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slysniper

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  1. Upvote
    slysniper got a reaction from Lethaface in Field Warrior Tournament - CMCW   
    I am running this at "a Few Good Men" site and if you are not a member, there is no cost to join if you are interested.
    Below is a general discription of the format (and yes it requires you to mail turns through dropbox to play)
     
    This Combat Mission Cold War tournament consist of 5 rounds; one battle for each round, each battle lasting 30 minutes or less.

    Players are required to do approx 5 turns a week at a minimum.

    Format: Players will be given a selected force. The mission will be to do the best they can with the situation they have been given and the scoring will be given out to the top 50 percent from each side of the battle. In other words, the side given to the player could be very challenging, but perform better than 50 percent of the players playing that side of the battle and they have won and will be given a point value as to how they have done.

    Winners will get a score of somewhere between 80 to 100 points per match depending on how they have performed to each other. so best player will receive 100 points, lowest winner will receive 80 points, and everyone else is somewhere in between.
    Scoring in scenarios will be one's score minus the opponents score (as to how they will be selected for the top 50%).
    Each player will be in charge of a different Nations forces throughout the 5 battles, so skill with all forces will be a factor. as well as both offensive and defensive skills.
    Battles are designed generally to be short and intense ( I have been keeping all battles at 30 minutes or less.).
    A dropbox folder is to be maintained with a invite to the Tournament master (Slysniper), This will provide me access to the game files if for any reason we need to replace a player or verify slow play issues. Please name the dropbox files in a method that I can tell who is vs who (exam: Jtimo vs grunt match1).
    Game files shall stay in the dropbox folder and not be deleted until the Gamemaster (@SlySniper) has copied and removed them.
    No surrender at any time is allowed. if you want to end a game early, then use cease fire with both players agreeing to those terms, if one player wants to play on instead, allow him to do so until he is satisfied. It is in your own best interest to put up the best fight you can no matter what. (No one wants to be that guy that has the best score posted against him)

    If for any reason a player needs to drop out of game play, just contact me and let me know of your intentions and I will make sure any non-completed game will be finished for the remaining opponent.
     
     
    This format has been received very well and this is going to be the third Tornament under this format.
  2. Upvote
    slysniper got a reaction from holoween in Field Warrior Tournament - CMCW   
    I am running this at "a Few Good Men" site and if you are not a member, there is no cost to join if you are interested.
    Below is a general discription of the format (and yes it requires you to mail turns through dropbox to play)
     
    This Combat Mission Cold War tournament consist of 5 rounds; one battle for each round, each battle lasting 30 minutes or less.

    Players are required to do approx 5 turns a week at a minimum.

    Format: Players will be given a selected force. The mission will be to do the best they can with the situation they have been given and the scoring will be given out to the top 50 percent from each side of the battle. In other words, the side given to the player could be very challenging, but perform better than 50 percent of the players playing that side of the battle and they have won and will be given a point value as to how they have done.

    Winners will get a score of somewhere between 80 to 100 points per match depending on how they have performed to each other. so best player will receive 100 points, lowest winner will receive 80 points, and everyone else is somewhere in between.
    Scoring in scenarios will be one's score minus the opponents score (as to how they will be selected for the top 50%).
    Each player will be in charge of a different Nations forces throughout the 5 battles, so skill with all forces will be a factor. as well as both offensive and defensive skills.
    Battles are designed generally to be short and intense ( I have been keeping all battles at 30 minutes or less.).
    A dropbox folder is to be maintained with a invite to the Tournament master (Slysniper), This will provide me access to the game files if for any reason we need to replace a player or verify slow play issues. Please name the dropbox files in a method that I can tell who is vs who (exam: Jtimo vs grunt match1).
    Game files shall stay in the dropbox folder and not be deleted until the Gamemaster (@SlySniper) has copied and removed them.
    No surrender at any time is allowed. if you want to end a game early, then use cease fire with both players agreeing to those terms, if one player wants to play on instead, allow him to do so until he is satisfied. It is in your own best interest to put up the best fight you can no matter what. (No one wants to be that guy that has the best score posted against him)

    If for any reason a player needs to drop out of game play, just contact me and let me know of your intentions and I will make sure any non-completed game will be finished for the remaining opponent.
     
     
    This format has been received very well and this is going to be the third Tornament under this format.
  3. Like
    slysniper got a reaction from Monty's Mighty Moustache in Field Warrior Tournament - CMCW   
    I am running this at "a Few Good Men" site and if you are not a member, there is no cost to join if you are interested.
    Below is a general discription of the format (and yes it requires you to mail turns through dropbox to play)
     
    This Combat Mission Cold War tournament consist of 5 rounds; one battle for each round, each battle lasting 30 minutes or less.

    Players are required to do approx 5 turns a week at a minimum.

    Format: Players will be given a selected force. The mission will be to do the best they can with the situation they have been given and the scoring will be given out to the top 50 percent from each side of the battle. In other words, the side given to the player could be very challenging, but perform better than 50 percent of the players playing that side of the battle and they have won and will be given a point value as to how they have done.

    Winners will get a score of somewhere between 80 to 100 points per match depending on how they have performed to each other. so best player will receive 100 points, lowest winner will receive 80 points, and everyone else is somewhere in between.
    Scoring in scenarios will be one's score minus the opponents score (as to how they will be selected for the top 50%).
    Each player will be in charge of a different Nations forces throughout the 5 battles, so skill with all forces will be a factor. as well as both offensive and defensive skills.
    Battles are designed generally to be short and intense ( I have been keeping all battles at 30 minutes or less.).
    A dropbox folder is to be maintained with a invite to the Tournament master (Slysniper), This will provide me access to the game files if for any reason we need to replace a player or verify slow play issues. Please name the dropbox files in a method that I can tell who is vs who (exam: Jtimo vs grunt match1).
    Game files shall stay in the dropbox folder and not be deleted until the Gamemaster (@SlySniper) has copied and removed them.
    No surrender at any time is allowed. if you want to end a game early, then use cease fire with both players agreeing to those terms, if one player wants to play on instead, allow him to do so until he is satisfied. It is in your own best interest to put up the best fight you can no matter what. (No one wants to be that guy that has the best score posted against him)

    If for any reason a player needs to drop out of game play, just contact me and let me know of your intentions and I will make sure any non-completed game will be finished for the remaining opponent.
     
     
    This format has been received very well and this is going to be the third Tornament under this format.
  4. Upvote
    slysniper got a reaction from A Canadian Cat in Field Warrior Tournament - CMCW   
    I am running this at "a Few Good Men" site and if you are not a member, there is no cost to join if you are interested.
    Below is a general discription of the format (and yes it requires you to mail turns through dropbox to play)
     
    This Combat Mission Cold War tournament consist of 5 rounds; one battle for each round, each battle lasting 30 minutes or less.

    Players are required to do approx 5 turns a week at a minimum.

    Format: Players will be given a selected force. The mission will be to do the best they can with the situation they have been given and the scoring will be given out to the top 50 percent from each side of the battle. In other words, the side given to the player could be very challenging, but perform better than 50 percent of the players playing that side of the battle and they have won and will be given a point value as to how they have done.

    Winners will get a score of somewhere between 80 to 100 points per match depending on how they have performed to each other. so best player will receive 100 points, lowest winner will receive 80 points, and everyone else is somewhere in between.
    Scoring in scenarios will be one's score minus the opponents score (as to how they will be selected for the top 50%).
    Each player will be in charge of a different Nations forces throughout the 5 battles, so skill with all forces will be a factor. as well as both offensive and defensive skills.
    Battles are designed generally to be short and intense ( I have been keeping all battles at 30 minutes or less.).
    A dropbox folder is to be maintained with a invite to the Tournament master (Slysniper), This will provide me access to the game files if for any reason we need to replace a player or verify slow play issues. Please name the dropbox files in a method that I can tell who is vs who (exam: Jtimo vs grunt match1).
    Game files shall stay in the dropbox folder and not be deleted until the Gamemaster (@SlySniper) has copied and removed them.
    No surrender at any time is allowed. if you want to end a game early, then use cease fire with both players agreeing to those terms, if one player wants to play on instead, allow him to do so until he is satisfied. It is in your own best interest to put up the best fight you can no matter what. (No one wants to be that guy that has the best score posted against him)

    If for any reason a player needs to drop out of game play, just contact me and let me know of your intentions and I will make sure any non-completed game will be finished for the remaining opponent.
     
     
    This format has been received very well and this is going to be the third Tornament under this format.
  5. Like
    slysniper got a reaction from Holman in Armored Vehicles: Buttoned or Unbuttoned?   
    The best way is to just make a test map and place the units on it with both button and unbutton forces and let them spot enemy units at the range you want to verify which is quicker.
    IN cmcw, there is plenty of units that still do better open hatched. American Armor also. 
    In CMSF  its mostly russian forces with older equipment
    IN CMBS most things do better buttoned up.
    there is a little more to it than just what sights are being used. but I will agree its the main factor in many situatuions.
     
  6. Upvote
    slysniper got a reaction from Probus in Armored Vehicles: Buttoned or Unbuttoned?   
    The best way is to just make a test map and place the units on it with both button and unbutton forces and let them spot enemy units at the range you want to verify which is quicker.
    IN cmcw, there is plenty of units that still do better open hatched. American Armor also. 
    In CMSF  its mostly russian forces with older equipment
    IN CMBS most things do better buttoned up.
    there is a little more to it than just what sights are being used. but I will agree its the main factor in many situatuions.
     
  7. Upvote
    slysniper got a reaction from A Canadian Cat in Armored Vehicles: Buttoned or Unbuttoned?   
    The best way is to just make a test map and place the units on it with both button and unbutton forces and let them spot enemy units at the range you want to verify which is quicker.
    IN cmcw, there is plenty of units that still do better open hatched. American Armor also. 
    In CMSF  its mostly russian forces with older equipment
    IN CMBS most things do better buttoned up.
    there is a little more to it than just what sights are being used. but I will agree its the main factor in many situatuions.
     
  8. Like
    slysniper got a reaction from laurent 22 in Which Combat Mission do you think has the most fun gameplay and why?   
    Been way too long ago to be able to say for sure why I enjoyed them. But with infantry not having Anti tank weapons to a great extent and still playing with mostly medium size armor. It was just fun dealing with the strength and weaknesses of units during the earlier time frame. Where every size gun has a chance vs your armor. but if you can mass your armor, steam Rollin infantry is a almost given.  But I recall that deciding which battle was ready for trying a massive breakthrough was part of the fun. There was battles that making such a decision could be costly.
  9. Like
    slysniper got a reaction from Commanderski in Struggling with the community   
    Chatting live for hours on end, That is the younger generation.. 
    Where somehow no one works, the government pays them to sit at home and they can have nothing better to do.
    It is not the retired generation.
     
    Back to the original issue on the topic. Finding good opponents and someone to chat with is not all the easy no matter where you go. 
    And the fact is, you can find plenty of jerks along the way. Why, because the world is full of them, it has nothing to do with what forum you are on.
    But you can find good people to play against and to discuss the game with and when you do, hang onto them , at least for a while and you will be a happy person.
     
    As mentioned by others , look for active players that you can see are participating in whatever forum you are at.
    people that are investing in the community, they will be the type that will do you right
     
     
  10. Upvote
    slysniper got a reaction from mjkerner in Struggling with the community   
    Chatting live for hours on end, That is the younger generation.. 
    Where somehow no one works, the government pays them to sit at home and they can have nothing better to do.
    It is not the retired generation.
     
    Back to the original issue on the topic. Finding good opponents and someone to chat with is not all the easy no matter where you go. 
    And the fact is, you can find plenty of jerks along the way. Why, because the world is full of them, it has nothing to do with what forum you are on.
    But you can find good people to play against and to discuss the game with and when you do, hang onto them , at least for a while and you will be a happy person.
     
    As mentioned by others , look for active players that you can see are participating in whatever forum you are at.
    people that are investing in the community, they will be the type that will do you right
     
     
  11. Upvote
    slysniper got a reaction from George MC in Struggling with the community   
    Chatting live for hours on end, That is the younger generation.. 
    Where somehow no one works, the government pays them to sit at home and they can have nothing better to do.
    It is not the retired generation.
     
    Back to the original issue on the topic. Finding good opponents and someone to chat with is not all the easy no matter where you go. 
    And the fact is, you can find plenty of jerks along the way. Why, because the world is full of them, it has nothing to do with what forum you are on.
    But you can find good people to play against and to discuss the game with and when you do, hang onto them , at least for a while and you will be a happy person.
     
    As mentioned by others , look for active players that you can see are participating in whatever forum you are at.
    people that are investing in the community, they will be the type that will do you right
     
     
  12. Like
    slysniper got a reaction from Blazing 88's in Which Combat Mission do you think has the most fun gameplay and why?   
    Been way too long ago to be able to say for sure why I enjoyed them. But with infantry not having Anti tank weapons to a great extent and still playing with mostly medium size armor. It was just fun dealing with the strength and weaknesses of units during the earlier time frame. Where every size gun has a chance vs your armor. but if you can mass your armor, steam Rollin infantry is a almost given.  But I recall that deciding which battle was ready for trying a massive breakthrough was part of the fun. There was battles that making such a decision could be costly.
  13. Thanks
    slysniper got a reaction from Probus in Which Combat Mission do you think has the most fun gameplay and why?   
    Been way too long ago to be able to say for sure why I enjoyed them. But with infantry not having Anti tank weapons to a great extent and still playing with mostly medium size armor. It was just fun dealing with the strength and weaknesses of units during the earlier time frame. Where every size gun has a chance vs your armor. but if you can mass your armor, steam Rollin infantry is a almost given.  But I recall that deciding which battle was ready for trying a massive breakthrough was part of the fun. There was battles that making such a decision could be costly.
  14. Like
    slysniper got a reaction from A Canadian Cat in How often do sales come up on the BF website?   
    well, hope that steam somehow starts producing many more players buying the game and then maybe BF will be a little more willing to cut the price and put the game on sale as they start to age.
    I really think part of the reason was they were not doing the volume to do much less than to price the game as is and to leave it there. With the niche market, they could do it.
    If they can get to a different volume as to sales numbers, maybe the willingness to reduce pricing will be more willing.
     
    I cannot really say, but from what I have seen, it does not appear that the steam number of users is really big. but maybe someone can give some good guesses as to the number of sales they are getting there.
  15. Like
    slysniper reacted to Bozowans in Rare hit by a double ricochet   
    I saw something very rare so I made a short video of it. A bullet ricocheted twice and then still ended up hitting someone. A bullet fired from a Thompson ricocheted off a building, then ricocheted again off the back of a Panther turret 65 meters away, then flew high up in the air and then plunged down right into the backside of a tank radio operator hiding in the bottom of a ditch another 30 meters away. It gave him a light wound. What are the chances of that?
    I included the view from the US soldier with the Thompson as well. If only he knew he ended up accidentally hitting someone completely out of view and way off to the left of what he was aiming at. Seems he was probably killed shortly after firing though.
     
    Posted in the general forum since this kind of thing is not unique to CMBN. Being able to track individual bullets and see where they go is one of the interesting things about CM. Anyone else see rare stuff like this? Could be any CM game. It's always amusing seeing things like a stray bullet falling out of the sky and landing at someone's feet from a completely unrelated firefight on the other side of the map 1000 meters away or whatever.
  16. Like
    slysniper got a reaction from A Canadian Cat in Which WWII Tank Would You Fight In?   
    I have learned to love almost every tank in the game for what it is. 
    I don't need to have the best tank, I just want to use the tank I have to its best strengths.
    I will make you happy in that one at the top of my list is the M18 Hellcat. 
    It has more speed by far than any other tank that has a gun that can defeat as much armor as it does.
    Just learn not to get hit and its a winner.
     
    I think I would take it over almost any medium or heavy tank also.  There is only a few enemy tanks that I would not want to take on with it, if it had to be a head to head duel.
    But in any tactical situation I can maneuver in, I will enjoy taking any beast on with them.
     
    So I dont need any other tank, so in my view, it might be the best tank of the war. But it has it weaknesses also.
  17. Like
    slysniper got a reaction from Probus in Which WWII Tank Would You Fight In?   
    I have learned to love almost every tank in the game for what it is. 
    I don't need to have the best tank, I just want to use the tank I have to its best strengths.
    I will make you happy in that one at the top of my list is the M18 Hellcat. 
    It has more speed by far than any other tank that has a gun that can defeat as much armor as it does.
    Just learn not to get hit and its a winner.
     
    I think I would take it over almost any medium or heavy tank also.  There is only a few enemy tanks that I would not want to take on with it, if it had to be a head to head duel.
    But in any tactical situation I can maneuver in, I will enjoy taking any beast on with them.
     
    So I dont need any other tank, so in my view, it might be the best tank of the war. But it has it weaknesses also.
  18. Thanks
    slysniper got a reaction from BletchleyGeek in TOW MISSLE ISSUES NOT REPRESENTED IN THE GAME   
    Interesting original post, since you have imput from someone that actually used the system.
    I was only able to watch such guys use the system. 
    I do agree, he has some valid points as to accuracy of the weapon.
    But I would like to point out, some of the failure problem is during training, they are using old munitions, getting rid of the stuff that has been sitting around the longest.
    So that is a factor in some of the failure rate.
    Personnally, as for firing problems, I would say it was 1 in 5. from what I saw. As for missing the target, he likely has some good points for short range.
    But I do recall long range targets being missed a lot. Normally something failed with the communication by them. Wire issues. So not sure his high percentage at the longest ranges would be correct.
  19. Like
    slysniper got a reaction from Splinty in Just Some Basic Help   
    I went into the Marines in 1980,  I still recall how all my orig. issued gear was old, outdated, warn out and not in very good shape.
    Some of the jokes were it was showing the signs of use from Vietnam.
     
    But in general, you could see how the military had not been treated well as to funding at the time.
    I watched as it transformed with all new equipment, from personnel items to most fighting  machines. 
    Food going from c rations to the MRE's. 
    Battle manuals being rewritten. it was a time of many changes.
     
    I remember Reagan was made President and he made major pushes to increase military spending in many areas that was lacking at the time.
    Just remember being glad for the change.
    It was a good thing in that it really paid off in the early 1990's.
     
    But since then, I am not so sure we are not once again on a slide to stop funding on many important projects and are once again finding a military that is starting to be filled with equipment that is pushing long years of service and they are not getting the latest tech as needed to stay prepared as we should be.
     
     
  20. Like
    slysniper got a reaction from Lethaface in Czechmate Battle- baffled by map design (vague spoilers)   
    Well, when a player losses and complains there is something wrong with the battle. I do not give it much weight normally.
    paying $35 bucks, jumping into a battle and playing the game does not make them great military minds. So normally its something to review and weigh once again maybe at the most.
    But as to the feed back you have received so far it sounds like to me you have a great and challenging Scenario and it might need no real adjustment.
     
    I mean, even in the comments  you can tell that the methods that lost, there was a reason for it and it had nothing to do with the Scenario design. but the players use of their force.
     
  21. Like
    slysniper got a reaction from Ultradave in Czechmate Battle- baffled by map design (vague spoilers)   
    Well, when a player losses and complains there is something wrong with the battle. I do not give it much weight normally.
    paying $35 bucks, jumping into a battle and playing the game does not make them great military minds. So normally its something to review and weigh once again maybe at the most.
    But as to the feed back you have received so far it sounds like to me you have a great and challenging Scenario and it might need no real adjustment.
     
    I mean, even in the comments  you can tell that the methods that lost, there was a reason for it and it had nothing to do with the Scenario design. but the players use of their force.
     
  22. Like
    slysniper got a reaction from Heirloom_Tomato in Czechmate Battle- baffled by map design (vague spoilers)   
    Well, when a player losses and complains there is something wrong with the battle. I do not give it much weight normally.
    paying $35 bucks, jumping into a battle and playing the game does not make them great military minds. So normally its something to review and weigh once again maybe at the most.
    But as to the feed back you have received so far it sounds like to me you have a great and challenging Scenario and it might need no real adjustment.
     
    I mean, even in the comments  you can tell that the methods that lost, there was a reason for it and it had nothing to do with the Scenario design. but the players use of their force.
     
  23. Like
    slysniper got a reaction from chuckdyke in Soviet tank commander, in ou out?   
    Open them hatches and let your tank Commanders ride to Glory.
    At this time frame, they all still can spot better from a open hatch.
    As was mentioned above, you will want to button them up once you are within range of enemy small arms fire.
     
    For most other things, the AI does a decent job of having them button up if they start getting incoming fire.
  24. Like
    slysniper got a reaction from CaptainTheDark in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    It falls in the middle. There is a unique feel to the game. yes the AT weapons have some of the late war feel, but there is also more limitations. There is some things that have more of a WWII feel in things like tanks taking time to fire and having to make more than one shot to get range. You will find it is its own beast as to how it plays and the match up between forces are much more even in many aspects than other periods.
  25. Like
    slysniper got a reaction from benpark in RT Unofficial Screenshot Thread   
    There, I added some likes for you since I hardly ever do. So they are worth 10 compared to some of these guys.
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