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Rikki

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About Rikki

  • Birthday 01/22/1955

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  • Location
    New York City
  • Interests
    Writing, acting, inventing games
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    Advertising

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  1. Wow, great tips, Jason C.! Especially the part about the "seams" and the number of tiles needed for cover. Guess I need to check the scenario editor to see how big a tile is but that's exactly the kind of CM-peculiar info I was seeking. Thanks! Those "contours" you mentioned. I assume you find those with the grid mod? And are the "seams" you refer to those subtle edges you sometimes see along ridgelines in open terrain areas? (I don't immediately recall seeing them as well in wooded areas, but maybe they are visible there, too?) As for using infantry as a screen for tanks, yes, that is well-documented in the manual and elsewhere. I was primarily referring to cases where no infantry is at hand. However, in my case it never hurts to hear the lesson again. And again! (It's embarrassing how often I have been seduced into sending my tanks charging into the fray in quest of quick glory, only to meet with multiple metalic bonfires.) Again, thanks, all, for this great input. I can now take on that formerly all-seeing, all-knowing, X-ray vision-equipped AI with new confidence! :cool:
  2. It amazes me how much I learn from these discussions. "Gridded terrain mod?" I didn't know there was such a thing. Now I'm even more anxious to get a hold of these mods. (I've been trying to download a mod manager for my Mac but I can't access Battlefront's ftp server.) Sgt. Kelly, why do you say read the manual? I did read it, and while it offered some generalities about why LOS might go through woods and buildings it did not say if there was any necessary distance/technique for remaining hidden. I would hope that is a valid reason for posting? To everyone who responded so far, thank you for your insights. While I am still feeling unsteady about how LOS behaves in CM I can accept it more readily knowing it is simply one of the many challenges of the game and not born out of mere ignorance on my part. Of course, if anybody has a tried-and-true system they want to talk about, I'm still popping in to check this thread. :cool: Until then, though, the advice I'm getting from everyone here seems to be when you think you have taken all the necessary steps to hide in cover, better take at least one more step. (I just figured out how the smileys work.)
  3. junk2drive: I realize I will not see an anemy who is hidden. I was talking about those times when I'm trying to keep out of sight of a particular terrain feature where I know or suspect an enemy weapon is. Er, what is a "cover arc?" Is this a military term or a CM gameplay word?
  4. Hi, all... After recently having my butt handed to me by the AI when failing to remain hidden I feel the need to ask some of the more seasoned vets a few questions regarding CM terrain. Sometimes I move my tanks to a spot that looks protected by trees, slopes or buildings only to suddenly see that scary red line trace from a known AT gun position to my tank before my tank is summarily obliterated. The problem is that CM does not give a very detailed picture of the foliage in order to save computing power, which of course makes sense. But how can I better understand the visibility in CM? Is there a way to check LOS between two points where you do not yet have units? Or do you simply trace your steps carefully at ground level and keep looking toward the threat to see if its location becomes visible? (I tried this and it helps but I still feel unsure about my exposure.) Sometimes I find myself wishing for a 3-D graph display of the map so I can better understand the topography. Am I alone or has anyone else been similarly challenged by CM maps? Another related question: I have at times been surprised to see targeting lines drawn through large areas of scattered trees (not just near the treeline) and even right through buildings. Can someone explain how to anticipate this better so that I do not think I am hidden when I'm not? Are there any "rules" for terrain cover in CM, such as 40 meters of scattered trees blocks LOS but it only takes 20 meters of woods, that kind of thing? Thanks for any input on this subject. Rikki
  5. I have an embarrassing feat of battle to report... for the AI! An 88 flak gun in the Riesberg scenario knocked out three of my four tanks, decimated four or five infantry squads, two MGs, a platoon HQ and my arty spotter while surviving a full 2-3 minutes of mortar fire. The damn thing was still alive by the end of the game. Argh!!! Needless to say, I am going to be visiting the tips and tactics boards for ways to avoid and attack AT guns more effectively!
  6. Thanks, Panzerman, you answered a lot of questions in one fell swoop. Hmm. Looks like I'm going to have to churn through a lot of games quickly so that I can hasten my "burn-out" on CMBO and move up to CMBB and CMAK where all you cool dudes hang out. As for mod editing, I actually have ResEdit and have a tiny bit of experience using it in making TacOps maps but it sounds like the 3rd party editing programs might be better and easier to work with.
  7. Well, I'm not a REAL newbie since I got the game when it first came out, but the game has been dormant on my hard drive for years due to other demands on my time. Now I've "re-discovered" the game and this fabulous forum and trying to catch up on all that's been going on. After a fair bit of reading of old posts, I have a few questions: I'm interested in trying my hand at either TCP/IP or PBEM (see post in Opponent Finder). Is there still a decent pool of players for CMBO or have most people moved on to the other versions of the game? Do people ever post their AARs of games, either against computer or human? What is a "mod?" I assume this refers to modified graphics (and sounds?) of certain units in the game but possibly terrain elements, too? Is this something that gets used in the factory scenarios or just player-created scenarios? I downloaded the 1.12 patch (for the Mac). Any other patches, info or must-have support materials I should know about? Where is the best place to find player-created scenarios? I've heard of the Scenerio Depot -- is this part of the Battlefront system or is it a hobby site? What are the preferred hobby sites for downloads and updates these days? Have there been a lot of tremendous improvements in game design or modelling in the newer CM versions versus the original, or are they generally just different WW2 campaigns with a few tweaks? I still haven't tried my hand at scenario editing but I'm sure someday soon I'll be all over it. Is there a FAQ or guidelines of some sort floating around that offers some wisdom gleaned from the years of scenario-making? Any other "news" I should know about to help me get up to speed? Thanks, all!
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