Der Kuenstler
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Posts
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Posts posted by Der Kuenstler
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When a HMG jams and you put him on "hide" does he continue to work on removing the jam or just hide?
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Does anybody know the average point cost of units that are priced in groups such as an individual squad, a platoon HQ, a company HQ, a battalion HQ? It would help when making command decisions in the field.
Also, does anyone know the order of priority the AI uses in choosing targets? In other words, which units will trigger the AI to target the most?
Thank You!
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Yeah I just tried a TCP/IP gme and it was pretty fun although it was a lot more action and less thinking and I ended up staying awake until 2:00 AM. Depends on what mood you are in I guess.
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OK thanks guys....
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How do you order a T34 flame tank to use it's flame? It only shows the options main gun (shells) or secondary. (MG?)
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I've exclusively played PBEM so far but was wondering if you guys thought TCP/IP was better and why. Is it significantly faster? Don't you feel strapped to your chair until the game is over? What size and type battles is it best for?
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Yes very much so - lots of ideas I hadn't thought about. I printed it off - thanks Jason & company...
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No it's a QB - what I'm afraid of is approaching all these buildings - I'm sure they'll all be set for ambush. He will see me before I see him because I'll be moving - and at very close range.
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I'm starting a new PBEM where I'm assaulting a German held town through woods at night in thick fog and darkness. I don't have much night fighting experience. Other than "Don't try that you idiot!" - any other advice for me before I get started? I have all SMG and engineer squads, 8 LMG, 4 tank hunter teams, 4 flamthrower teams and three T-34 flame tanks. Visibility is almost nil.
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I love Total War and Combat Mission - if they combined them I'd never leave the house again - that would be one cool game.
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Well I went out of town a few days but I'm back - the Brumbars are basically moving forward on "hunt." My stuck Brummbar unbogged (whew). When they come in LOS of any building, I'm leveling the building. I've now identified three Wolverines lurking around - no other AFVs yet. My infantry is moving forward about 300m ahead of the Brumbars, halftracks are hanging back out of sight for now. I hit the village with incendiary rockets and there are a few fires going. I blew up one house a Wolverine was hiding behind but it was not apparenty damaged. Thats about it for now -no AFVs lost on either side so far.
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Is it just as bad for an AFV to be out of command as a squad or is it not as big of a deal?
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Well, the terrain is modest hills with moderate tree coverage. The ground is wet, though. I'll just stand back and fire away. Sounds like good strategy. Hopefully my Brummbar with the HC will free itself and not immobilize...
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Great ideas guys - thanks!
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Ok thanks guys - I'll press on - those Brummbars have such thick frontal armor as long as I'm facing him he'll still have a problem.
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I recently started a QB PBEM in which I am attacking a British held town with a German force. Wanting to try a try some new things I picked 4 Brummbars for armor. Now to my horror I see that there are only six HC shells between all of them - the rest of the shells are all HE. To add to the trouble - the Brummbar that had 4 of the HC just bogged. My only other vehicles are 2 251/17 halftracks and one 250/9 halftrack. Should I just surrender now or are there any tactics to salvage this?? So far I've seen 2 enemy Wolverines that have done no damage yet.
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Try the opponent finder forum.
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Dang - that would have been a nice feature...
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It appears to me like pause orders only work for movement, right? So it's not possible to order a mortar to fire after a 30 second pause instead of firing the whole minute? Or you can't order infantry to fire after a 30 second pause to conserve ammo?
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I find 30 - 35 turns long enough for me a ME. If it's an attack I want to get 40+ turns. I would think in a 70 turn ME the battle would be decided by at least turn 40 and then you'd be - what - mopping up tank crews? For the next 30 turns. I'm a newer player so timing is a problem for me also - I either take the flags with too much time left for the enemy to get them back or take too long to get into position.
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Aha...thanks.
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I know that air power cannot be controlled but is there a way to tell if the enemy shoots your plane down or if you shoot theirs down? It would be nice to know.
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It was obviously taken near the close of the war after the pants factory had been bombed.
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It was obviously taken near the close of the war after the pants factory had been bombed.
Cresting a hill..
in Combat Mission: Barbarossa to Berlin
Posted
Lets say your armor is about to crest a hill to meet enemy armor. Is it best to:
a) Button your tanks to protect the commander, or
Leave tanks unbuttoned so the commander can spot and target the enemy quicker?