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Samuel E. C. K. II

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Everything posted by Samuel E. C. K. II

  1. Also, as a somewhat complicated workaround, you could turn on umpire mode, add a unit then kill it, leaving a burning vehicle marker as a makeshift waypoint mark.
  2. Major Holdridge, First off, thank you for making a game that i have enjoyed from my mid-teens to my mid-twenties, games/simulators like that are few and far between. My only issue with the simulator would be the limits in creating one's own solitare scenarios. With the addition of the map editor i've seen lots of custom maps pop up on the internet, as well as more two-player custom saved games set up to be a scenario. Some people prefer a different game everytime like mutliplay provides, others enjoy perfecting their skill at the same task, and trying to get less and less casualty percentage in the same scenarios does get old :-p I've always really enjoyed scenario building, and I passionately enjoy the theme and battle features that TacOps provides... and I'd like to see how I could do setting up scenarios with decent AI directives/objectives to make the scenario interesting. The beauty with a game like this is that fan-contributions will come in a wide variety, from attempts to be as realistic as possible to others that might bring up ideas and possiblities with your own game engine/platform that even you had not considered Well, it's just something to consider... I'm an amatuer coder at best and can't really guess at how much an involved scenario-creation module would take to make - but it's a feature I'd like to see and will throw the idea out anyways. With or without such a feature I think there is little doubt that i would still purchase the next version or expansion of TacOps. Once again, thank you for the game!
  3. You could find an old TacOps fan like me who still has his manual from when the game was published under Arsenal Publishing and mug him :-p I may be wrong but i'm pretty sure the acrobat files hold lots more information then the original manual. I think the improvements in the game and additional manuals and military documentation well make up for the lack of a hardcopy manual
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