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slysniper

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  1. Like
    slysniper got a reaction from Macisle in Bundeswehr is looking increasingly threadbare   
    Well, stop wasting time and get to writing. The topic is good, and it appears you have the way of words.
    So I expect to be one of the first to buy  this book when completed.
  2. Upvote
    slysniper reacted to Macisle in Bundeswehr is looking increasingly threadbare   
    It's impossible to have a genuine exchange about military issues beyond base technical aspects of equipment without getting into politics. Politics are a natural and vital part of any such discussion if it has any depth or merit at all. That's why you haven't seen me join in such discussions and especially not on current events. It's difficult not to jump in sometimes, but I'm willing to keep my mouth shut in CM's house for the good of the game.
    However, I think that one day, historians looking back on our time period may well use a title like Castles Made of Sand.
    "And they built great castles and poured praise upon themselves for achieving such works as their ancestors in their ignorance could not.
    But the works of the new man were made of sand and fell, for the builders had forgotten what true stone and wood look like."
  3. Upvote
    slysniper got a reaction from Artkin in Bundeswehr is looking increasingly threadbare   
    Lets get one thing real.
    Germany has a population of 82,000,000 people.
    Its one of the top 15 countries in the world. Its not some little 3rd world country.
    It should have a standing army not just for a fact that Russia exist. There is many other conflict areas in the world.
    As long as the world Leaders will treat each other nice only if someone else can bring death and sorrow to them and their country. 
    Germany by all intent should burden its fair share of that responsibility. 
    If they don't want to supply an armed force to do that. (they are more than welcome to pay other countries that are enough to amount to their fair share.
    How about that for a outlook.
     
  4. Upvote
    slysniper got a reaction from sburke in Bundeswehr is looking increasingly threadbare   
    Lets get one thing real.
    Germany has a population of 82,000,000 people.
    Its one of the top 15 countries in the world. Its not some little 3rd world country.
    It should have a standing army not just for a fact that Russia exist. There is many other conflict areas in the world.
    As long as the world Leaders will treat each other nice only if someone else can bring death and sorrow to them and their country. 
    Germany by all intent should burden its fair share of that responsibility. 
    If they don't want to supply an armed force to do that. (they are more than welcome to pay other countries that are enough to amount to their fair share.
    How about that for a outlook.
     
  5. Upvote
    slysniper got a reaction from Holien in Bundeswehr is looking increasingly threadbare   
    Lets get one thing real.
    Germany has a population of 82,000,000 people.
    Its one of the top 15 countries in the world. Its not some little 3rd world country.
    It should have a standing army not just for a fact that Russia exist. There is many other conflict areas in the world.
    As long as the world Leaders will treat each other nice only if someone else can bring death and sorrow to them and their country. 
    Germany by all intent should burden its fair share of that responsibility. 
    If they don't want to supply an armed force to do that. (they are more than welcome to pay other countries that are enough to amount to their fair share.
    How about that for a outlook.
     
  6. Like
    slysniper got a reaction from Vergeltungswaffe in Bundeswehr is looking increasingly threadbare   
    Lets get one thing real.
    Germany has a population of 82,000,000 people.
    Its one of the top 15 countries in the world. Its not some little 3rd world country.
    It should have a standing army not just for a fact that Russia exist. There is many other conflict areas in the world.
    As long as the world Leaders will treat each other nice only if someone else can bring death and sorrow to them and their country. 
    Germany by all intent should burden its fair share of that responsibility. 
    If they don't want to supply an armed force to do that. (they are more than welcome to pay other countries that are enough to amount to their fair share.
    How about that for a outlook.
     
  7. Upvote
    slysniper got a reaction from BrotherSurplice in Bundeswehr is looking increasingly threadbare   
    Lets get one thing real.
    Germany has a population of 82,000,000 people.
    Its one of the top 15 countries in the world. Its not some little 3rd world country.
    It should have a standing army not just for a fact that Russia exist. There is many other conflict areas in the world.
    As long as the world Leaders will treat each other nice only if someone else can bring death and sorrow to them and their country. 
    Germany by all intent should burden its fair share of that responsibility. 
    If they don't want to supply an armed force to do that. (they are more than welcome to pay other countries that are enough to amount to their fair share.
    How about that for a outlook.
     
  8. Like
    slysniper got a reaction from Splinty in Bundeswehr is looking increasingly threadbare   
    The one point mentioned that I would be interested in, is how the German people do feel about their men and woman in uniform.
    Like everything in life, there is going to be those that do look and treat them with distain.
    But I wonder what percentage of their people support and treat their troops with the respect that is deserved.
     
    At least that is one thing here in the United States that has been good for awhile now. The average citizen at least realizes these people are what helps to make their country what it is and it allows them the freedoms they have.
  9. Like
    slysniper got a reaction from IanL in Weekend Challenge Battle   
    This battle makes up for the first two where I had no breaks, when we can talk about this one I can tell the tale of how I made bad choices that lead to great results.
  10. Upvote
    slysniper got a reaction from Holien in A Plea to Developers   
    WJA, all your points are on the mark.
    and some here have pointed out a few of them can be somewhat resolved with features presently in the game.
    Other items are likely not going to be resolved,  but it does not hurt to point them out. The sad thing is I am sure the designers also know about these short comings along withy some others not mentioned.
    We as players can get very critical as to the game needing to represent things correctly as to how it is in real life. I am sure I have done it myself more than a few times over the years. But the truth is, it is a game and it is a computer program with all sorts of compromises in the programming that has been made but to us the user it seems to reflect reality pretty good.
    I am just amazed that it does as well as it does. The things we complain about the game is pretty limited compared to all the things the game is trying to portray.
    These guys really do try to get it right and we as the consumer needs to be reminded that they have made a huge effort to do just that.
    So keep that in mind before you make comments that sound like the effort has not been put into trying to get it to do things as correct as possible.
    We the consumer needs to realize there is going to be short comings, just is how it is. So when asking about possible improvements, keeping our tone in a positive manor is important. Because there is limits to what they can do.
    Nothing wrong in making suggestions, but acting upset because they are there is not a mature way of seeing it.
     
     
  11. Upvote
    slysniper got a reaction from sburke in A Plea to Developers   
    I met one fellow way back when I was in college. he was in Vietnam (infantry) and had been caught in a ambush and they did just that. Turned into it and assaulted.
    Of course, his memory of it was very limited. They were on a roadway when they were hit. he managed to take a few steps before a explosion blew him back and dropped him on the ground, when he managed to get his wits about him again, he crawled away from the enemy to the far side of the road and found the only cover available, a tree trunk, so he positioned himself behind that and hide. The problem was, it was not really any cover. So he next was shot in his butt. That was all he had to the story.
    His unit did manage to assault enough that the ambush ceased and withdrew. He said the unit lost a lot of men that day, some were his friends and he felt terrible about his own actions. but that was about the only combat experience he had while there.
    the few other events he was in, all he knew was where the fire was coming from, never really could see anyone, just muzzle flashes, and him firing back into the location. And no one moving , just firing til the units disengaged from each other.
     
  12. Like
    slysniper got a reaction from RockinHarry in A Plea to Developers   
    I met one fellow way back when I was in college. he was in Vietnam (infantry) and had been caught in a ambush and they did just that. Turned into it and assaulted.
    Of course, his memory of it was very limited. They were on a roadway when they were hit. he managed to take a few steps before a explosion blew him back and dropped him on the ground, when he managed to get his wits about him again, he crawled away from the enemy to the far side of the road and found the only cover available, a tree trunk, so he positioned himself behind that and hide. The problem was, it was not really any cover. So he next was shot in his butt. That was all he had to the story.
    His unit did manage to assault enough that the ambush ceased and withdrew. He said the unit lost a lot of men that day, some were his friends and he felt terrible about his own actions. but that was about the only combat experience he had while there.
    the few other events he was in, all he knew was where the fire was coming from, never really could see anyone, just muzzle flashes, and him firing back into the location. And no one moving , just firing til the units disengaged from each other.
     
  13. Upvote
    slysniper got a reaction from c3k in A Plea to Developers   
    I met one fellow way back when I was in college. he was in Vietnam (infantry) and had been caught in a ambush and they did just that. Turned into it and assaulted.
    Of course, his memory of it was very limited. They were on a roadway when they were hit. he managed to take a few steps before a explosion blew him back and dropped him on the ground, when he managed to get his wits about him again, he crawled away from the enemy to the far side of the road and found the only cover available, a tree trunk, so he positioned himself behind that and hide. The problem was, it was not really any cover. So he next was shot in his butt. That was all he had to the story.
    His unit did manage to assault enough that the ambush ceased and withdrew. He said the unit lost a lot of men that day, some were his friends and he felt terrible about his own actions. but that was about the only combat experience he had while there.
    the few other events he was in, all he knew was where the fire was coming from, never really could see anyone, just muzzle flashes, and him firing back into the location. And no one moving , just firing til the units disengaged from each other.
     
  14. Like
    slysniper got a reaction from Bulletpoint in A Plea to Developers   
    I met one fellow way back when I was in college. he was in Vietnam (infantry) and had been caught in a ambush and they did just that. Turned into it and assaulted.
    Of course, his memory of it was very limited. They were on a roadway when they were hit. he managed to take a few steps before a explosion blew him back and dropped him on the ground, when he managed to get his wits about him again, he crawled away from the enemy to the far side of the road and found the only cover available, a tree trunk, so he positioned himself behind that and hide. The problem was, it was not really any cover. So he next was shot in his butt. That was all he had to the story.
    His unit did manage to assault enough that the ambush ceased and withdrew. He said the unit lost a lot of men that day, some were his friends and he felt terrible about his own actions. but that was about the only combat experience he had while there.
    the few other events he was in, all he knew was where the fire was coming from, never really could see anyone, just muzzle flashes, and him firing back into the location. And no one moving , just firing til the units disengaged from each other.
     
  15. Upvote
    slysniper got a reaction from sburke in A Plea to Developers   
    WJA, all your points are on the mark.
    and some here have pointed out a few of them can be somewhat resolved with features presently in the game.
    Other items are likely not going to be resolved,  but it does not hurt to point them out. The sad thing is I am sure the designers also know about these short comings along withy some others not mentioned.
    We as players can get very critical as to the game needing to represent things correctly as to how it is in real life. I am sure I have done it myself more than a few times over the years. But the truth is, it is a game and it is a computer program with all sorts of compromises in the programming that has been made but to us the user it seems to reflect reality pretty good.
    I am just amazed that it does as well as it does. The things we complain about the game is pretty limited compared to all the things the game is trying to portray.
    These guys really do try to get it right and we as the consumer needs to be reminded that they have made a huge effort to do just that.
    So keep that in mind before you make comments that sound like the effort has not been put into trying to get it to do things as correct as possible.
    We the consumer needs to realize there is going to be short comings, just is how it is. So when asking about possible improvements, keeping our tone in a positive manor is important. Because there is limits to what they can do.
    Nothing wrong in making suggestions, but acting upset because they are there is not a mature way of seeing it.
     
     
  16. Upvote
    slysniper got a reaction from Pete Wenman in A Plea to Developers   
    WJA, all your points are on the mark.
    and some here have pointed out a few of them can be somewhat resolved with features presently in the game.
    Other items are likely not going to be resolved,  but it does not hurt to point them out. The sad thing is I am sure the designers also know about these short comings along withy some others not mentioned.
    We as players can get very critical as to the game needing to represent things correctly as to how it is in real life. I am sure I have done it myself more than a few times over the years. But the truth is, it is a game and it is a computer program with all sorts of compromises in the programming that has been made but to us the user it seems to reflect reality pretty good.
    I am just amazed that it does as well as it does. The things we complain about the game is pretty limited compared to all the things the game is trying to portray.
    These guys really do try to get it right and we as the consumer needs to be reminded that they have made a huge effort to do just that.
    So keep that in mind before you make comments that sound like the effort has not been put into trying to get it to do things as correct as possible.
    We the consumer needs to realize there is going to be short comings, just is how it is. So when asking about possible improvements, keeping our tone in a positive manor is important. Because there is limits to what they can do.
    Nothing wrong in making suggestions, but acting upset because they are there is not a mature way of seeing it.
     
     
  17. Like
    slysniper got a reaction from IanL in A Plea to Developers   
    WJA, all your points are on the mark.
    and some here have pointed out a few of them can be somewhat resolved with features presently in the game.
    Other items are likely not going to be resolved,  but it does not hurt to point them out. The sad thing is I am sure the designers also know about these short comings along withy some others not mentioned.
    We as players can get very critical as to the game needing to represent things correctly as to how it is in real life. I am sure I have done it myself more than a few times over the years. But the truth is, it is a game and it is a computer program with all sorts of compromises in the programming that has been made but to us the user it seems to reflect reality pretty good.
    I am just amazed that it does as well as it does. The things we complain about the game is pretty limited compared to all the things the game is trying to portray.
    These guys really do try to get it right and we as the consumer needs to be reminded that they have made a huge effort to do just that.
    So keep that in mind before you make comments that sound like the effort has not been put into trying to get it to do things as correct as possible.
    We the consumer needs to realize there is going to be short comings, just is how it is. So when asking about possible improvements, keeping our tone in a positive manor is important. Because there is limits to what they can do.
    Nothing wrong in making suggestions, but acting upset because they are there is not a mature way of seeing it.
     
     
  18. Upvote
    slysniper got a reaction from George MC in Weekend Challenge Battle   
    I agree with you as too, not getting into replaying a battle much, I only enjoy the first event, the real test of the unknown.
    But it does work as a way to test tactical choices one has made, so I don't blame anyone for going back and testing options, But that only is of a benefit if you control yourself and play the situation as if you have none of the knowledge you now enjoy.
    Its also a needed skill if you are making scenarios, you have to test them many times, but you have to move the units as if you have never seen the situation before or have any knowledge of where the enemy is.
  19. Upvote
    slysniper got a reaction from Heirloom_Tomato in Weekend Challenge Battle   
    So As you can see, I played it three times.
    Anyone can dissect a situation until its not a challenge at all.
    In my world, only the first score matters, because there is no do overs.
     
    The second score is playing it again without trying to risk my units for the sake of a score.
     
    The third time was with the knowledge of your AI plan and scoring from the first two effort and then going in with the intent to get a perfect score. And it was done.
     
    Not wanting to be a jerk about it but the format lacks a way to be a good challenge for comparison, there will always be someone that will do what it takes to get such a score.
    Just showed you how easy it could be done and there is plenty of ways to even make it easier. but I was not going to mention all the cheap methods to take the challenge out of it.
  20. Like
    slysniper got a reaction from Vergeltungswaffe in Daraya Tank Raid SF2   
    Thanks
    Well if you ever need a play tester, I am more than willing to get my hands on new stuff that I get to be the first and give it a couple of run throughs and tell you what I think of the work.
    I have played plenty of your work and you keep it at a good high standard.
     
  21. Like
    slysniper got a reaction from George MC in Daraya Tank Raid SF2   
    http://
     
    And in review, my hero's of the battle were the 2nd platoon leaders. (no losses on top of it)
    And all my units were moved around often, it was a situation of replacing some so they could resupply, or covering a area another unit had retreated from or withdrew to take cover so units had many different firing positions in the battle.
  22. Upvote
    slysniper got a reaction from IanL in Jirash Shughur kicked my Butt   
    I agree, at one time there was more of this on the forum and more discussion of how to use ones units.
    Hardly see any good stuff on it anymore.
     
    Detailed AAR's are the best, but its even better if you can get a open discussion going as to other options that were available and evaluate the choices made.
    But there is a lot of work in making a good AAR. Only done a couple in all the years playing.
     
    But I always debrief myself after every battle and review my actions,  then if I want to see how another choice would have gone, I replay the battle and use the other option.
    Basically, this post was a little of that but with me trying to get input as to if anyone else had come up with a better option than what I was rethinking.
     
    This was therapy for me, when setting up to play it for the first time. My gut  and thought process was telling me to not go down that right flank.  but I let myself get in a mindset that is what the scenario was designed for you to do, so play it as they intended and I will work through the challenges it gives me.
    Needless to say, I regretted that so much I just had to do this thread as a part of my healing.
     
  23. Upvote
    slysniper got a reaction from IanL in Daraya Tank Raid SF2   
    Good question.
    I recall the last new reinforcement's came on for the AI likely in that 60-55 minute mark.
    Of course I don't know that as a player, that it is the last that is going to show up. So with how rapid  they had been coming up til that point, it did not take long to figure out it appeared no more was arriving So maybe at the 45 minute mark I figured it was over as to the reds doing anything. (but you never know for sure. Now if I was playing RT, I would cease fire - but in Wego, I can click through a turn in maybe 10 seconds or so. So it only takes a few minutes to run the clock down to just make sure nothing happens. So that is what I did.
     
    As I said, I have been on here long enough to understand  how giving plenty of time for players with lesser skills or different approaches is needed. 
    (I just think there should be a time set even for them that makes them play the game to some extent as intended.) Just my opinion.
     
    First thing I will point out in this battle, no player is likely to do well if they are not actively engaged in doing the mission objective and doing it in a timely manor. that is getting aid to what I call the Alamo.
    The first two bmp's I had that made it to those strong point objectives were sent for two reasons. First was my units were about to be overrun because most of the men remaining were running out of ammo, I had a couple of fire teams basically down to a few grenades.
    Second, as mentioned, I had already lost the ability to use them as fire platforms since they had only one crew member, so if I lost them in route, it was not a great loss. (So in other wards, I was not sure I had cleared a route that was going to get them there for sure) Just mentioning this to point out how important I felt it was to get to those troops.
     
    So maybe I am wrong, but I have a hard time believing anyone will do well if they don't keep a schedule somewhere near what I did.
    And in truth, I did not rush or push my armour units in any manor to get there. They were being used very cautiously and my losses suffered were from those opening twenty minutes as to the loss of 2 tanks and 2 bmp's.
     
    So I see a battle that was designed and played very well for about 40 minutes and then 50 minutes of add on time for the sake of pleasing everyone.
    In this situation, what I think is if the player hasn't achieved what he needs to in that first 40 minutes of play, how much time should he get to do the task. I think 20 - 30 minutes is more than enough  time for anyone , if they still have a force worth doing anything with at that point anyway. ( As I said just my way of looking at it.)
    I think designer should leave times at a logical length and let players who want more time add it themselves. Removing time challenges remove the need for players to improve their skills.
     
    Overall a great battle and a perfect example of how well CM does portray city fighting. I always shake my head at those that complain it does a terrible job at city fighting.
    Yes, there is ways it could be better, but in general, I think it does a good job of giving the feel of the challenges one faces in built up areas.
     
    I had a few times , The enemy infiltrated my lines in this battle and we were mixing it up in room to room fighting. That's a perfect way to get a feel for how desperate the situation is.
  24. Upvote
    slysniper got a reaction from BletchleyGeek in Daily Challenge   
    Sounds good but I would not give them a week to play them to score for points. I think 1 to 2 days seems better (limit the amount of replays people might do).
    I was suggesting that you only posted one a week at a certain time each week. That would be for your own well being more than anything else.
     
  25. Like
    slysniper got a reaction from BletchleyGeek in Introducing Battle Drill Blog's PBEM Tactical Problems   
    Just wanted to report the results of playing the first battle.
    Played Ian, he wanted to check these out so we are.
    He was the Germans, I selected the Americans.
    My briefing did not give a clear objective as to what I needed to focus on. I had to determine for myself what the key areas were and then I was informed to react to what the enemy was doing. (That is what the challenge was that you gave us) The briefing did a good job of setting that up.
    The bridge and crossroads were the obvious key areas in my mind but because I had them right next to me they were not objectives I had to go obtain. So I felt I needed to be aggressive and attack and get other objectives. So that meant I needed to push for other objectives.

    But with the M8’s being my only assets with any real fire power, they were too brittle to risk. Losing 1 or 2 of them would for sure be costly to my side in any efforts in the battle.

    So it meant any aggressive actions on my part would be a slow action trying to use my infantry. So after moving across the bridge and getting units at the cross roads and coming into contact with German units I began a slow process of moving infantry units forward on my flanks.
    Ian was focused on the center of the map objectives, so my flanks were able to get to the next objectives without too much problem
    I was surprised by what the German units were, but since I had the m8's in reserve, they were used to react to any areas I felt I was getting out gunned in.
    As the battle progressed I could tell Ian was going to stay focused on the crossroads and that I needed to make sure that I had good fire on areas he would likely approach to taking that objective. Having taken the flanks, this became somewhat easy in that I had units holding those objectives but they could also support the center cross road area.
    So that was really the cause for the win in that the Germans lost most of their units on that approach which I had prepared for. Holding the flanks also cause Ian to divert some forces to his flanks , so that prevented him from using them in his main attack.
    So I hope this gives you some insight without me giving too much away about the scenario  for others who have not played it.
     
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