yogol
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Posts posted by yogol
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(double post)
[ June 21, 2005, 06:38 AM: Message edited by: yogol ]
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I've been thinking (always dangerous) about the things that needs to be changed for a "quadruple default map" game : a game with the same map as the default one but with all hexes four times as small, so fronts will have twice as many hexes
- # of troops : twice as much or perhaps even four times as much, needed to defend a front.
- # of production points : idem as # of troops, needed to buy the units
- # of turns (which is basically the same as length of turns) : one-two-four weeks instead of two-four-eigth, else you'll never get to Moscou in time (and I don't want a regular game to end in 1950 too !)
- # of units per HQ : idem as # of troops.
- range of HQ : twice as far
- range of aircrafts : twice as far
- spotting of all units (usefullness is debatable) : twice as far
- number of cities (usefullness is debatable)
Is all this in there ?
And what else is needed ?
(apperently my old login isn't active anymore, blah)
[ June 21, 2005, 06:12 AM: Message edited by: yogol ]
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I think this is a good idea.
However, I want the game to come out asap, so changes like this should be held back a couple of months !
question from new gamer
in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Posted