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gravy

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  1. I'm running the v1.01 CMSF Demo and encountering the same problem. Seems to run fine until it crashes when I left-click a unit. Running it with all the default graphic settings.

    Intel Core 2 Duo E6600

    ATI X1950 Pro (7.7 drivers)

    2 GB memory

    Windows Vista 32bit Home Premium

    Just wanted to add my voice to this issue. Appreciate any help.

    Long time CMx1 player. Been looking forward to playing this.

    Rob

  2. I agree. This feature is badly needed.

    I spend most of a battle from a bird's eye view so I can keep tabs on most of my units and the enemy. It would be nice to review the action afterwards.

    IL-2 replay tracks are great but you can't rewind mid-play. If the TOW developers ever add this please include a rewind feature.

    Gravy

  3. I recently had a problem with an AT gun refusing to fire at a nearby enemy tank. Finally I ordered it to aim at the turret. It immediately started firing, disabling the tank gun.

    This might help in situations where the tank is in a hull down position.

    Gravy

  4. For all you tank historians out there.

    Why was the King Tiger designated a Panzer VI instead of Panzer VII? The King Tiger doesn't look anything like a Tiger and is quite a bit larger. It seems more like a total redesign than a Panzer VI refit.

    Actually I think the KT looks more like an oversized Panther. I think it would have been more appropriate to call it the King Panther. :D

    Rob

  5. The tank commander of the Sheman that rammed the King Tiger (during Operation Goodwood) chose this path because his main gun was jammed and the KT's turret was turning towards him. This resulted in both crews bailing from their tanks. Shortly afterwards the King Tiger was knocked out by a nearby Firefly.

    In this case it was a last resort move.

    gravy

  6. I recently rented the movie Desert Rats on DVD. Great movie. It tells the story of an Australian division holding Tobruk in North Africa during 1941. Told mostly from the point of view of an Australian company and its British commander played by Richard Burton.

    Anyways, my question is regarding a British armoured car that made an appearance during the movie. It has a turreted gun mounted on it, powerful enough to take on a Panzer tank (probably a Panzer III or IV). I was interested to know what kind of armoured car this was. So I did some digging and came to the conclusion that it was a Daimler armoured car.

    CMAK has this vehicle but it seems to only be available starting from July 1942. The Tobruk battles took place during 1941. I know that you can't always trust the movie producers to use historically accurate vehicles and equipment so I checked this site:

    http://www.wwiivehicles.com/html/unitedkingdom/armored_cars.html

    This page says that the Daimler AC was available starting in 1941. At the bottom of the page, it says 1940 for start of production.

    Can anyone confirm the time period that this vehicle was available? Plus, if anyone else has seen this movie, whether I was correct in identifying it as a Daimler AC.

    It would be nice to have this vehicle available during 1941 for a Tobruk scenario.

    Thanks,

    Gravy

    [ September 10, 2004, 09:11 PM: Message edited by: gravy ]

  7. Does anyone know why you can set covering arcs for some vehicles and not others?

    Yesterday I was playing a small QB. I was unable to set a covering arc for U.S. M10 GMC tank destroyers. The option was not available. My other vehicles were able to set covering arcs (Shermans, Stuarts, and M7 Priests).

    Thanks.

  8. Hello, I am recently addicted to CMBB and CMAK. I have a question about firing orders for mortar teams.

    Why can't you give more specific orders such as fire one or two rounds of smoke or HE? I find that many mortar teams have only 10 or 20 rounds which will only last a few turns. I usually add a pause to try to get them to delay firing at the beginning of a turn to save ammo.

    To answer my own question I guess you can't do this because that was the way the game was designed. However, in a real combat situation wouldn't a mortar team leader be able to give more specific commands to the mortar team.

    The same issue applies to other units such as tanks, field guns, etc.

    Thanks,

    Gravy

  9. Hello,

    I am new to CMBB and CMAK and still getting used to the behaviour of certain unit types. I am hoping someone will have an idea why the following occurred.

    I was recently playing the CMAK scenario Killing fields of Marsalla (not sure of the spelling). During the scenario I placed two mortar units on top of a small hill so they had good line of sight on the enemy. I assigned one mortar team to fire a couple of rounds of smoke on a bridge to provide cover for my advancing infantry which it did.

    For the next turn I assigned covering arcs to both teams and let them pick their own targets. During this turn both mortar teams targetted an enemy squad in a fox hole and proceeded to fire all their remaining rounds of smoke on this enemy squad instead of HE :( . As a result my forward infantry could no longer get line of sight on this infantry squad becuase it was completely enveloped in smoke.

    Continual firing of smoke on an enemy unit does not make sense. I thought mortar teams would not fire smoke on their own. Does anyone have an explanation why this would happen? A bug maybe.

    Thanks,

    Gravy

    [ August 23, 2004, 10:11 AM: Message edited by: gravy ]

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