Jump to content

Count

Members
  • Posts

    7
  • Joined

  • Last visited

    Never

Everything posted by Count

  1. For example: Kv-1 shooting Pz-2 in rear. Poor Pz-2 losing parts but crawling and only after 7 hits all crew successfully leave tank. Strange combination of useless infantry and tanks, AT guns have limited placing locations -> must engage enemy tanks at front etc.
  2. But where late war soviet engineers with captured panzerfaust's?
  3. For 76mm or greater might be "similar performance" but for 45mm with small blast radius canister shot can greatly help. For range <70 basicaly in open ground, when AI shot canister rounds it's effect is ok
  4. About this image: http://storefront.steampowered.com/v2/screenshots/0000000259.jpg Wrong tank commander helmet. Officer hat also very strange
  5. I wondered why canister round for soviet light tanks not available? For example UShe-243 http://www.battlefield.ru/index.php?option=com_content&task=view&id=131&Itemid=49〈=en
  6. M1A1TankCommander i have question for you. I heard M1 driver cant leave tank if nightvision device installed. He must remove it first. Second: driver can't leave position if turret don't headed in rear position if tank turned over.
×
×
  • Create New...