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noob

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  1. Baraque de Fraiture movie turn 068 is available here: https://drive.google.com/folderview?id=0B6Ab6QkVaB6OTW4wWHRNTkRJYXM&usp=sharing Password: rawsthorne In this movie turn, I move an M10 10m forward to get a LOS on the PzIV at the back of the map. The enemy tank is distracted by an AA gun that has opened up on it, so I should get one unnoticed shot at it. Still no push from the Axis armour near the AA gun position, my opponent seems to be manoeuvring his armour so as to enter the fray in one sweep. Now it is just a matter of waiting for my 155's to let rip in two turns from now. My orders for the next turn are to move two M10's back toward the line of AA guns in anticipation of the Axis armour. I will continue to fall back on my left. Some Axis infantry have infiltrated some buildings in the village, so I have ordered a 155mm two gun strike with a 70m area fire circle to hit their positions in 5 mins.
  2. Baraque de Fraiture movie turn 066 is available here: https://drive.google.com/folderview?id=0B6Ab6QkVaB6OTW4wWHRNTkRJYXM&usp=sharing Password: rawsthorne A relatively quiet turn for a change. All I can do now is wait for my opponent to push toward the AA guns with the armour he has in the forest. I have two 155mm artillery strikes due in the next few minutes, and two static M10's looking for an opportunity shot. My left hand side force continues to fall back. I'm content knowing these units are continuing toi draw away three tanks, and supporting infantry away from my main line of defence.
  3. You can make the tanks immobile in the scenario editor.
  4. Baraque de Fraiture movie turn 064 is available here: https://drive.google.com/folderview?id=0B6Ab6QkVaB6OTW4wWHRNTkRJYXM&usp=sharing Password: rawsthorne This is one of those turns that makes you realise just what a stonking game CM is. Finally my AA batteries get in on the action. I have three that can lay area fire along the suspected enemy line of advance. Right on cue, the Axis infantry run into a fire storm of artillery and AA fire, and what a storm it is. I'm confident that this wall of fire will deter any more advances from this direction, however I will keep up the fire for one more turn, just to put the stopper on. On my left there is good news, it looks like the three PzIV's that were potentially a threat to my AA position have decided to pursue my units in the vicinity, this will take a major threat away from my main defensive position. I will need to evacuate that force from the area and hope his tanks get immobilised in the pursuit. I have sent two M10's to take on the PzIV at the back of the map.
  5. Baraque de Fraiture movie turn 062 is available here: https://drive.google.com/folderview?id=0B6Ab6QkVaB6OTW4wWHRNTkRJYXM&usp=sharing Password: rawsthorne Ahhhh Combat Mission.....one minute agony, next minute ecstacy. This turn I get lucky, I had cancelled the move path of a bogged M10, which consequently meant it was in the perfect position to slam a round in the flank of a Stug that conveniently parked up next to it. Even better is that it has a comrade, a comrade with its flank also exposed, so I have ordered the M10 to move fast a few metres to get a LOS on it, two Stug kills in two turns would be excellent. The infantry push on my right toward the AA positions slows somewhat, which means the artillery strike should start to fall right on them next turn, fingers crossed it will be reasonably accurate. I have ordered a 155mm strike where I think his PzIV's in that area will appear. Now I have to determine where he intends to move the three PzIV's on my left. I suspect he will make a bee line to the AA positions, which I hope he does, as there are two 155mm strikes hitting that area in a few minutes. My FO is earning his pay this battle.
  6. Baraque de Fraiture movie turn 060 is available here: https://drive.google.com/folderview?id=0B6Ab6QkVaB6OTW4wWHRNTkRJYXM&usp=sharing Password: rawsthorne Yet again the "Hunt" command denies me a possible armour kill, and this time I had a tight armour cover arc. The M10 I had ordered to hunt forward to engage the PzIV at the back of the map stopped almost as soon as It started. This is the second possible armour kill I have been denied by the hyper sensitive hunt command, and one missed opportunity had a knock on effect resulting in the loss of one of my tanks, and the possible denial of another one, or two enemy armour kills. I will now become an anti hunt activist, and campaign to get a "Hunt, then move again if the target has gone" modification made to the existing "Hunt" command. Things are looking grim on my right, lots of enemy armour contacts, and the enemy infantry is chewing up my meagre infantry defence, it's now down to the artillery barrage that is under a minute away. I think I am going to have to set a target for my 155's on my current dug in position, then evacuate, leaving the AA guns to their fate. I am tempted to dismount them, but I'm too curious to see how they perform, and I would only be delaying the inevitable, given the fact that I get no infantry reinforcements in this scenario. Mt left is doing ok, I am going to try one more time to kill a PzIV with the M10 I have in that area, then I think I will pull out of that area all together, and regroup. I'm afraid the whole operation could be over after this battle, as, If I lose the hex, I have no infantry reinforcements to support the armour reinforcements I am getting the next PzC turn. In retrospect, I should of chosen a better scenario, at least one that gave the allies more reinforcements, however, as a bit of fun in the snow, this has been most entertaining, and educational, so, now I've been blooded, bring on CM Bulge,
  7. Baraque de Fraiture movie turn 058 is available here: https://drive.google.com/folderview?id=0B6Ab6QkVaB6OTW4wWHRNTkRJYXM&usp=sharing Password: rawsthorne Good movie turn for me. The two infantry fire fights are going my way. The one on my right has stopped the Axis troops, and forced them to go to ground. If I can keep them where they are for two turns, they will be experiencing some extreme artillery pain. The fire fight on my left has nailed the initial Axis units, the Allied troops in this area are well armed, with a Thompson in each squad. I am reinforcing both fights, and I hope to win both. The area I think he will move into with his PzIV's has been targeted with two 155mm strikes due in 5 mins. However, I am aware that he might change direction to support his men in the infantry fire fight on my left, so I must be ready to pull out of that area when I get the chance. I have ordered two M10's to hunt the two PzIV's in the open. I am going to conduct an experiment with the M10 support team I am using to target artillery to cover the Stug mve on my rear. The unit are ubder small arms fire, so I am going to order them to crawl away, thus taking them out of the LOS of the end of the artillery target line. It will be interesting to see how inaccurate the strike is.
  8. It helps me as well, especially when it comes to relieving my frustration : -) Yes, hunt and continue would be excellent. In hunts defence, I could of modified my armour only arc to focus on the target, that would of eliminated any distractions, so I need to be more aware of that next time I am in a similar situation, so I can't blame the game.....damn !!!
  9. Baraque de Fraiture movie turn 056 is available here: https://drive.google.com/folderview?id=0B6Ab6QkVaB6OTW4wWHRNTkRJYXM&usp=sharing Password: rawsthorne This turn was the most frustrating turn of the game so far. I went from a situation where I could of knocked out two tanks, to one where I lost one. What happened was that I had an M10 waiting in an ambush position in the forest with two PzIV's crawling toward it. Both PzIV's were distracted by LMG fire, so it was looking good for at least one tank kill, that was until the M10 in question was knocked out by a PzIV at the back of the map. Now I admit I did not consider this when I set the waypoint for the M10, however that would of been academic if the other M10 that was ordered to take out that tank had not stopped prematurely before it could establish a LOS. The reason it did this was because I had the tank on hunt with an armour arc, and the damn thing must of caught a sound contact of a PzIV moving toward the village in the open. This incident has made me rethink using hunt for armour, especially in crucial situations like this. I think I would rather use slow or normal, that way, at least you are guaranteed getting to your waypoint with the minimum exposure and maximum heads up for a moving vehicle. On a lighter note, my infantry blocking teams on my right did a good job, another example of the SMG's superiority in this terrain. I also have an infantry contact on my left, but I am prepared for it, and it has no armour support. I get the impression my opponent is becoming frustrated, as his moves are becoming increasingly more risky, however, that's irrelevant if I cannot exploit this, but, apart from the tank incident, I feel I am playing this ok, or at least I think I'm annoying my opponent more than he is annoying me.
  10. Baraque de Fraiture movie turn 054 is available here: https://drive.google.com/folderview?id=0B6Ab6QkVaB6OTW4wWHRNTkRJYXM&usp=sharing Password: rawsthorne The PzIV tank rush wasn't, it's now at rest in the open, so I am obliged to snipe it with an M10, see next movie for the result. The two PzIV's are still lurking on my left, well within bazooka range from cover. I now deeply regret using them as unsupported AT infiltration teams, as I could really do with them now, I think I will be revising the way I use these units from now. Axis infantry are now running around in the open in the village, so I must take them out with AA next turn. Axis infantry contacts on my right justify the 240m area fire circle I have set up for such an event. I have a small group of men that have a LOS on them, so they need to delay those enemy troops long enough for the arty to fall. Fortunately I have my FO on the job so the delay is minimal. I have sent a three man AA ammo team to support them. Regarding the artillery, this map is perfect for using the Emergency fire plan, as accuracy is not an issue, but surprise is. I am becoming a big fan of Emergency strikes the more I use them. On a final note, I am surprised that my opponent did not level the multi storey buildings with HE fire from his tanks at the start of the game. I deliberately did not deploy my FO in the three storey building for that very reason.
  11. Ignore that message, I get it myself. If you go to the folder that your PC downloads files to, you will find the .ema file for the turn.
  12. Baraque de Fraiture movie turn 052 is available here: https://drive.google.com/folderview?id=0B6Ab6QkVaB6OTW4wWHRNTkRJYXM&usp=sharing Password: rawsthorne Axis infantry persists on the road covered by the 30cal and the Thompson, and successfully cross the road, this move will force me to relocate the infantry that were screening that area, back to their original positions. One Axis squad runs down the middle of the road toward an M10. Is this to flush out any armour ?, well, next turn I will oblige, as I'm happy to take out a team, then relocate my M10, and I'm happy to let him know there is a tank in that area. Across from the two PzIV's that are lurking in the forest to my left, mortars are in position to hit the forest edge where he should have supporting infantry, but a mortar is spotted by a tank, luckily the round hits the tree, so it's relocation relocation relocation for them. The end of the movie shows a probable PzIV dash across the open. I have ordered two M10's to intercept. As the enemy artillery barrage is less intense, I decide that this turn I will open up with two Bofors on the house the Axis squad have occupied. It will be interesting to see how a one and two man crew perform.
  13. This turn, I get two new enemy armour contacts, which means I now have enemy armour to my rear, and flanks, no doubt with infantry support. It's obvious that my opponent is going to slowly squeeze me from three sides, but slowly is fine with me. However, given the reasonably high chance of vehicle immobilisation in snow terrain, I can do nothing but wait. The one asset I have plenty of, and does not have to move to be used, is artillery. So I will carry on setting artillery strikes to land where I think he will be in 8 to 9 minutes, which given how slow the movement is in this battle, isn't too difficult. The 150mm artillery barrage on my AA guns keeps coming, but I have lost but one gun, some crew, and some ammo bearers, so I'm not to bothered about this at the moment. I also have two guns with one and two crew members, but one only needs one finger to pull a trigger. I was also pleased to see how effective one 30 cal, and one guy with a Thomo were in persuading some Axis squads that some routes are better than others. Baraque de Fraiture movie turn 050 is available here: https://drive.google.com/folderview?id=0B6Ab6QkVaB6OTW4wWHRNTkRJYXM&usp=sharing Password: rawsthorne
  14. Thanks for showing an interest, I will do as you suggest for all future turns.
  15. Baraque de Fraiture movie turn 048 is available here: https://drive.google.com/folderview?id=0B6Ab6QkVaB6OTW4wWHRNTkRJYXM&usp=sharing Password: rawsthorne
  16. Baraque de Fraiture movie turn 046 is available here: https://drive.google.com/folderview?id=0B6Ab6QkVaB6OTW4wWHRNTkRJYXM&usp=sharing Password: rawsthorne
  17. Baraque de Fraiture movie turn 044 is available here: https://drive.google.com/folderview?id=0B6Ab6QkVaB6OTW4wWHRNTkRJYXM&usp=sharing Password: rawsthorne
  18. Baraque de Fraiture movie turn 042 is available here: https://drive.google.com/folderview?id=0B6Ab6QkVaB6OTW4wWHRNTkRJYXM&usp=sharing Password: rawsthorne
  19. Baraque de Fraiture movie turn 040 is available here: https://drive.google.com/folderview?id=0B6Ab6QkVaB6OTW4wWHRNTkRJYXM&usp=sharing Password: rawsthorne
  20. Baraque de Fraiture movie turn 038 is available here: https://drive.google.com/folderview?id=0B6Ab6QkVaB6OTW4wWHRNTkRJYXM&usp=sharing Password: rawsthorne
  21. Baraque de Fraiture movie turn 036 is available here: https://drive.google.com/folderview?id=0B6Ab6QkVaB6OTW4wWHRNTkRJYXM&usp=sharing Password: rawsthorne
  22. Baraque de Fraiture movie turn 034 is available here: https://drive.google.com/folderview?id=0B6Ab6QkVaB6OTW4wWHRNTkRJYXM&usp=sharing Password: rawsthorne
  23. Baraque de Fraiture movie turn 032 is available here: https://drive.google.com/folderview?id=0B6Ab6QkVaB6OTW4wWHRNTkRJYXM&usp=sharing Password: rawsthorne
  24. Baraque de Fraiture movie turn 030 is available here: https://drive.google.com/folderview?id=0B6Ab6QkVaB6OTW4wWHRNTkRJYXM&usp=sharing Password: rawsthorne
  25. To fix a problem, you need to be able to prove it's a problem. So someone needs to run a test that proves there is something wrong with the tank spotting, otherwise any evidence put forward is just anecdotal, which is useless.
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