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Günzel for Kanzler

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About Günzel for Kanzler

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  • Location
    occupied killzone Deutsches Reich
  • Interests
    Advanced naked truth. CMBB-AK-BFN.
  1. Sorry for having overloaded your generous minds. I already anticipated its just full of Arschkriechern here.
  2. Saw this dark three parts preview - where's the mortar/artillery craters? Just transparent explo globes, and no damage levels shown on buildings, just a sudden collapse? And say, will the rather gay/playmobil-style soldier models be customizable? Rather short on developers, i suppose?
  3. While waiting for Godot, maybe someone wants to join the COH mod scene? While criticism of the game is justified for sure, I want to point out that COH, although highly flawed regarding realism, doesn't come fixed at all as some bashers believe. As announced by developers, there is a wide range of modability for the game open to anyone who wants to spend his time, as well as a big mod studio, namely an editor for anything unit values and capabilities, including unit appearance. In theory, almost anything unrealistic in COH can be undone easily. So, if someone here wants to have a look or
  4. Ok, just for the hell of it...you want it, right? I want it, too. Give me a hell of ignorant posts. I'll give a cheers to the one with the dumbest content. >Did he actually talk for two days after his >death? I guess not. Date should be corrected. And your point on my post would be? >So no one is allowed to use "shock" in the title >of a game ever again? No. Instead noone is allowed misinterpreting someone's post, for whatever reason. >If you are referring to incidents in which >children have been blown up because of suicide >bombings of US patrols (
  5. Be assured that these "harmless" claimed weapons for "good use" can be set up for killing, torturing, destroying of brains, tissue, organs, becoming handicapped etc. And if not with these they show today, they have "bigger brother" versions in stock they just don't dare to use. Yet. Alex Jones, doesn't matter wether one likes him or not, has some nice videos in stock, of urban terror training sessions against ordinary (degenerated) people in the USA. It's all for good, you know. Have a look at what Tom Bearden, Len Horowitz, Nick Begich and the likes have to say about secret and half-
  6. Hi, you all remember the "shock and awe" crap that dripped from some warmongers' mouths when preparing for the criminal Iraq invasion using the US army. As expected, it turned out to be rather "murder and terror" than "shock and awe" what american soldiers did, on behalf of their glorious brainwash-training, their chiefs' commands and their insidious equipment. "Towelheads" they called the Arabs -that's the speech of people who come with friendly intentions of "liberation". Arab children they lured and shot with candy. Spreading radioactive waste all around the country, poisoning and k
  7. Looking for that archive. CMMods registration doesnt work here. So might anyone mail it? Mail is in profile. I will put a note if received.
  8. Excuse me if I did not read all thew postings here and may be repeating something. But so far it seems you are still stuck at looking at ground level strategy. In some recent book review I saw there was a mentioning of the Tavistock institute in England. The book claimed that Hitler had been there, in 1912-13 iirc, and supposedly was trained/programmed for later purpose. I'll spice this up with additional things, for more credibility, in case someone of you actually is scientific enough to follow this path: -Get the unedited last interview with John Lennon. There should be a smal
  9. Hello, from what I just gathered so far, there wont be any change to the unit-sorting function used in the setup code, right? I remember the micromanagement in a started battle often turned from fun into a challenging and time-consuming task, and back. But the larger setups always were a pain in the ass. Therefore I guess some smarter and easier sorting at setup could mean a difference to potential new end user. They already have to bear the cheap graphics and the management of units in battle, so a little smoothening won't do any harm, I suppose.
  10. Hi, the Tiger turret data of CMBB/AK says something like "82mm/0". Now, since the turret is round, only a direct hit into the very center of the turrets side surface would be at "0 degree" angle, provided Tiger and opponent are at roughly the same level. Any deviation of the round, either left or right from the center of the turret, would give an angle increasing with further deviation. I believe the engine considers angular side shots for even surfaces, but does the engine consider this for things like the Tiger turret side as well, or does it simply use "82mm/0" for all turret side hit
  11. Another suggestion, cover arcs are there, but I'd like -trigger arcs-, that can optionally be combined with cover arcs. Trigger arc starts the shooting, cover arc defines the area. So finally we could set up real ambushes.
  12. Some threads I searched claimed that split squads are harder to spot than full squads. So HQs should be harder to spot than squads, I guess. Thanks for your answers, gained some tweaks.
  13. Hi, some questions on the use of HQs: 1.are there good reasons for HQs to be positioned ahead thus in front of their platoon, other than just the target spotting for mortars? 2.any strategic differences between battallion/company HQ and platoon HQ (except for section HQs), provided they have same bonuses? 3.other good reasons for HQs to stay behind, except for cover and not being targetted? 4.does hiding HQs have any other effects besides of no spotting? 5.About cover, does a squad gain physical protection from bullets by being 20metres into woods, compared to 5metres into woods
  14. Wanted: -Being able to re-dedicate HQs, i.e. changing/replacing/swapping HQs from platoon to platoon, and as well replacing platoon HQs with stronger company HQs at setup phase. Of course, all of this without generating black lines (as in current model), while generating the appropiate red lines.
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