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Der Kuenstler

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Everything posted by Der Kuenstler

  1. In the map editor, is there an "undo" key that reverses your last keyboard command when you mess up? I need that!
  2. I see - well I am in a position where he has just run a few squads into a clump of palm trees and a 100 point flag - I don't belive any HMGs have had time to set up yet. I just wanted to hose the guys he's still got in the open but apparently I got too close.
  3. How far back do these things need to be to keep them from getting killed by small arms fire? I keep getting mine wrecked in a 5000 pt battle by infantry in trees and they are aleady 150 meters back...
  4. Anybody have any tips how to use them effectively in factory fighting?
  5. How do you get them to fire the flame instead of the HE? I forgot..
  6. I am playing a new QB in Finland using ski troops and am pretty unfamiliar with them. Do they ski faster downhill than uphill? Can you move them on "fast" longer without them tiring since they are on skis? I know they drop their skis when you "advance" them, but that's about it.
  7. I have had this happen twice today - I have a squad sitting in the dark in some cover right next to a buttoned enemy tank (within 10 meters) with a target line on it, a stock of grenades, and in "OK" condition. What do they do? They just sit there for a full minute or longer doing nothing until the tank finally pulls away. Why is this? Is another command needed to get them to throw those grenades?
  8. does anyone know the approximate range beyond which a sharpshooter is detected only as a sound contact? I have sniper LOS to the arse end of a 150mm gun (about 220m away) and need to know if I should start shooting - lol...I'm in woods and he's in scattered trees.
  9. OK that answers most of my question - thanks. But as far as in game performance, am I correct to assume then that VG platoons perform at the same level as any other platoon of like experience level in-game?
  10. I was reading the following info about Volksgrenadiers from Wickipedia today: "Many prior infantry divisions that had been mauled or destroyed in combat were rebuilt to the new Volksgrenadier standard, and new divisions were raised as well. They were formed out of anything the Replacement Army could get its hands on: boys and elderly men, men previously rejected as physically unfit for service, wounded soldiers returning from hospitals, and transfers from the "jobless" personel of the quickly shrinking Kriegsmarine and Luftwaffe, usually organized around small cadres of hardened veterans." Has the reality of this been factored in to CMBB? It appears not by looking at the stats. For example, it is possible to buy "crack" volksgrenadiers for QBs the first month they come out in August of '44. Shouldn't it be only possible to get them as conscripts? Just wondering if anyone has found their actual game performance is somehow lower since they carry all the same weapons and fitness appears the same as the regular army in the purchase area.
  11. What is the best way to put these to use - what range do you find they work well at on what targets?
  12. Thought I would ask this here - does anyone know of a mod or is one creatable where you could tell heavy from light buildings just by looking at them? Put an "H" on the roofs of heavy buildings or something?
  13. The problem is (or was) it is 2 heavy buildings joined together so I couldn't make them go out the back - you have to go outside in the open to get in the back building. All surrounded by snow and no cover. He had 4 shermans so the building was trashed before I could do anything, anyway - but lots of good ideas I didn't think about for next time - thanks!
  14. Here's one for you CM scholars: I have 2 HMG teams in a 2 story building. Four shermans are approaching and I can tell they are going to knock it down with HE. They cannot leave the building because they would be spotted - they move too slow and there is deep snow all around. Which floor should I put them on where they will take the fewest casualties? Or are casualties all random? And - in a related question - do falling heavy buildings cause more casualties than falling light buildings?
  15. Are the same treebase bmp numbers used in CMBB for both scattered trees and woods in winter? If they are different, what numbers are for woods and pines? I'd like to be able to tell the woods, pine, and scattered tree areas apart better with trees turned off so I can plot vehicle moves easier. They now look identical with snow on the ground.
  16. what changes the colors of the letters (area target labels, interface stats, etc) in the game? I recently switched from playing on Windows ME to Windows XP and now I don't like the changed colors of the lettering - seem too harsh...
  17. Put a crack 88 in a trench just over the other side of a far ridge with a +2 stealth, +2 combat commander, away from trees (avoiding treebursts) and you'll have some great fun.
  18. There are four kinds I can think of: bow, coaxial, rear, flexible. What are their differences and advantages/disadvantages?
  19. I'm trying to support my infantry with area fire as they advance on some enemy platoons in the woods. Does anyone know what distance the friendlies must be from the target area before the AFV will actually fire? It's so frustrating to have to try to guess and then watch the tank sit there doing nothing for the whole minute because friendly infantry are too close....
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