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Monkie

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Everything posted by Monkie

  1. Excellent work thanks, the woodland DPM is much appreciated and looks great.
  2. "Trust in the Modders. They will deliver." That would be just fine with me, hats off to the modders in this community who have made the series that much more enjoyable. The M17 with the hood please, maybe someday.
  3. I'll make it simple: I would like to see army men in gas masks. Just a few in gas masks... is that wrong?
  4. I'd pay for a DLC that only added troops in NBC gear to be quite honest, and it might draw in a whole new crowd that is into the apocalyptic theme that seems to be so popular (people are weird, what can we say?). While fighting in a nuclear environment might not be much fun to simulate, dealing with a chemical attack would be quite likely in the CW time frame and was practiced for regularly. As the OP mentioned the WP doctrine planned on fighting through areas of persistant and non-persistant chemical contamination.
  5. It certainly seems related to automatic picking and so far it's only having an issue with the US Army if I try to use Armor or Mix. Hmmmm maybe I need to update to 4.0.
  6. It seems that if I try to use the Quick Battle option, and the US Army using either MIX or ARMOR I get a CTD as soon as I select a map and press OK. This happens when I have auto select for the US Army forces. Also if I try to do player select for the armor forces of the USA I get to the selection screen but if I press "suggested" I get an immediate CTD. None of the other nationalities seem to have an issue that I've seen so far, it seems to be limited to US ARMY, ARMOR or MIX, FRANCE and the QB automatic or Suggested forces screen. I removed ALL mods and it doesn't seem to make a difference. Version 3.12
  7. I currently did a reinstall of CMBS and I have V1.03 When I look at the patches I see it states there is patch V1.03 through V1.04 however the links take you to the same page which has only patches for Engine 4 (V2.10 and V2.11) Is there a V1.04 patch and if so where is it located?
  8. Okay the crews are carrying AK-74's, full AK-74's not AKS-74's so the rifle IS modeled and IS in the game. Why could BF not include this model? I simply renamed the M9.mdr file to AKS-74-black.mdr and wallah the troops now carry accurate AK-74's. The only minor problem is that the buttstock is not visible during some animations from a distance and I am attributing this to the lack of LOD files for the M9 pistol model. So close to getting it right, any ideas on how to get the LOD files included? I feel like I'm doing someone elses homework for them
  9. I agree it doesn't take away from the game that much but it would be like having a Vietnam Conflict game where all of the American troops carried M-4 Carbines instead of M-16's. They left out probably the most common model of weapon used in the conflict yet included G3's and FN's (both of which look beautiful by the way).
  10. When I exploded the CM:A data file and looked into the AK weapons folder it shows models for the AK-74 weapons and even the texture file is set up for the full stock version. From what you are saying the 3D model is truly no differen't than the AKS-74 model even though it has a differen't name. I was under the impression that the model was already in the game it just needed some coding to make it appear. Thanks for clearing it up.
  11. Even in CM:Afghanistan the Russian units are still only carrying the AKS-74 model no matter what weapon they're icons show they are equipped with. If they decide to create a Vietnam conflict module the Americans will Carry M-4's because hey, it's basically a M-16, just a little shorter and nobody will notice right?
  12. I don't get to see my soldiers faces much, they are usually pressed down into the dirt.
  13. would love to see it, but can we at least get the soldiers to carry true AK-74's as opposed to all of them having AKS-74's? ahem
  14. They would rather risk a bullet or shrapnel vs being trapped in a furnace on wheels/tracks.
  15. Well maybe it's simulated, in the same way the crews carry AKM's when they should be pistols, you don't see it, or it's modeled incorrectly but the game engine takes it into account.
  16. Chechnya would be prefect for the sim's engine, it's just a matter of interest in the market.
  17. After messing around with both CM:A and CM:SF and trying to rename some .mdr files I came to the conclusion that the full butt-stock model of the AK-74 has NEVER been implemented in either game. The weapon is modeled, it's listed in the game manual, the troops show that they are equipped with the weapon but in the end they all are carrying AKS's with folding stocks. Hard to believe our Russian friends at SB missed this one, Lieutenant General Mikhail Timofeyevich Kalashnikov would not be happy.
  18. I was curious about the 5.54 vs the 7.62 ammo of the 74's and 47's and what that meant for the logistics for the squads. The magazines were so similar between the weapons I believe they had to add ribs to the front of the 74's mag's to keep soldiers from trying to insert them into 47's.
  19. I'll just add that AK-74's with the full black plastic stock show up as AKS-74's with the skeleton stock. Not a biggie but maybe a simple fix in the next patch?
  20. Where can I find a good listing of them with graphics? might be a good side project.
  21. I have yet to find any sim where the AI "plans" are well thought out. The AI is scripted and picks a plan to follow. It's up to the scenario designer to make the plans make tactical sense. I find it a lot more interesting and realistic to create my own scenarios and play them out than to mess with the limited QB.
  22. It seems that it has not been implemented as of yet.
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