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Everything posted by imported_Iron_Duke

  1. The Inner Keep: "Since the fiasco at Fondouk three weeks earlier, the 34th Division has spent every day in remedial training. Practicing night attacks, tank-infantry tactics, and led by the divisional commander, Charles Ryder--marching fifty yards behind rolling artillery barrages" -Army at Dawn As the Allied forces closed in around Tunis, Axis supply lines shortened and fell on old Italian fortifications. Day after day and hill after hill the fighting went on, no hill loomed larger than a flattop known as Djebel Tahent. To the Americans it was known as Hill 609. General Bradley rec
  2. Thanks Vadr! I surely will. "Well yes, but on the other hand, it might not have enough cover to hide a whole platoon - you can't plant individual trees, it has to be a 20m x 20m square. Too much microterrain is unrealistic as well." I agree and with a combination of elevation changes and differing terrain types you can model an "open area" that still provides enough cover to be realistic and fun.
  3. I really enjoy making OP's and I've found that if you get the map right, it really helps out in gameplay and helps the fun factor. One of the things that new OP designers need to keep in mind (for CMAK in particular) is that this is still a game with many limitations. So if the historical battle\OP you are reading about says " there was absolutely NO cover for us at all" that does NOT mean to create a flat, open, featurless, and dull battlefield. You got to keep in mind that you want to entertain people and allow them to have some fun. Who the hell likes to get slaughtered trying to cros
  4. Hello all, I've come up with the next battle to follow my "The Dead Salute the Gods" battle. It is a meeting engagement that is best played as a 2 player game. If playing as a single player game, please follow the suggestions in the breifing. I would greatly appreciate any and all feedback you could provide. The Proving Grounds Historical Background: After the debacle at the Chouigui pass that cost the 10th Panzer over 20 Mk IV's to include 8 of the new long barreled versions, command of the division was handed over to Major General Wolfgang Fischer who had been training in Fran
  5. This has been tested over at the proving grounds and it appears this is the final version: The Dead Salute the Gods Need 2 player head to head with some feedback if you please. You can find it here: The Proving Grounds Thanks in advance!!!!!!!!
  6. Glad you are enjoying the fight!! When I make a map, I just imagine a place that I've seen in RL that appears similar to the map I'm making. This helps me envision elevations and natural obsticles. Making the map is half the fun for me...
  7. This is a continuation of my Benghazi battles: The Proving Grounds Benghazi was to hold the record for the most bombed city in North Africa in WWII. It changed hands numerous times and each time recieved more and more damage. As the ebb and flow of the North African campaign drew across Cyrenaica, so did the fate of the besiged city of Benghazi go from bad to worse.
  8. "Give Them Some Steel" A fictional operation during the final phases of the Tunisian campaigns. The Proving Grounds
  9. Embark, thank you for the feedback. You fought the battle almost exactly the way the German commander did in RL... Major Siglin in his tank "Iron Horse" and his company were the "bait" that drew the Germans in one direction, then Major Tuck's Company B attacked the Germans in the flank! "Tuck and his tanks came pounding over the crest of the hill to fall on the enemy flank and rear. At point-blank range even the squirrel gun's two-pound shell could punch through the thin armor on panzer engine doors and docks. The enemy tried to wheel around but it was too late. Dozens of American round
  10. Michael...Grandson!! Wow...it really WAS late! haha You are correct sir! I will change it ASAP. And thanks for DLoading it and testing it out. Latest version is 1.6 [ September 29, 2004, 11:02 AM: Message edited by: Iron_Duke ]
  11. Embark, thank you and TunnelRat for testing out this scenario. ***SPOILER ALERT*** The German FO was an oversight on my part, he should have been with your C Kompanie in his halftrack. It has now been fixed and updated at the Scenario Depot. *******END SPOILER******* A question or two: Who won? And do you remember the final "numbers"? Or better yet have the final AAR screen? Based on your answers above I wanted to go in deeper about the final balancing. Thanks once again for your test and thank you for taking time out of your day to post a review. ID
  12. David I Haha...good catch!! I thought I had gone back and changed it quick enough but I guess not! Thanks in advance for any feedback you could offer. ID
  13. Embark, thank you for your observations, and you are right, the Americans were outclassed...Imagine what it must of been like on that day in Sept. 1942? The map and the units are all historical. I drew most of my information from "An Army at Dawn" and a few other sources. One tank commander fired 14 AP shells at a Mk IVG with no penetrations! Only the skillful handling of the Battalion saved Lt. Col. Waters command. Keep the feedback coming, and thank you and TunnelRat for your feed back. And let him know I'd like his input also. ID [ September 27, 2004, 09:20 AM: Message
  14. "The Dead Salute the Gods" represents the very first tank battle of WWII between German and US forces.' Thanks for any feedback you could provide! http://www.the-proving-grounds.com/scenario_details_link.html?sku=555 ID
  15. I too love the desert and try to reflect that in my battles and operations that I make. Desert rules! :cool: P.S. Dessert rules too!
  16. Sticking to a too low minimum system requirement. i.e. old ass Pentium 350's and 500's (OR old ass Mac's for that matter) as the "norm" to run the game. EVERY game has to move on and raise the bar, especially when you are coding an entirely new engine that will be engineered to cover a vast amount of history.
  17. I'd like to see the basic 20 meter terrain piece reduced to a 5m or even 1m terrain piece. To work along side the new terrain piece, many more elevation levels...perhaps out to 50 or so. Also a new elevation mode of 1 foot changes in elevation. (Super gentle? Realistic) The ability for infantry to use small folds in the ground as actual cover. Ability for infantry to use stone walls\sandbags as actual cover. Overhead cover for foxholes. Free up the sandbags! Ability to place sandbags as fortifications and not terrain types. MANY more terrain tiles\types...several types of the same
  18. We have had, since the day Gabes fell, a gentle understanding with the creatures who patrol beyond our boarders. We do not stray into their village and they do not come to our lines. We have always pictured them, in some ways, as our nemesis; they have not allowed us to come here to this untouched place. By the foxholes we find this morning, dug amongst our lines, we feel they were warning us...We may question ourselves at moments such as these...did we make the right decisions to dig-in here? We fear our days of Peace are over... Enjoy!!! The Proving Grounds
  19. After the landings of operation TORCH, the French find themselves besieged by the newly arrived American army. In his WWII debute, Major General Patton drives inland from the now 70 mile long beacheads. Port Lyautey and it's airfield represent a key objective for the Americans. The ancient Arabic strongholds that dot the countryside are better known as "Kasbah's" and constantly remind the Allies of Beau Geste. The Kasbah's will prove to be tough nut's to crack. Can be found at: The Scenario Depot The Proving Grounds hope you enjoy it. ID
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