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RabidMonk

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    http://www.lucidraven.com

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  1. That's a bummer you had such a lousy experience. Honestly it's the most fun I've ever had in a fps. I loved DoD when it first came out and was really into that for years, but when RO came out...I was blown away and never went back. =) Anyhow, I guess the bottom line is with games like that you have to try several servers sometimes on different days to really get a good feel for "the game" since its true that in multiplayer settings the people playing can change the whole feel of the game. Wow, what a mouthful. Heh, anyhow, just my 6 cents. Monk
  2. EM, I'm curious what build you played because I rarely ran into that sort of gameplay. I think it also depends a lot on what server you are on. Most games I played there was a lot more movement and teamwork going on. Sure in some cases the maps push players into playing defensively, but as a whole I wouldn't say that was my experience at all (been playing since the mod was first released for UT2k - ie years). Monk
  3. I don't often post here as you'll see from my post count (I sure have read a whole lot though, thanks for all the tips guys!) but seeing my other favorite ww2 game getting some bad PR I think I'll pipe up. Red Orchestra Ostfront 41-45 is a game that grew up from an Unreal 2004 modification. The guys won a big contest giving them the actual unreal engine to build a real game on (worth about $250,000) and made their retail version of Red Orchestra. The game is NOT like your traditional first person shooter games. It doesn't have the unrealistic pace of games like Doom, Quake, DoD 2, or BF2. It's a bit slower paced, and far more realistic. The guns, the vehicles, everything operate realistically. The team making it is devoted to realism and have spent endless hours researching and insuring that things are as realistic and accurate as possible. The mod version had some problems, but this new version is supposed to be pretty darn rock solid with all the major problems being resolved from simply having access to the engines source code. If you've ever played a first person shooter and have any interest at all in being a single soldier (be it a rifleman, or a tanker) then you might want to try this game's demo when it comes out. Personally I love both games like CMBB and then games like RO. I had some trouble with the new DoD as it was too fast paced an unrealistic. RO doesn't have that problem. Anyhow, don't dismiss it as just another shooter game...there will be a demo out in a few weeks from what I hear so give it a whirl. Things I really like about it: - realistic balistics on weapons - realistic movement speeds - realistic death (you get shot you generally die, none of this I can take 20 bullets and run at full speed stuff) - actual teamwork during gameplay - artillery is modelled realistically (authentic salvo amounts etc.) - vehicle combat is realistic and stronly encourages full crews to be combat effective - Ah...there's too many things. I'll stop now. =) Monk
  4. Unless the troops routed right at the edge I'm not sure why they decided to take off. Heh, smells like court martial time to me. =) Anyhow, I have given up on that Russian squad. I just went up against a crack unit with only a squad of regulars in a similar situation and had no problem with only one other squad giving suppressive fire. Got my guys right up to the door and hammered them with grenades. Guess it was just one of those great things about CM...you never can say for sure that you've got things under control. Thanks for the input! Monk
  5. There is another Russian rifle squad I routed earlier that is about 300+ meters back from the rubble. They pop a shot off here and there, but are they enought to really keep my 3 squads pinned? I think I'll run some tests with greens and conscripts and see how well they react at long range to rifle fire. Here's a secondary question you might have an answer for. Have you noticed that troops which get pinned and start to sneak off if near the edges of the map really like to disappear from the war zone? I had an HMG do that the other night. Anyhow, thanks for everything so far. I'll keep trying to see if I can take them out. Best I've done so far is killed them off but ended up with not enough fire power left to take the last two objectives.
  6. Thanks. I tried a bunch of different ways to find it but for some reason didn't just try infantry. I'll check those... Ah, you're right, JasonC's post is really useful. Here's a link if anyones interested: http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=7;t=001480#000000 If you have anything specific to this scenario though I'd still love to hear it. I'm starting to wonder if that squad was made up of fanatics...I simply cannot get them to break. It's sad too since I was mopping up things nicely until I ran into them. =\ Monk [ April 28, 2004, 09:22 PM: Message edited by: RabidMonk ]
  7. I'm pretty new and though I'm getting better there are certain hangups I run into. This is one I haven't been able to dig up an answer to yet. MY FORCES: Basically I've got a few squads of riflemen (germans from 41 - mix of green and conscripts) and a panzer(t)a38 if I remember right (regular). I also have an HMG on the top floor of a building about 125 meters to the SE. ENEMY FORCES: A SINGLE squad of 12 soviet riflemen (conscripts) in rubble. I've a cluster of scattered trees about 150 meters to the south of the enemy position and not much else for cover anywhere else. Try as I might I cannot get my men to successfully rout the enemy. I lost a LOT of my men in the 15 times I retried to take them out. The company HQ has a morale bonus of 2 but even that isn't enough to get them to advance without panicking and then getting routed. Even a continual barrage of HE from the Panzer doesn't seem to help nor does the constant downpour of fire from the HMG. Ok, so enough explanation. Considering the forces listed above, what would you suggest as a tactic for taking the position? I must clear this left flank because on the right there is an enemy gun with a perfect view who cannot miss. Thanks for any help and if you have some good links to sites I might not have seen for strategies please let me know! Monk
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