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37mm got a reaction from JM Stuff in Shock Force 2 Unofficial Screenshot And Video Thread
The USMC scenario "Clear & Present danger", set in a South American Jungle...
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37mm got a reaction from Col Rosenberger in CMSF1 scenarios & campaigns
The original CMSF1 "Tactical Vignette; Passage from Wilcox " is part of my package & is, indeed, very different from the CMSF2 Demo scenario.
The SF2 update, which comes with the base game, is identical to the Demo scenario as far as I can tell.
What might be causing confusion is, because of the very long title names, you probably won't be able to differentiate between the two very easily on the scenario select screen (the SF2 suffix, of the update, just isn't visible).
I recall encountering a similiar issue when I played the other Tactical Vignette.
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37mm got a reaction from Col Rosenberger in CMSF1 scenarios & campaigns
Must've just been glitching for me last night.
Well there you go @Col Rosenberger, Ian has catalogued at least half of the available scenarios & campaigns.
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37mm reacted to Sgt.Squarehead in Heaven & Earth: Project discussion thread
New UI is looking slick dude.
Need to finish the delta map.....There's quite a choice of 'playgrounds' on that one.
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37mm got a reaction from Sgt.Squarehead in Heaven & Earth: Project discussion thread
Jungle fighting at night is tense stuff...
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37mm reacted to A Canadian Cat in CMSF2 v2.01 Released!
Internal discussion started and the issue has been fixed. The next time SF is patched you guys will get to see this.
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37mm got a reaction from A Canadian Cat in CMSF1 scenarios & campaigns
Must've just been glitching for me last night.
Well there you go @Col Rosenberger, Ian has catalogued at least half of the available scenarios & campaigns.
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37mm got a reaction from Ghost of Charlemagne in CMSF2 v2.01 Released!
Clearly, neither myself or the original posters who brought the issue up, have explained ourselves... I apologize for my part in that.
Syrian Squads have 100 rounds of MG ammo at the start of a battle... no matter the situation, context, battle type, supply situation or anything else. I agree that 100 rounds of PKM ammo is a reasonable loadout for a man... the issue is that the PKM is a Squad GPMG in CMSF2. Squad level GPMG's are quite rare in modern games (I can't recall them in CMA anyhow) however the Dutch do have them &, for them, 750 rounds per squad is a typical loadout. Additionally, all of the WW2 games features higher GPMG loadouts than 100 rounds per squad. Finally, this 'situation' is difficult to work around... we have no ammo dumps & Syrian trucks don't carry MG ammo (that might explain why the front line units don't have much of it!). -
37mm got a reaction from Hetzi in CMSF1 scenarios & campaigns
For anybody interested I have many hundreds of scenarios & campaigns (apparently all will be playable in CMSF2).
I got rid of a bunch of duplicates/older versions & renamed a lot of them so they're easier to sort out...
https://www.dropbox.com/sh/s67v5pnem3x0kp8/AAAhJTwMwh6kJHWaz1qFDZjGa?dl=0
https://www.dropbox.com/sh/1mu30n0qsjw3sk0/AABb-_fnlr21dLxGVv6a7VAVa?dl=0
... I estimate there's about 800 scenarios if you include the campaigns.
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37mm reacted to Ithikial_AU in Special Effects Mix
Check your PM. Oh and the "Night" modtag is working for me. I have different muzzle flashes for day and night.
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37mm reacted to Sgt.Squarehead in Heaven & Earth: Project discussion thread
Another view from the delta:
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37mm got a reaction from Howler in CMSF2 v2.01 Released!
Clearly, neither myself or the original posters who brought the issue up, have explained ourselves... I apologize for my part in that.
Syrian Squads have 100 rounds of MG ammo at the start of a battle... no matter the situation, context, battle type, supply situation or anything else. I agree that 100 rounds of PKM ammo is a reasonable loadout for a man... the issue is that the PKM is a Squad GPMG in CMSF2. Squad level GPMG's are quite rare in modern games (I can't recall them in CMA anyhow) however the Dutch do have them &, for them, 750 rounds per squad is a typical loadout. Additionally, all of the WW2 games features higher GPMG loadouts than 100 rounds per squad. Finally, this 'situation' is difficult to work around... we have no ammo dumps & Syrian trucks don't carry MG ammo (that might explain why the front line units don't have much of it!). -
37mm got a reaction from sburke in CMSF2 v2.01 Released!
Clearly, neither myself or the original posters who brought the issue up, have explained ourselves... I apologize for my part in that.
Syrian Squads have 100 rounds of MG ammo at the start of a battle... no matter the situation, context, battle type, supply situation or anything else. I agree that 100 rounds of PKM ammo is a reasonable loadout for a man... the issue is that the PKM is a Squad GPMG in CMSF2. Squad level GPMG's are quite rare in modern games (I can't recall them in CMA anyhow) however the Dutch do have them &, for them, 750 rounds per squad is a typical loadout. Additionally, all of the WW2 games features higher GPMG loadouts than 100 rounds per squad. Finally, this 'situation' is difficult to work around... we have no ammo dumps & Syrian trucks don't carry MG ammo (that might explain why the front line units don't have much of it!). -
37mm got a reaction from Sgt.Squarehead in Heaven & Earth: Project discussion thread
Indeed, a "hack" too far..
However, once I've finished alpha'ing out or pasting over the bits I don't need, it will be the M113 (which the YPR-GN is basically just a variant of anyway).
I've been working on the sounds, as a separate project, since December(?)... you wouldn't believe how many different sounds & "soundscape philosophies" I've gone through in that time.
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37mm reacted to MOS:96B2P in Heaven & Earth: Project discussion thread
+1 @37mm Cool. I especially like the weapon sounds etc. Cliff hanger with the vehicle showing up at the very end.
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37mm reacted to Sgt.Squarehead in Heaven & Earth: Project discussion thread
TBH, this doesn't look much like Syria either:
The Acme Plantation House.....Same map as the coastal village above, but about a kilometre and a half inland!
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37mm got a reaction from Sgt.Squarehead in Heaven & Earth: Project discussion thread
I haven't had time to test the reimagining much... but it certainly feels different with the walls replaced by foilage, the lack of flat rooftops, the 'less than crack' non Brits & much more restrictive terrain (thanks to the boggy rice paddies) .
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37mm got a reaction from Sgt.Squarehead in HQS 3.1 selecting backgrounds?
Actually, although we're using his buildings textures (hut 8, IIRC) & distant coast bitmaps (for the [delta] tag), we're not using the sounds from LLF's Jungle mod.
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37mm got a reaction from MOS:96B2P in Heaven & Earth: Project discussion thread
Still a few issues but not bad for a quick bit of work...
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37mm reacted to sburke in Heaven & Earth: Project discussion thread
just waiting for you guys to mod the FV 432....
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37mm got a reaction from Sgt.Squarehead in Sahrani Liberation Army (SLA)
I imagine i'll do a quick update of the Euroscape mod at some point ( @dpabrams already gave me his blessings in that regard)... tagged sloped roof options, fighters & combatants with European faces, a visually crenallated rooftop option (for a rudimentary Church), a few textures recoloured & an updated script file is all that would be needed I think.
Obviously, much of a revamped Euroscape mod could be used by players interested in the Balkans.
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37mm reacted to Sgt.Squarehead in Heaven & Earth: Project discussion thread
Dunno, but it looks like the Yanks invaded!
Another postie from the coast, now with added fish-pens:
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