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quo fas et gloria decunt

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About quo fas et gloria decunt

  • Birthday 06/11/1965

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  • Location
    Sydney, Australia
  • Occupation
    Military Sonar

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  1. Hi Major, Have recently obtained a copy of TacOps and am thrilled with the game. You've done a fantastic job pulling everything together. Are there any plans to introduce some limitations to ones ability to move the point of impact of an barrage seconds prior to its arrival? Whilst this feature currently makes it easier to hit moving armour, the ability to influence the trajectory of rounds in flight is a little unrealistic, even with laser guidance. Would the following suggestions be feasible? 1. build time of flight into the artillery model. 2. Do not allow the point of impact to be moved if the rounds are in the air, eg if time to impact is less than the time of flight. 3. If the point of impact is changed before the barrage has been fired, reset time to impact to ToF + approximately 30s, or more. This should simulate chain of command plus the generation of firing data. Of course, I'd be the first to admit that this is just cake icing,... but hey, I've got a sweet tooth. Regards, Andrew
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