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Kondor99

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  1. As a side note, if you want to play a great version of this battle, you can do so in a scenario in the game "Panzer Front" for the Dreamcast (and PS1). That version really captures the essence of the battle as Ernst and his Hornisse repeatedly rush to defiladed positions to blunt each successive Soviet thrust (they were badly coordinated - similar to what happened later at the Oder where a scratch Panzer "division" pulled off the same trick on a grand scale). What makes it fun is using your skill at repeatedly setting up ambush positions (quickly!) without getting nailed as you temporarily expose yourself to do so. And...you will need to be a crack shot just like Ernst and his crew to get the job done. Super-Highly recommended! PS - Panzer Front only came out in Japan for the Dreamcast, so you need to get an *ahem* backup copy to get it to work in you USA Dreamcast.
  2. Well, this is a very interesting technical discussion, but I think it merely confirms what we all noticed, which is that the Hornisse system is remarkably ineffective vs. what we know about it historically. Standing Off at 2500m hull-down behind a ridgeline is what this thing was made for. It was an overall failure b/c that ideal situation didn't often occur. So, the question remains...Will the developers address this?
  3. Please God, let them restrict AFV's spotting ability while buttoned!
  4. I have been in an M1 tank, which surely has better all-round vision than a T-34. Simply put, when you are buttoned, you can't see **** around you. Jason: rather than construct an elaborate rationalization re: the spotting ability of buttoned AFVs, why not just fix it? This is a well-documented and understood fact among even amateur WW2 buffs: Buttoned AFV's are like blind elephants. CMBB in its current state is ridiculously unrealistic due to this bug. Really, it affects 2 big aspects of WW2 combat: 1. AFV's can operate without infantry quite successfully, even in built up areas. 2. Long range hull-down sniping is suicidal b/c the target immediately knows where the fire is coming from. In Gulf War I, the Iraqi T-72's were being plinked from 2km away, and they couldn't even figure out from what the direction the fire was coming from. Not gonna happen in CMBB. 3. Anti-tank guns, which were deadly in real life, are a joke in CMBB. They get off at most 2-3 rounds and then are simultaneously spotted by every unit on the board. Ridiculous. Overall, Steel Panthers WaW ends up giving me consistently more 'historical' results. I just wish it wasn't so damn ugly! That having been said, this is a pretty good infantry sim (yawn).
  5. Yeah, the "accuracy" of the optics on the Hornisse/Nashorn looks to be seriously off. How did this slip through playtesting? I have since gone back to look at the accuacy of the various German guns and it just doesn't "feel" right compared to, say, Steel Panthers: WaW. I hate to say it, but this kind of ruins a lot of the appeal of the game to me. How realistic is it that a T-34 with a green crew is scoring as many hits at 2000m as an Elite Nashorn with optics designed to track aircraft? Crap: I really like this game, but this sucks.
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