Jump to content

Phil_T.

Members
  • Posts

    4
  • Joined

  • Last visited

About Phil_T.

  • Birthday 01/20/1986

Converted

  • Location
    manchester, England

Phil_T.'s Achievements

Junior Member

Junior Member (1/3)

0

Reputation

  1. I always find it is a good thing to move vehicles towards cover other wise they are just sittin ducks out in the open. if you can get to scattered trees it make you more difficult for the aircraft to spot you and make it harder for the plane to get a good shot at you. Moving is always better than staying still, in any direction. a moving target is always more difficult to hit, especally in a plane, but always move towards cover, and dont stray too far forward. the faster you move the better As for other terrain any sort off trees and large buildings,(bombs may distory the building though and could damage a tank) anything to block the aircrafts LOS on you and makes it harder for him to hit you.
  2. The turn that the plane arrives on is random, it might not even show up at all. but they fly over the battlefield a turn before they start attacking, you have to listen out for the sound of it flying over the battlefield. When it does arrive you will only have half a turn before it makes its first attack, so you should try and keep your forces close to cover at all times so that when it does show up you can move quickley towards cover.
  3. the marder can be very good as a tank hunter, but only if employed right. i place them hiding in scattred trees, or other good cover and when they open up use a 10 second pause and reverse command whilst targeting, the marders will reverse back through the trees into cover shootin and killing as they go. as soon as they are in cover, they can be redeployed using a move and hide order. The further back you are in the scattered trees the better, less distance to go to get out of danger. and try and open up when they are on even terms, ie 4 on 4. The other way is to have them sat in lots of cover, covering very narrow LOS, with a narrow cover arc, this can be used to set up an ambush aimed at getting a flank shot on heavy armor. Phil T
  4. **First post** Hi all Been playing CM since CMBO, from my experience i would choose the following, 3 maybe 4 75mm PAK 40s, if the force mix is set to armored it will be 4. lay them out as jason says, also the crossing fire of each gun must cover other guns and infantry not just each other. If i want big i will go for a single 150mm sIG but i would rather have 3 75mm IGs or 2 105mm howitzers because you can cover more of your line. but the positioning would be still in the rear area and opened up late on in the game as the infantry closes in. HC is just a nice added bonus if any tanks are still around to try and spoil the day.I would never buy any of the IGs or howitzers for AT duty.(execpt the 25pdr). 3 28mm sPzB. jason I take it you are refering to the 28mm heavy ATR ?? :confused: Never considered these to take on light armor,I normally use a 37mm Flak plus 2 single 20mm, anything out side the penatration of these guns will fall to the 75mm Pak/40s, plus the 20mm and the 37mm can also be used as AA guns. I am going to test the ATRs for this role. The Russian AT rifles do well. Quad 20mm Flak. i forgot about this baby not used it since CMBO. might try replacing the two single 20mms for 2 quads. Every platoon gets a Panzerschreck and maybe a flamethrower.just for the fact that if something goes wrong and tanks are about to roll over yor infantry they have got something to fight back with. for my armor i like a mix of AP tanks and AT tanks Ie 2 stug IIIG (for AT) and 2 Stug 42H (for AP), because tanks come into there own on the attack i like to use Tank Destroyers on the defence including all the thin crap, which isn`t all that crap. (they have better optics than normal tanks) and can be used quite efficiently with a bit of practice. Phil T [ September 01, 2004, 02:55 AM: Message edited by: Blackjack ]
×
×
  • Create New...