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FM Paul Heinrik

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Posts posted by FM Paul Heinrik

  1. Originally posted by Michael Dorosh:

    I think once again we have the dichotomy of a heightened sense of perception on the part of a mass market audience whose visual and auditory senses have been whipped into a frenzy by youtube videos of videogame snippets set to heavy metal rock tunes showing tactical aircraft flying impossibly close support missions with dizzying arrays of munitions set in time to the music, quite at odds with the rather mundane reality of internecine power struggles between international contingents or even national contingents, technological gaffes and communictions blunders such as characterized Tarnak Farm, and plain old human endurance limits which would render real world tactical air support of rather limited value to an infantry commander scrabbling away in an area one thousand metres square and requesting assistance from aircraft capable of traversing that space in a matter of seconds, carrying ordnance with a danger radius of approximately half the total area of the playing surface.

    So you get pnwed at Battlefield 2 as well tongue.gif
  2. Originally posted by JasonC:

    Don't spread the reverse slope bug, it is a bug not a feature. The game doesn't know that guns have height because it uses the HE model for them not the direct fire, AP model. Knowingly exploiting that is cheating.

    I haven't encountered this. Why can't AFVs target the ground around the AT gun and take them out with indirect HE? Or are the odds stacked to high against you in this situation?

    Anyway, cool!! I got something to bug the heck out of my brother the next time we play, hehe.

  3. Originally posted by the_enigma:

    If you have them slapped on the reverse slope of a hill they can be nigh unkillable.

    If there also of a low caliber, 2pounder-6pounder range, your opponent can be very unlucky to not be able to spot them for quite some time hehe

    I don't understand this statement because it seems my guns are always spotted on the first shot. I got 1 shot at the beginning of the ambush to knock out or seriously damage the AFV before every enemy on the map opens up on my hiden gun.

    If there are more targets than guns I usually lose and some times even when I have more guns than targets I lose simply due to suppressing fire from the AFV machineguns.

    Of course the inverse is not true. The AI guns are almost never id'ed until after the battle or until my infantry is sitting on top of it. But I still manage to take them out with mortors or other indirect HE attacks on the contact marker.

  4. You need to hit the "cease fire" button and pray they agree.

    Seriously, use your artillery/mortors to soften up the area. If you call a strike it should give you enough time to get your other infantry marched up to the location in question. Once your infantry is in postion and immediately after the strike attack en masse.

  5. Sorry, I was referring to ACs survival ability, but also to the in-game reconnaissance in general.

    PFMM, yes that is a very accurate description for CM ACs. They are even piss poor against unsupported infantry. I'm still under the impression that they are much more usefull in "real life" than CM models them though.

    "prebattle recon has already been done" Ahh...that makes sense. Sometimes I forget the scope and timeframe of this game and on huge maps I tend to think strategically not tactically.

  6. Originally posted by Cannon-fodder:

    Well here's a quote from Guderian's Achtung! Panzer that may shed some light on at least the doctrine:

    </font><blockquote>quote:</font><hr />

    The engines of modern tanks make no more noise than the clatter of hooves,

    Hmmm...

    Still I think the point about getting out of their vehicles holds true. </font>

  7. Are recon elements suppose to die upon fullfilling their duties, i.e. spotting enemy?

    In CM it seems that recon units are only good for positively id'ing the enemy and then promptly dying. At least that's what happens to me.

    I can sometimes keep them alive with only minimual damage if I keep them hiden after contact until the battle outcome is well determined in my favor. Even then sometimes a hidden enemy atr will take them out.

    I'm I not using them correctly, or is CM not a good format for using recon units. Maybe CM is too small a playing field for proper use of recon. I was hoping recon units would play a bigger role in CMAK but it appears they are still just target practice for the enemy.

  8. Originally posted by SlapHappy:

    Today someone was commenting about an article referring to the number of horses killed in the US Civil War. He stated somewhere around 175,000.

    I casually said, "That's nothing compared to WWII".

    Another fella said "WWII, I doubt it".

    I think there is a misconception about the number of horses, pack animals, etc. that were utilized in WWII.

    Does anyone have rough numbers about how many horses were actually killed in WWII? I said at the time it was in the millions, but would like to have a firm source for numbers.

    I think his figure on the US Civil War is way too low as well.
  9. Thanks, I'll definately check it out. I think that I installed a lot of graphic mods when I installed CMBB "special ed.". If I recall it came with a disk containing all kinds of mods.

    Unfortuately, I never saw the game without the mods, so I don't know how much it improved it, lol.

    Do these mods change anything in the game dealing with actual combat or is it just a visual mod?

  10. How long has this game been out? Well I just picked it up while x-mas shopping. Saw it in a discount bin for under $6.00

    Well it's just as I expected...a wonderfull addition to the series. I think the graphics look better or maybe its just the abundance of lighter shades in the game, i don't know. I really like how the dust effects create los problems. Anyway, it is refeshing being able to play the British and US again.

    Cheers

  11. I'm looking for reference material naming the regimental commanders at the start of OP Fall Weiss.

    Hopefully, there is a book out there detailing who had command of all of the german regiments through out the war.

    Thank you all for the help. If anyone is following here is another one I found.

    20th Div. 76th Motorized Infantry Regiment – Col. Gollnik

    [ December 04, 2006, 11:06 AM: Message edited by: FM Paul Heinrik ]

  12. Which scale do you use to view your units. I think there is 4 settings #1 being the smallest and I'm told the realistic setting. But I find it too small and I end up loosing my units or constantly turning the bases on and off. Just wondering how everyone else plays.

  13. I like to keep my AT guys close behind my platoons, and I utilize them as if it were a lmg squad except to hit armor instead of troops.

    Although, I do find it difficult to use the AT guys effectively, most of the time they die without dealing any damage. Regular infantry seems to kill armor at a much higher frequency than do my AT troops ('zooks, tank hunters, ect). It is just getting the armor to come close enough that is the trick.

  14. Originally posted by Major Rags:

    If you really want to kill Russkies buy a Strumtiger w/300mm naval gun. It has 13 rounds (for 1100 pts w/rarity) and takes 3 minutes to load. But it makes a BIG bang.

    3 mins.? Is that right? I could have sworn the rare times I've used it, the sturmtiger didn't take that long to reload. I thought it was close to 1 shot per turn, making it ultimate mall parking lot creator.
  15. How do you over run a gun position? In CMBB, I can't get an afv to move head on toward a gun that can fire even a atr will stop the tank and make them reverse or look for cover. And on the chance that the afv can with stand hull or turret hits I'd be too afraid of a disabling track hit to keep forcing them forward. You can smoke the gun emplacement and then fast move to it but again I would be too afraid of other unreveiled kill zones.

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