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noob

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  1. Baraque de Fraiture movie turn 028 is available here: https://drive.google.com/folderview?id=0B6Ab6QkVaB6OTW4wWHRNTkRJYXM&usp=sharing Password: rawsthorne
  2. Baraque de Fraiture movie turn 026 is available here: https://drive.google.com/folderview?id=0B6Ab6QkVaB6OTW4wWHRNTkRJYXM&usp=sharing Password: rawsthorne
  3. Baraque de Fraiture movie turn 024 is available here: https://drive.google.com/folderview?id=0B6Ab6QkVaB6OTW4wWHRNTkRJYXM&usp=sharing Password: rawsthorne
  4. Try setting up the same situation, then run it, say, twenty times, and see if the same thing happens each time. You might be experiencing an outlier result, like losing to a one outer in a Texas Hold'em hand. (In poker, a one outer is where your opponent has only one card in the deck that will give them the winning hand).
  5. Baraque de Fraiture movie turn 022 is available here: https://drive.google.com/folderview?id=0B6Ab6QkVaB6OTW4wWHRNTkRJYXM&usp=sharing Password: rawsthorne
  6. Baraque de Fraiture movie turn 020 is available here: https://drive.google.com/folderview?id=0B6Ab6QkVaB6OTW4wWHRNTkRJYXM&usp=sharing Password: rawsthorne
  7. Baraque de Fraiture movie turn 018 is available here: https://drive.google.com/folderview?id=0B6Ab6QkVaB6OTW4wWHRNTkRJYXM&usp=sharing Password: rawsthorne
  8. It must be your end, I have had two people test it, and they downloaded, and played the file successfully. If the problem persists, I can invite you to share the dropbox folder the turns are in.
  9. Baraque de Fraiture movie turn 016 is available here: https://drive.google.com/folderview?id=0B6Ab6QkVaB6OTW4wWHRNTkRJYXM&usp=sharing Password: rawsthorne
  10. When I click on the link, I get this. Then, when I left click on the blue folder icon, I get this. Note the download button, bottom right.
  11. Baraque de Fraiture movie Turn 014 is available here: https://drive.google.com/folderview?id=0B6Ab6QkVaB6OTW4wWHRNTkRJYXM&usp=sharing Password: rawsthorne
  12. Baraque de Fraiture movie Turn 012 is available here: https://drive.google.com/folderview?id=0B6Ab6QkVaB6OTW4wWHRNTkRJYXM&usp=sharing Password: rawsthorne
  13. Baraque de Fraiture movie Turn 010 is available here: https://drive.google.com/folderview?id=0B6Ab6QkVaB6OTW4wWHRNTkRJYXM&usp=sharing Password: rawsthorne
  14. There's no way the Axis will escape this battle, so I will be able to demonstrate how to remove a captured, or destroyed enemy PzC unit after a CM battle. I will also write up some rules regarding what happens ifv an enemy force is encircled on the CM map.
  15. Google drive allows the general public access to the contents of a folder on the drive, without the host having to give individual permission to every person that wants access to the folder. Dropbox used to allow the creation of public folders, but stopped that a while back.
  16. Apologies to everyone, I forgot to make the folder containing file 008 open to the public, so here it is: https://drive.google.com/folderview?id=0B6Ab6QkVaB6OTW4wWHRNTkRJYXM&usp=sharing
  17. I have found a solution to my dislike for writing CM AAR's, and it is Google Drive. I have uploaded the last Allied movie turn a folder in my Google Drive. This file is downloadable, and perfectly safe. The password is rawsthorne. I will post all my Allied movie turns, and announce their availability in a new post. File 008 is available here: https://docs.google.com/file/d/0B6Ab6QkVaB6ObGQzRERDNGtTRGM/edit?usp=sharing The movie starts from where the AAR left off. If anyone wants to post any screenshots from the movie on this thread, they may, as long as they state clearly which turn it is from.
  18. Nothing much to report as far as the rest of the battle is concerned. The rifle team that was shot at by the PzIV's are pinned and tiring, so they will remain where they are. The other rifle team is observing the enemy right. The bazooka team continues to move to the map edge. The bazooka teams moving on the Axis left are moving to their positions. The Jeep that transported them now removes itself from the area. It has a special mission, that is to pick up an M10 XO whose M20 is immobilised. The Jeep has a radio, so that will allow the XO to maintain contact with the armour. The AT rifle team have nearly reached their destination. Once they arrive, I will have eyes on the road that runs parallel to the southern map edge. There is a quite a decent smoke screen developing, which means something is going to happen soon. I take the opportunity to set some 150mm artillery targets. One 150m diameter area fire circle in the forest where the Axis artillery is falling, and one on the forest near the PzIV. I am hoping to bottle up any units in that forest with fire coming from the LMG's and mortars I have looking down the lane shown with a red dotted line. I have also targeted the outlying buildings with a 75m diameter area fire circle. These strikes are all going to take 11 minutes. I now await the video for turn 2.
  19. Turn 2 orders are as follows: The two Stug menace is forcing me to redeploy an M10 to fire up the road the Stugs will have to move down if they do not want to navigate the forest. The forward most M20 has been ordered to reverse back down the road, it will have to run the gauntlet of mortar rounds tha are falling on the dog leg. The other M20 has been ordered to move forward, and then go for cover in the forest. I also add 30Cal, mortar, and M20 to get a LOS up the road. The XO team in the M20 will be able to set an artillery strike next turn. I also move an infantry platoon across, to set up a screen to warn against enemy infantry. Given the location and weight of the Axis contacts in that area, I am convinced that his forces are weighted toward the right side of the road my FO is observing. Therefore, I can shift one platoon across to the right, which will free up another platoon to act as a reserve. To finish the moves in that sector, I order the two mortar teams, and LMG team to move to the vicinity of the M10. This is to maintain a LOS to possible enemy approach routes, outside the LOS of the PzIV.
  20. The last new enemy sighting is on the other road I expected KG 1 to move down. The sighting is an armour contact, which means KG 1 is split into two columns. On the other side of the battlefield, I have confirmation of four PzIV's. More smoke appears, this time on one of the fire lanes I have set up, that could mean I may have some targets to shoot at soon. Axis mortar rounds start falling at one end of the road my M20 is on.
  21. That's no half track, It's a Kubelwagen with teeth. However, as it reverses, it reveals it has company. [ And even more company. Fortunately, the presence of two Stug's has persuaded my men to retreat. Unfortunately, one mans retreat is permanent.
  22. Now to the next area of action. My bazooka team have reached the end of the road, and will now disembark, and then quick move half way up the road to get a LOS to the map edge. As they start move into the road they start to recieve small arms fire, Now I'm thinking I should of ordered them to hunt up the road. I see that the unit firing at me is some sort of light vehicle, a half track maybe ?
  23. The answer to the original question is no. Quite a touching image I think. The plus side to all this, is that now my opponents imagination has something to latch onto, I'm hoping he thinks I'm stronger there than I am, and slows down. They end the turn somewhat worse for wear.
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