-
Posts
443 -
Joined
-
Last visited
-
Days Won
1
Posts posted by Kuderian
-
-
I just watched another of @Hapless 's videos on yt and I am most impressed! It reminds me of a David Attenborough nature documentary with many hours of footage edited down to a succinct twenty minutes.
I think the BBC,PBS and BFC should hire him immediately and pay him a King's ransom to boot!
-
Fantastic AAR, thank you Sir.
Your military sketches remind me of Napoleon's with their clarity, functionality (and brevity!) The contrast with your opponent's over produced slick images with fancy shaded 3D directional arrows and mind numbingly boring acronyms is truly stark and imho splendid
-
I second @slysniper. Conflict of Heroes is so easy to learn but has deep tactical depth. And everything from the artwork to the chits is top notch quality. Go for the 3rd editions. And the solo module is co designed with John Butterfield, one of the team behind the legendary Avalon Hill game Ambush!
Do not dismiss Memoir' 44 though as it is, like the above, a joy to play with ingeniously simple rules and wait for it, toy fecking soldiers! And there are numerous games out there using a similar system (Command & Colors series from GMT).
I have Combat Commander and the ASL starter kits as well but what you gain in realism is at the cost of complexity.
-
Congratulation BFC!
Sounds like a marriage made in Groginor, so sail West my friends.
-
The scenario is Battlegroup Attacks! by George MC. (Thank you Sir!).
A mix mechanized Syrian and U.K. force face off in Syrian hilly terrain in a PBEM with myself as Red force.
A BMP-2 seizes the opportunity to take a pot shot at a Challenger 2 with it's AT-5 ATGM.N.B. The only orders I gave to the BMP-2 were as follows;
1. Reverse out of the Wadi around 20m to gain LoS.
2. Face towards blue Challenger contact.Everything else is the TACai's automatic orders.
-
I think this is appropriate...
I'm waiting for my man,
Twenty-six dollars in my hand,
He's never early, he's always late,
First thing you learn is that you always gotta' wait...
-
43 minutes ago, Josey Wales said:
Just quickly going back to the point about the suppression indicator being objective or subjective... from my post ' The Relationship between Soft Factors, Moral and Fatigue'
"The Suppression Indicator is not merely a measure of incoming fire, more accurately it represents the units perception as to how much danger it is in based on the incoming Firepower, the immediate casualties sustained, and the Experience, Leadership & Motivation of the unit."
Fascinating but I am confused!
Is the suppression meter relative or absolute?
The OP suggests the former. ( And my instinctive understanding would be the former too).
-
On 1/26/2019 at 3:44 PM, hypeman said:
With the new version 4 upgrade, are infantry units able to resupply by standing within close proximity to transport/resupply vehicles? I know that they can share ammo with other, ammo depleted, infantry units by sharing the same physical space; however, does this mechanic apply to infantry-vehicle interactions? It can be tedious having to mount each unit to acquire ammunition only to dismount, then repeat.
P.S. I ask this question in the Shock Force 2 thread but I would imagine this feature would apply to all version 4 titles, I.E. Black Sea, Battle for Normandy etc...
Yes.
On 1/26/2019 at 9:16 PM, Firehead said:I believe, when it comes to mounted infantry, they will utilize ammunition from a vehicle within 2(3?) action spaces. I'm not sure if it pulls from the vehicle ammo pool first. BUT they will not pull fresh ammunition from the vehicle if you move them away. I'm not 100% sure about this, but as an example I've put MG teams near vehicles they had 2000< ammunition count. As soon as they move away they went back to their default load.
My experiences exactly.
-
I bought CM:SF 2 on it's release date in December with a visa debit card. At the beginning of January I got hit with three fraudulent purchases. The card is now cancelled and those transactions have been now refunded.
First time this has happened to me, as far as I can remember.
-
Here is my poem. It is titled 'Annus horriblis'.
There is a company by the name of Battlefront,
Purveyors of fine wargames of which I always take a punt,
Who's 20th anniversary, this year we celebrate,
Though their missed release dates we all love to hate,
So three cheers for the one and only Battlefront,
And I hope the year 2019 won't be such a c.....! -
55 minutes ago, Michael Emrys said:
That's been suggested/requested a bunch of times and I've wished for it too, but that would mean four times as many AS for a given map and probably sixteen times the computational load. I don't think any home computer is up to that yet.
Michael
Good point Michael. But the first iteration of CM 2 was released in 2007.
Surely, there is a strong correlation between Moore's Law and Computer Wargame fidelity granularity(and don't call me Shirley)?
-
2x2m Action Spots.
Dynamic non-scripted AI a la Armoured Brigade.
False enemy unit identification a la CMx1.
-
Yes, the lighting is dynamic and realistically portrays the sun and moon positions and light intensity for the time of year, the geographical region, the time of day and the weather conditions.
The weather conditions are not dynamic but are preset.
Both have a huge impact on battle.
To quote BFC's blurb " Fight in a wide range of weather and lighting conditions, all of which realistically impact fighting abilities ".
One of the amazing features of CM imho.
-
Thanks @George MC and @RockinHarry for the informative answers.
The HQ that who was running ahead was an Inf. Pltn. HQ of an American Inf. Coy. The whole Pltn. shared the same AI group. I solved the problem by first manually splitting the squads, secondly increasing the time to execute the order and finally painting a more triangular shaped order.
When painting orders, do you paint 'broad' strokes and let the AI decide on the best placement or paint small exact action spots?
And will the AI ever split and reform squads itself?
-
I have been experimenting with the new V4 features. The face, area fire and retreat are all great addition, I think.
Three AI questions:
Often with triggers you can achieve the same thing with both terrain and order triggers. Which is best in which situation?
How do you stop your Platoon HQ leading from the front in an advance move?
How can you achieve recon in attack/defence scenarios with the AI?
Thanks in advance.
-
On 8/27/2018 at 1:48 AM, MikeyD said:
And finally... the DEMOS. Download the free demos and play the crap out of 'em. Play until you experience tunnel metacarpal syndrome. Then purchase the full game
Great advice! And then you can decide which Theatre of War you prefer before a possible purchase. And remember the big +1 that the CM series has over it's competition is it's WeGo mode.
Once you get used WeGO mode, you'll never look back to the RTS mode. Sometimes I can spend 30 minutes watching the same juicy 1 minute action turn from different perspectives!
-
US Paras crest the ridge adjacent to an Waffen SS occupied stone building.
The darkness and the smoke screen help with the surprise assault.
-
On 8/25/2018 at 1:57 PM, Mattis said:
Registration on this forum was for several months not possible but looks like it finally got fixed.
Good to hear.
On 8/25/2018 at 1:57 PM, Mattis said:So hi there, 1st post, very excited for Shock Force 2.
Me too!
And welcome to the forum
-
doh, double post
-
Here is my compromise solution that I believe would reduce frustration for most customers and BF.
Yearly releases' estimates only. e.g. CMFI module and CM:SF2 2018 and CM:RT module 2019.
If the a game looks like it is not going to make that year's release date then a 3-6 month lead forum statement from BF explaining briefly why.
Game element developmental updates would be be far less frequent and would have more Suprise! factor (remember the joy when BF and ChrisND released CM:FI ).
These rules would be religiously observed by BF so customers always knew where they stood in regard to release dates even if they wished for more frequent updates.
-
Good Luck Ian and excellent AAR so far!
Btw, why did you not purchase any TRP's? ( I seem to remember then not being in the original CM:SF.)
-
I am very much looking forward to this upgrade. I cut my teeth with CM:SF after eagerly awaiting CM2 for what felt like decades at the time. And after a very, very difficult birth CM:SF grew, with the additional modules into a tour de force.
But let's face it; those poor Syrians didn't stand a chance against NATO force in any conventional battle (although the Syrian Special Forces and Republican Guards were ffing fantastic!)
The M1 Abrams was even more of an uber tank in Shock Force than CM:BS despite no LWR's etc.
What I loved was playing near peer battles between the NATO forces (sorry, I mean 'Training Exercises'!)
So roll on late Summer and thanks in advance BFC
-
I played this via PBEM as Red a while back. I cannot remember who prevailed in the end but it was definitely fun.
Looks like you're going for a forward defence.
Good luck!
-
16 hours ago, Thewood1 said:
I don't know if its meds, cycle of the moon, monthly hormones, etc. but the hyperbole and quantity of posts from JK periodically ramps up until it gets to the point where someone has to question what the heck is going on. You can tell its heading for peak JK time when you have 50% of the latest ten posts are started by him.
Hey my friend, please don't cross the line into personal attacks on John as you know too well from the C:MANO forums, it is bad form!
CM diversity update from UK MOD
in Combat Mission - General Discussion
Posted
Well done BFC for your well deserved award.
An idea would be to scale the soldier models and their carried weapons by , let's say, 90-110%. This might create the illusion of different sized soldiers without the CPU and VRAM taking hits and screwing up the soldier animations.
p.s. I am not a coder!