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Huckebein

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Everything posted by Huckebein

  1. Yes; dug-in infantry are not likely to be harmed by anything less than a direct hit. Whilst a direct hit in a trench from a rocket would cause tremendous damage, it is highly unlikely to occur. Rockets are simply for putting multiple high-explosive or incendiary charges down, at random, over a wide area around the target 'crosshairs'. They level or damage buildings, knock out slow/ immobile units and generally soften the area up, as I believe it has been said. You never know, they might also cause an infantry squad or two to 'panic', and rattle them, to your permanent benefit.
  2. The bow gunner, as far as I can imagine, has time to aim his weapon, so doesn't need tracer so much. A few well-spaced rounds should be useful, but might end up revealing a hidden vehicle's position a little prematurely...
  3. I'd guess that they were quite common - does the gunner have time to aim separately two totally different (muzzle velocity, round trajectory, etc.), but coaxial, weapons? Tracer would sure alleviate the problem a little, even if only used sparingly. Others here will know far better than me though - I'm an air warfare nut really. Ask me anything 'bout that...
  4. Heh, amazing what the right positioning can do. I played it again, isolating my AT riflemen so as to make them harder to spot. Two of them managed to fire off all their ammo then crawl away and hide, killing 6-7 '222s/ HTs in the process. One was badly positioned and had 10 rounds left when he was eliminated, and didn't kill squat. The fourth one was just coming into action as the battle came to its conclusion. I also managed to immobilise a Pz IIj (not 38 ) with a very short-arced ambush by a standard partisan infantry platoon. All other vehicles were destroyed or had crew members killed/ guns disabled by Maxim MG fire. Heh, SO satisfying to see the ol' learning curve in action like that. Thanks again guys.
  5. Lol, ok thanks guys - methinks I call it a day then. There are still several halftracks an '222s about, so it's very hard to find a way to distract all of them enough to get anyone close. I have managed it, but now everyone on the Axis side knows which four tiles of forest my partisans are hiding in, so there's not much chance of them getting to attack, let alone kill, any of the closer ones. S'pose I'll have to surrender now and try and conserve my AT infantry better next time. Thanks for the quick replies - they're much appreciated.
  6. Hi guys! I started playing CM:BO, BB and AK about a month ago, and have found loads of really useful tips on this site. Now I need to ask a specific question that I can't solve myself. How can I destroy/ defeat light armoured units with Russian Partisan infantry, but without any AT rifles? :confused: I'm playing the Scenario 'A Deadly Affair' in CM:BB. SO if you haven't played it, there's a slight spoiler coming up. I've ambushed and destroyed all the trucks that are my main objective; so far so good. In the process, however, all my AT riflemen have been wiped out. They got to fire 7-8 shots, holing the '222s and Pz 38s but not harming them, before they were targetted and destroyed. My two Maxim MGs have destroyed around three of the halftracks, but one is panicked by return fire and the other isn't having enough effect to protect his comrades. I have at least one entire Partisan Infantry Platoon left, which I've managed to sneak round and position some 30-40m behind the nearest '222 armoured cars. What can I do now? Running right up to halftracks doesn't seem to achieve anything except a load of dead Russians. They're carrying grenades and Molotovs - surely they could lob a couple in from 3m away? In short, I'm absolutely stuck. I've completed my mission objective - should I go for a cease-fire? Thanks in advance for any help. :cool:
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