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slysniper

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  1. Upvote
    slysniper got a reaction from George MC in Interview with the Founder of Battlefront.com & Combat Mission   
    Thanks for posting this, Its the best interview I have ever seen about BF and what is going on. really enjoyed it.
  2. Like
    slysniper got a reaction from IanL in Interview with the Founder of Battlefront.com & Combat Mission   
    Thanks for posting this, Its the best interview I have ever seen about BF and what is going on. really enjoyed it.
  3. Like
    slysniper got a reaction from ratdeath in Interview with the Founder of Battlefront.com & Combat Mission   
    Thanks for posting this, Its the best interview I have ever seen about BF and what is going on. really enjoyed it.
  4. Upvote
    slysniper got a reaction from c3k in Any tactical level boardgames played by CM owners?   
    A little update on Conflict of heroes, Storm of Steel - Kursh 1943.
    My Son now works from my house also, so we now have time to play a game during lunch.
    So guess what we are playing. played 4 Scenarios so far.
     
    If you can find someone to play against, then this is the best wargame I have ever played that is a board game.
    The concept and rules are designed for head to head play and it brings in plenty of fog of war and with the mechanics of the game. plenty of uncertainty as to what to expect from your units.
    If you can accept good and bad luck, its just creates a fun aspect in the play.
     
    One example, my Son brought two hidden squads out of hiding, crested a hill and was point blank to two of my squads in a gully. he knowing it was a risky move before he did it. 
    I then opened fire on his units, all I needed was a 6 or better with 2 dice to put some type of hurt on him. I then added two CP points to the attack (they are valuable and he did not think I would use them for this attack), meaning all I needed was a 4 or more to get a pin type result or a 8 or better to just kill him. 
    Needless to say, I was grinning from ear to ear in that I was going to make him pay for a stupid move.
    I then role a 3 and he is yelling in joy and I in pain. but we both laughed, made a story line about how the sudden shock of seeing enemy troops emerging at point plank range put my men in panic mode and they were not aiming as they fired at the enemy onslaught .
     
    I thought for sure that was going to cause my loss in the game, and it has made it very hard but I have manage to bounce back on that flank and gain control once again and cause him equal losses. So the game showed me that even bad luck did not wreck good tactics in that having other units well placed allowed for me to make that loss at least pay off in the long run as a likely amount of casualties for both sides.
     
    But the game takes turns and twist as to who might have the advantage and there is no certainty about anything until  one side finally gets a few positive events in a row and get more of a commanding presence.
    Anyway, the only board game that I have ever played that has created excitement with how the odds are calculated and executed in the dice role and how damage is also uncertain.
    Also in the fact of how simple the roles are determined and it takes only one role to get the results, the game flow is very fast and engaging most of the time.
     
     
  5. Upvote
    slysniper got a reaction from Hister in Any tactical level boardgames played by CM owners?   
    A little update on Conflict of heroes, Storm of Steel - Kursh 1943.
    My Son now works from my house also, so we now have time to play a game during lunch.
    So guess what we are playing. played 4 Scenarios so far.
     
    If you can find someone to play against, then this is the best wargame I have ever played that is a board game.
    The concept and rules are designed for head to head play and it brings in plenty of fog of war and with the mechanics of the game. plenty of uncertainty as to what to expect from your units.
    If you can accept good and bad luck, its just creates a fun aspect in the play.
     
    One example, my Son brought two hidden squads out of hiding, crested a hill and was point blank to two of my squads in a gully. he knowing it was a risky move before he did it. 
    I then opened fire on his units, all I needed was a 6 or better with 2 dice to put some type of hurt on him. I then added two CP points to the attack (they are valuable and he did not think I would use them for this attack), meaning all I needed was a 4 or more to get a pin type result or a 8 or better to just kill him. 
    Needless to say, I was grinning from ear to ear in that I was going to make him pay for a stupid move.
    I then role a 3 and he is yelling in joy and I in pain. but we both laughed, made a story line about how the sudden shock of seeing enemy troops emerging at point plank range put my men in panic mode and they were not aiming as they fired at the enemy onslaught .
     
    I thought for sure that was going to cause my loss in the game, and it has made it very hard but I have manage to bounce back on that flank and gain control once again and cause him equal losses. So the game showed me that even bad luck did not wreck good tactics in that having other units well placed allowed for me to make that loss at least pay off in the long run as a likely amount of casualties for both sides.
     
    But the game takes turns and twist as to who might have the advantage and there is no certainty about anything until  one side finally gets a few positive events in a row and get more of a commanding presence.
    Anyway, the only board game that I have ever played that has created excitement with how the odds are calculated and executed in the dice role and how damage is also uncertain.
    Also in the fact of how simple the roles are determined and it takes only one role to get the results, the game flow is very fast and engaging most of the time.
     
     
  6. Like
    slysniper got a reaction from Bil Hardenberger in Any tactical level boardgames played by CM owners?   
    A little update on Conflict of heroes, Storm of Steel - Kursh 1943.
    My Son now works from my house also, so we now have time to play a game during lunch.
    So guess what we are playing. played 4 Scenarios so far.
     
    If you can find someone to play against, then this is the best wargame I have ever played that is a board game.
    The concept and rules are designed for head to head play and it brings in plenty of fog of war and with the mechanics of the game. plenty of uncertainty as to what to expect from your units.
    If you can accept good and bad luck, its just creates a fun aspect in the play.
     
    One example, my Son brought two hidden squads out of hiding, crested a hill and was point blank to two of my squads in a gully. he knowing it was a risky move before he did it. 
    I then opened fire on his units, all I needed was a 6 or better with 2 dice to put some type of hurt on him. I then added two CP points to the attack (they are valuable and he did not think I would use them for this attack), meaning all I needed was a 4 or more to get a pin type result or a 8 or better to just kill him. 
    Needless to say, I was grinning from ear to ear in that I was going to make him pay for a stupid move.
    I then role a 3 and he is yelling in joy and I in pain. but we both laughed, made a story line about how the sudden shock of seeing enemy troops emerging at point plank range put my men in panic mode and they were not aiming as they fired at the enemy onslaught .
     
    I thought for sure that was going to cause my loss in the game, and it has made it very hard but I have manage to bounce back on that flank and gain control once again and cause him equal losses. So the game showed me that even bad luck did not wreck good tactics in that having other units well placed allowed for me to make that loss at least pay off in the long run as a likely amount of casualties for both sides.
     
    But the game takes turns and twist as to who might have the advantage and there is no certainty about anything until  one side finally gets a few positive events in a row and get more of a commanding presence.
    Anyway, the only board game that I have ever played that has created excitement with how the odds are calculated and executed in the dice role and how damage is also uncertain.
    Also in the fact of how simple the roles are determined and it takes only one role to get the results, the game flow is very fast and engaging most of the time.
     
     
  7. Like
    slysniper got a reaction from Eicio in Black sea or shock force 2   
    CMSF2 will give you more content in that CMSF scenarios can also be played on it - so a lot of user content out there.
    I would go Nato before USMC (but both will be good, no matter which way you go - they each will add their own feel to organizations.
     
    Go CMBS if you want more traditional terrain, I think that the river crossing missions and such are interesting since they finally had units in the game that can be used to do such things. 
    Of course, they went back and added that feature into cmsf2, so if my memory serves me right. There is Marines doing a few beach assaults also in its package.
     
  8. Like
    slysniper got a reaction from IanL in Exciting news about Battlefront and Slitherine   
    Well, looking back at the challenges BF faced with the fans that somewhat turned into enemies, has in the long run proven that BF made good decisions and those that tried to tear them down were unsuccessful in their vengeful actions.
    The game is still a masterpiece for what it is and there is plenty of us that see it for that. 
    I am confident that we will see more come into the ranks with this new available platform as to purchasing the game.
    the only thing that is sad is that it has taken this long to make it available on such a platform. But then on the other hand, it has not actually been all that long since CMSF was updated to CMSF2. So maybe the timing is not all that bad.
    Now if they could just make enough money so they can relax and really focus on the next level of the game and come out with CMx3 with all the insights they have now gathered over the years.
     
  9. Like
    slysniper got a reaction from Sniper31 in Best Battlefront Game for Smaller, focused battles...   
    The size of the battle does not matter, I like them all.
    Personally I like them small because I then become invested in what happens to each unit. Every unit, becomes important to the success of the mission. I am watching the men's ammo, every weapon lost on the battlefield and that if it needs to be recovered and so on. ( I get down in the dirt and see every detail of the battle and see what the game has)
    But playing large scale battles, you can detach yourself from that micro managing and focus on large scale maneuvering and playing for key terrain and positioning. Losing a tank is not a win or lose issue. Its, did my 6 tanks gain the firepower fast enough to take out the 3 enemy tanks, were my losses acceptable. also its not so much about did my unit save ammo as have I saved a company or platoon in reserve to come in fresh with a full load of ammo and take over the fight, while my initial units go back and resupply and recover a little before having to reengage in the fight. 
    So if you get my drift, each level of combat has its good and bad points.
    I think some people try to play big battles like they play little battles, it creates too much work and it does take the fun out of it.  I do it myself, but only when I am competing against some one else. Vs the AI, I like to stop the micro managing and give the AI a chance and enjoy the larger battles by not overthinking the details.
  10. Like
    slysniper got a reaction from Lethaface in Best Battlefront Game for Smaller, focused battles...   
    The size of the battle does not matter, I like them all.
    Personally I like them small because I then become invested in what happens to each unit. Every unit, becomes important to the success of the mission. I am watching the men's ammo, every weapon lost on the battlefield and that if it needs to be recovered and so on. ( I get down in the dirt and see every detail of the battle and see what the game has)
    But playing large scale battles, you can detach yourself from that micro managing and focus on large scale maneuvering and playing for key terrain and positioning. Losing a tank is not a win or lose issue. Its, did my 6 tanks gain the firepower fast enough to take out the 3 enemy tanks, were my losses acceptable. also its not so much about did my unit save ammo as have I saved a company or platoon in reserve to come in fresh with a full load of ammo and take over the fight, while my initial units go back and resupply and recover a little before having to reengage in the fight. 
    So if you get my drift, each level of combat has its good and bad points.
    I think some people try to play big battles like they play little battles, it creates too much work and it does take the fun out of it.  I do it myself, but only when I am competing against some one else. Vs the AI, I like to stop the micro managing and give the AI a chance and enjoy the larger battles by not overthinking the details.
  11. Like
    slysniper got a reaction from Bulletpoint in Best Battlefront Game for Smaller, focused battles...   
    The size of the battle does not matter, I like them all.
    Personally I like them small because I then become invested in what happens to each unit. Every unit, becomes important to the success of the mission. I am watching the men's ammo, every weapon lost on the battlefield and that if it needs to be recovered and so on. ( I get down in the dirt and see every detail of the battle and see what the game has)
    But playing large scale battles, you can detach yourself from that micro managing and focus on large scale maneuvering and playing for key terrain and positioning. Losing a tank is not a win or lose issue. Its, did my 6 tanks gain the firepower fast enough to take out the 3 enemy tanks, were my losses acceptable. also its not so much about did my unit save ammo as have I saved a company or platoon in reserve to come in fresh with a full load of ammo and take over the fight, while my initial units go back and resupply and recover a little before having to reengage in the fight. 
    So if you get my drift, each level of combat has its good and bad points.
    I think some people try to play big battles like they play little battles, it creates too much work and it does take the fun out of it.  I do it myself, but only when I am competing against some one else. Vs the AI, I like to stop the micro managing and give the AI a chance and enjoy the larger battles by not overthinking the details.
  12. Like
    slysniper got a reaction from George MC in Best Battlefront Game for Smaller, focused battles...   
    The size of the battle does not matter, I like them all.
    Personally I like them small because I then become invested in what happens to each unit. Every unit, becomes important to the success of the mission. I am watching the men's ammo, every weapon lost on the battlefield and that if it needs to be recovered and so on. ( I get down in the dirt and see every detail of the battle and see what the game has)
    But playing large scale battles, you can detach yourself from that micro managing and focus on large scale maneuvering and playing for key terrain and positioning. Losing a tank is not a win or lose issue. Its, did my 6 tanks gain the firepower fast enough to take out the 3 enemy tanks, were my losses acceptable. also its not so much about did my unit save ammo as have I saved a company or platoon in reserve to come in fresh with a full load of ammo and take over the fight, while my initial units go back and resupply and recover a little before having to reengage in the fight. 
    So if you get my drift, each level of combat has its good and bad points.
    I think some people try to play big battles like they play little battles, it creates too much work and it does take the fun out of it.  I do it myself, but only when I am competing against some one else. Vs the AI, I like to stop the micro managing and give the AI a chance and enjoy the larger battles by not overthinking the details.
  13. Like
    slysniper got a reaction from Freyberg in Best Battlefront Game for Smaller, focused battles...   
    Pick the one that interest you the most.
    But if you want content, I would say your best bet is CMBN or CMSF2, since those two titles have so much more offerings as to scenarios that have been made by players.
    So more likely will give you the most amount of small battles.
    but you also will have the ability to make your own, I have used Avalon hill games to make  many of a battle or something similar. For head to head play with someone that you get along with, the options can be almost endless.
    But if you go that rout, it does mean getting the big bundle with all the modules to get that content.
  14. Like
    slysniper got a reaction from Lethaface in Best Battlefront Game for Smaller, focused battles...   
    Pick the one that interest you the most.
    But if you want content, I would say your best bet is CMBN or CMSF2, since those two titles have so much more offerings as to scenarios that have been made by players.
    So more likely will give you the most amount of small battles.
    but you also will have the ability to make your own, I have used Avalon hill games to make  many of a battle or something similar. For head to head play with someone that you get along with, the options can be almost endless.
    But if you go that rout, it does mean getting the big bundle with all the modules to get that content.
  15. Like
    slysniper got a reaction from Lethaface in Exciting news about Battlefront and Slitherine   
    Well, looking back at the challenges BF faced with the fans that somewhat turned into enemies, has in the long run proven that BF made good decisions and those that tried to tear them down were unsuccessful in their vengeful actions.
    The game is still a masterpiece for what it is and there is plenty of us that see it for that. 
    I am confident that we will see more come into the ranks with this new available platform as to purchasing the game.
    the only thing that is sad is that it has taken this long to make it available on such a platform. But then on the other hand, it has not actually been all that long since CMSF was updated to CMSF2. So maybe the timing is not all that bad.
    Now if they could just make enough money so they can relax and really focus on the next level of the game and come out with CMx3 with all the insights they have now gathered over the years.
     
  16. Upvote
    slysniper got a reaction from BletchleyGeek in Exciting news about Battlefront and Slitherine   
    Well, looking back at the challenges BF faced with the fans that somewhat turned into enemies, has in the long run proven that BF made good decisions and those that tried to tear them down were unsuccessful in their vengeful actions.
    The game is still a masterpiece for what it is and there is plenty of us that see it for that. 
    I am confident that we will see more come into the ranks with this new available platform as to purchasing the game.
    the only thing that is sad is that it has taken this long to make it available on such a platform. But then on the other hand, it has not actually been all that long since CMSF was updated to CMSF2. So maybe the timing is not all that bad.
    Now if they could just make enough money so they can relax and really focus on the next level of the game and come out with CMx3 with all the insights they have now gathered over the years.
     
  17. Upvote
    slysniper got a reaction from Aragorn2002 in Exciting news about Battlefront and Slitherine   
    Well, looking back at the challenges BF faced with the fans that somewhat turned into enemies, has in the long run proven that BF made good decisions and those that tried to tear them down were unsuccessful in their vengeful actions.
    The game is still a masterpiece for what it is and there is plenty of us that see it for that. 
    I am confident that we will see more come into the ranks with this new available platform as to purchasing the game.
    the only thing that is sad is that it has taken this long to make it available on such a platform. But then on the other hand, it has not actually been all that long since CMSF was updated to CMSF2. So maybe the timing is not all that bad.
    Now if they could just make enough money so they can relax and really focus on the next level of the game and come out with CMx3 with all the insights they have now gathered over the years.
     
  18. Like
    slysniper reacted to Probus in Battlefront Poll Updated   
    9. One Engine - CMx3
    game performance improvments, graphics improvements, ray tracing, intermediate distance bitmaps
    additional editor features, dynamic operational campaigns
    additional gameplay features, coop, LoS tool, visible aircraft
  19. Like
    slysniper reacted to Probus in Battlefront Poll Updated   
    8. "Battlefield Asia": Modern Day
    USA/NATO vs China
    USA/NATO vs North Korea
    China vs India
    India vs Pakistan
    (Afghanistan Update)
  20. Like
    slysniper reacted to Probus in Battlefront Poll Updated   
    5. Arab-Israeli Wars: 1948–49, 56, 67, 73, 82, and 2006
    Israeli War of Independence, 1948-49
    Suez Crisis, 1956
    Six Day War, 1967
    Yom Kippur War, 1973
    Lebanon Wars, 1982 & 2006
  21. Like
    slysniper reacted to Probus in Battlefront Poll Updated   
    3. Afrika Korps: 1940-43 
    WWII North Africa
    Operation Torch, American North Africa Invasion Libya, Egypt, and Tunis 1942-43
  22. Like
    slysniper reacted to Probus in Battlefront Poll Updated   
    2. Barbarossa: 1941-43
    WWII Eastern Front
    Can Combat Mission: Barbarossa to Berlin data be used as sort of an upgrade?
    Invasion of Yugoslavia
    Operation Typhoon
    Case Blue
    Blau to Stalingrad
    Warsaw to Moscow
    (also Finland)
  23. Like
    slysniper got a reaction from Hister in Any tactical level boardgames played by CM owners?   
    Anyway, I played it enough that I was impressed by how such a simple system did a good job of portraying a complex thing.
    Where as, anyone that played ASL well and knew all the rules  and how to use them. Deserved a collage degree. I wore out my chart chards multiple times, it was a constant grind to go through all the charts just to have a dice roll.
  24. Like
    slysniper got a reaction from Hister in Any tactical level boardgames played by CM owners?   
    I played through about six battles that it provided, then did some of my own to see how well the game did with certain match ups.
    then , put it aside, I want to play some h2h with it, but I have only one son out of my kids that I might convince to do that with me and being he is married with 3 kids. Finding the time for such things is not a common event.
  25. Upvote
    slysniper got a reaction from Hister in Any tactical level boardgames played by CM owners?   
    I use to play all the old stuff from Avalon Hill with ASL being my Love, with ownership of most of their modules in that and most of their other war games also.
    But once close combat and combat missions came out,  my love for board gaming really began to stop. I sold my ASL stuff and held on to all the operational and strategic games. But don't find the desire to play them much.
    The rules are too complex for most people to try and pick it as a game to play against most.
     
    But I will put in the suggestion of the Conflict of heroes series. My kids gave me Storm of Steel - kursh 1943 a few years back as a present.
    I will say, A much better design than ASL in that the Rules  are simple and not hard to understand and can be explained to someone else pretty quickly. High quality Board and units.
    It does a very good job of dealing with and having the feel of battle at the tactical level.
    So I feel good about having it in my closet  for when the world starts coming to a end and I have no electrical power. I have something to still spend my time on.
     
    I dont know if I would consider it great as a solo game, just for the fact there is cards that are being used by the players, so there is a factor there that is missed unless playing h2h
     
     
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