BRO,JD
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Everything posted by BRO,JD
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Thanks. I've always thought that the PTs were cool, back to my days watching PT-109 on WTBS with my Dad, but never have I read that they were effective or important in a major engagement. It's always been something I've been curious about when reading about the Pacific in WWII to find them doing something big. I understand their important roles in the Solomons, for instance, and rescuing MacArthur, but I was curious if there was a major engagement that the PTs had played an important (and effective) role in that I didn't know about. I've always thought that the idea of a dozen PT boats charging at the enemy battle line, letting loose a salvo of torpedoes, scoring some hits, and just as importantly breaking up the line was a cool idea. But like so many doctrinal roles that existed pre-war, the emphasis on the carrier and the lack of major fleet actions meant that what the navies intended and thought was important didn't necessarily jive with what actually happened. I completely understand a little exaggeration for effect when it comes to marketing.
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Level 1 Artillery is anti-ship missiles?
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I never said anything about BBs or CAs. I complained because I had a destroyer transiting on the high seas sunk by an artillery unit in a nearby city. BBs and CAs should also have to be immediately adjacent to a city or other ground location to bombard it.
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Notwithstanding the fact that coast artillery is not the same as field artillery (generally they are different branches, with different training and skill sets, and only the most basic of interchangeable weapons), artillery defending coastal areas is historical and logical. Coast artillery was generally a line-of-sight weapon. Artillery firing multiple spaces into the open ocean and sinking ships? Unrealistic and baseless.
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I know they were used extensively in the PTO for shuttle/courier service, patrol in the Solomons, etc. The only large action I know that PTs took part in was Surigao Strait during the Battle of Leyte Gulf, when they formed the first line of the American battle fleet but did not score any torpedo hits. I am honestly curious if PT boats ever played a major part in a major battle.
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-Artillery? Should only be able to fire at naval ships along the coast. I lost a destroyer with a Level 1 Arty unit firing at me out at sea. -Interface should be easier to use with scrolling, zooming, etc. Make it like other games with the wheel as a zoom/unzoom. -Much of the interface, especially with loading transports and such, is clunky and difficult. SOmetimes I can't get my transports loaded. -I can't get the AI to make any resource trades or alliances, even when we're fighting the same country. -I want more a of a wargame/strategy game and less of a Civilization game. I like the old Command HQ -- simple and elegant. I want to go out, build my army, and conquer the world. I don't want to be in a tech race with the other players so that my Dreadnoughts aren't being sunk by jets. It's an enjoyable game based on the demo. Still, I'm not sure if it's enough of a break from the Civilization games to warrant buying.
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From the release: "More than once in the history of WWII, a handful of those little deadly boats helped decide the course of an entire battle and executed seemingly impossible missions." Just curious when PT boats did this?
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Easier scrolling and zooming with the map -- using just the mouse, without having to move the bars at the sides -- such as by using a grab with the mouse button and moving the map. Also, more information for all of the keys when you mouse-over them.
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Count me in with the preference that this shouldn't be a technology-based game. I want to go out, build my army, and conquer the world. I don't want to be in a tech race with the other players so that my Dreadnoughts aren't being sunk by jets.
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Algiers during Operation Torch?
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Game looks cool. I'll admit I lost some faith in y'all when another computer game company came out with a game I'd been eyeing for a while, but after playing that game for a couple of weeks, it didn't grab me. So I'm hankering for a good game and this looks like it might be it! One question about the random maps -- is it possible to have a mixed map of continents and islands? I mean, look at the US in WWII -- one theater was a continental battle, the other was a naval island-hopping campaign. It would be cool not to have the random maps be just islands/archipelagos or just continents -- instead have a mix.
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Why not release a demo of the SP? That way we can all at least get a taste of the game? (Where's the emoticon for "foaming at the mouth?")
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Since Civilization seems to be part of the inspiration for EOS, and a typical Civ game could take me 50-100 hours or more to play, how long should we expect EOS games to last? Long game are difficult to play online, especially with multiple players, because of scheduling and such, and usually translate better as PBEM games.
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Empires of Steel website and forum now open! Come on inside!
BRO,JD replied to Madmatt's topic in Empires of Steel
I think you're thinking of Command HQ http://en.wikipedia.org/wiki/Command_HQ </font> -
Empires of Steel website and forum now open! Come on inside!
BRO,JD replied to Madmatt's topic in Empires of Steel
I thought it was a MicroProse game but didn't see it listed here: http://en.wikipedia.org/wiki/List_of_MicroProse_games http://en.wikipedia.org/wiki/List_of_MicroProse_games -
Empires of Steel website and forum now open! Come on inside!
BRO,JD replied to Madmatt's topic in Empires of Steel
Count me in as someone looking forward to more info and a demo! BREAK Does anyone remember a game that was out about 15 years ago or so -- I think it had HQ in the name. It was fairly generic, sort of a computer real-time Tactics game. You could build infantry, armor, air units, and some naval units. You captured cities for resource points and oil was key -- without it your units couldn't move. Your ground units would automatically embark on transport ships when ordered to move across the water. You could play two-player over a modem, but the one time I tried it we had a lot of technical difficulties. It was a great game I played on my old 286 -- simple, but the emphasis was on strategy. -
Self Help tips launching the game.
BRO,JD replied to SIO's topic in Theatre of War Tech Support Forum
Crud. How disappointing. -
Self Help tips launching the game.
BRO,JD replied to SIO's topic in Theatre of War Tech Support Forum
Pardon my ignorance, but what does this mean: ToW can have problems running onboard graphics card. In general words, those cards usually are a step back from the nVidia/ATI cards (onboard manufacturers want to be on the safe side). I'm getting old and busy and don't know all the details of my computer system anymore. I just know that I want to try this demo, but I'm having the same problems as others (screen flips, crashes to desktop, and changes the screen size). I've disabled the .avi intro by renaming it and updated my video drivers. I'm running an Intel 82915G/GV/910GL graphics chip. If I recall correctly, I bought it about a year ago so that I could run Star Wars: Knights of the Old Republic on my computer, so I'd be surprised if it's already obsolescent. But maybe it is... -
Thanks! Hopefully there will be a demo of TOW. It looks like a good game.
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Is Theatre of War basically the next generation of the Combat Mission games? I was a big fan of those games and would love to play another game that follows in their footsteps.
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SC2 terrible interface...
BRO,JD replied to Desaix's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
I tried the demo and it didn't click for me. I didn't like the square tiles or the view. Granted, I didn't give it a fair shot and will probably try it again (now that I've finished another Rome: Total War campaign). Still, comments like some above make me think I won't buy the game for a couple of years -- when I can pick up a copy cheap on E-Bay.