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RAM

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Everything posted by RAM

  1. Hi there. I've got a problem when running the auto updater. It reaches a point where an error message pops up: "process performance counter is disabled, so the requested operation cannot be performed" Each time I try, it happens the same. Question is easy. What does that mean?. How do I fix it? thank you
  2. Well, as I suspected is something I was already doing now and then with AT guns. Didn't know it made such a great difference with movile assets, tho... will try to take advantage of this tactic in the future oh, and great post, walpurgis!...however to dominate this tactic properly you must have an encyclopedial knowledge of LOS ranges&restrictions depending on tile type, weather, season, etc... is there any thread of site where those numbers are shown? Thanks to everyone for your anwsers.
  3. Hi there been reading some threads here and there and found a term I don't understand - keyholing... Can someone explain what does it mean? Probably it's something I already know how to do, but if I'm reading threads to improve my skills at CM and read that thing all the time without knowing what it means, well, it won't be very good for me
  4. After some time without connection, I'm back. Thanks everyone for your comments and posts! Yes there should be bonuses if I had the capability to buy all those assets...but I don't...we usually play 1500 point MEs, combined arms and on that ammount of points I simply can't get all that stuff. My usual purchases are: one 105mm artillery observer (normal or veteran) one platoon of StuGIIIs (veteran or crack) two or three crack sharpshooters one platoon of 75mm halftracks (regular) one company of infantry (usually jägers but not always) (veteran) an extra platoon of infantry (SMG if it's late enough in the war, if not, depends) (also veteran) if the rarity of the period gives me enough points for it I add one MG42 and if the points are high enough a 75mm AT gun (regular or crack) with a truck (green) to tow it. That's the most I can extract...combined arms with 1500 points will give you little more than 300 points on armor. Can't waste it on siG Is or other toys to play around...the most I can expect are 3 StuGs ... Wich takes me forward to the next step: armor. T34s are cheap as hell, so I always get outnumbered by more maneouverable,turretted, and flexible enemies. If is late enough in the war they are T34/85s, too, and those are nasty anti-stug buggers. 75mm halftracks are good for support missions and maybe to suprise one or two of the T34s but they always end squashed in the process. In short: what I mean is that I usually have enough work for my armored assets, so much that I can't detach them for infantry support...if I try to do it I'll get outflanked while supporting infantry and bye bye. given the facts I have to deal vs enemy infantry with my infantry and indirect fire assets...armor usually has to fight their own battle. And heck...they almost always lose it because the enemy numbers and higher flexibility won't let me do anything!!!! In short...relative prices of soviet vs german equipment and 1500point battles won't let me apply those tactics, because I won't be able to purchase the tools neccessary . So I'll have to stick to infantry-and-artillery tactics, I'm getting better at it but still getting smashed bad.
  5. problem is, the player I'm usually playing against usually buys a company of SMG, and lays one platoon in each flag. If there's a big flag (300 point one) he puts two there. Given the relative prices of german and russian armor he's able either to outnumber me two to one, at the very least, or to outclass me. If I take a couple panthers or tigers (if they are available and cheap enough) he will have more T-34s...and darnit, he KNOWS to use them to outflank me in every situation. if I take a platoon of PzIVs, he's got the quality on his side. He may lose one or two...but I'll loss all of them. This also means that he'll reach well covered flags first almost always, mounting infantry on board. If I rush for the flags too, we'll reach at roughly the same time, he'll have more numbers, and he'll have all the odds to win because of the close ranges involved. Also, the russian SMG company is VERY cheap, so he has loads of points to spend on other things...lots of MGs, annoying AT rifles (one of them actually destroyed the gun of one of my panthers in our last ME), or other platoons of other type of infantry. Even the ocassional SU152 who will remain hidden until I unmask my armor (and I must do it if I want to take a flag) and he sets up a good flanking trap for it. Usually the most infantry I'm able to field is one company and one platoon of infantry (Usually I get a Jäger company and a platoon of fusilier) so I can't rely in numbers either. Life is very very hard for a german player in MEs against russians. I'm still unable to do anything sound against him...last game was 20-80, go figure
  6. thanks everybody for your tips!!!! I.cassidy: Ok, I'll won't use fast again then...I'll stick to Advance...but what about Assault? is it worth it?. The supressing direct fire is something I've used too. When I go ahead and send the assault, I open up with everything I can on area fire, even with squads not involved in the assault. It has given little benefits until now but I'll see with the different orders and the heavier artillery (will try to get the 105mm observers). Falcon: point well taken. Until now I was starting my assault on the enemy positions as soon as the "Music"'s over...will try now attacking when there's still steel raining from the sky, and let's see what happens TigerTiger: thanks a lot for the tests!!! I take it that the order of units you've listed is from less resistant to more resistant, isn't it?. I find it quite surprising that a PanzerGrenadier squad holds out less than a security one, but... Anyway, the problem is that the only match for russian SMG infantry before 1944 is the airborne platoon, and that one is quite costly... One more question, in this particular issue is quality worth more than quality? I mean, is better to have more troops of "regular" quality, or somewhat less of "Crack" level?...that is also an important point when purchasing units... thanks a lot for the answers...and please keep any hints coming
  7. Heya there!!! Well, first of all thanks to Battlefront for solving the issue with the SIS cards, I own a laptop with a SIS650 integrated video card and couldn't play CMBB or CMAK on it unless at my computer at home... Ok, to the issue. I've recently started to play online games, CMBB and CMAK. Most of them are QBs in ME mode. I play German. I don't like the "rush to the flag" approach, never have, and won't like to be forced to take it in my battles. What I usually do is to come near the flag I've chosen to take, plot some smoke to cover the approach , shell the place up for a couple of minutes, and then come in to fight with my infantry. For instance, say that the VF is in a forest. There's a little problem here. By 1942 Russian infantry, having rushed to the objective is already there and each squad they have got (usually SMG squads) have roughly FOUR TIMES the firepower of each of my squads at 50 m. By 1944 with the StG44 the things level a bit but still is an inferno. Each time I try this thing I get the smoke, I get the barrage on the forest, but when I come in my troops get pinned with the first burst...and from then onwards it's pure massacre. I've tried to do the attack overpowering the enemy with numbers, however smoke screens can cover one approach from the front and one of the sides, but rarely from them all...my opponents know what they are doing and usually have far away MGs covering the aproaches to the victory flags so usually one of the platoons gets pinned by fire coming from very far. Then, my artillery barrages seem to do naught, other than causing some 10 casualties on a whole platoon into a forest zone of 50x50m aprox. Sure, they get supressed but if they have got morale command bonus (and as my opponent knows what he's doing, he usually gets morale booster HQs into the objective forests) that won't last for long. I use 75mm cannon fire for the smoke screens (the 25 ammo one), and 81mm mortars for the forest pounding (6 tubes,150 ammo version). Is a good combination for this kind of attack?. How do I make it to avoid getting my infantry supressed on the first burst?...this has gone to the extreme to see a crack infantry squad pinned on the first burst, panic on the second, and routed in the third...and that into a forest! (supposedly the trees gives you cover...) Massed assault is hard to do because crossfire from spots uncovered by smoke. It's very hard to overcome, usually the first notice I have that the approach is covered is when my troops get the burst. Also, which are the good commands for this kind of assault?...I use "Fast" to come to the verge of the forest (and stay as little as I can on the open), and then Advance or move to contact when into the forest. Merry Christmas to everyone and thanks for any incoming tips! Man, do I really need them...I refuse to go through the "rush" approach, but the way I'm doing it I lost 77-23 last time and I'm not getting any better...
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