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bartbert

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Posts posted by bartbert

  1. I tried this as well and I have the same problem (I'm using Windows XP by the way). Can someone official please provide a solution? I'm not sure the solution at the beginning of this thread, which was posted in May 2008, is even still relevant. The game was advertized as having over 20 campaigns and that is what I wanted to play when I paid $35 for it yesterday on Battlefront.

    If you are still having problems getting connected, send an e-mail to difadmin@battlefront.com and we'll try to figure out what the problem is. Thanks.

  2. The question about Russian pilots has come up a few times in the past. Most of the time, the problem is that you must first create a set of Russian pilots by going to the "Manage Pilots" screen, clicking "New Leader", and then selecting "Soviet" as the nationality.

    Once you have a set of Soviet pilots, you should be able to select one from the list when creating a mission.

    The second most common reason for not being able to run a mission with Soviet pilots is that the Eastern Front add-on has not been properly registered.

  3. Every time your pilots fly a mission, they will get a certain number of fatigue points. If they were damaged or shot down, they will get more fatigue points than if they made it through the mission unscathed.

    The way to recover fatigue is to "rest" the pilots by flying a different set of pilots within the same nationality. The game allows you to have four sets of pilots for each nationality, which allows you cycle through your pilots to keep them from being overly fatigued.

  4. If you're talking about creating local pilots, I think the game starts with one "generic" leader/wingman element for each nation (UK Leader, German Leader, US Leader and Japan Leader).

    In this case, you would only be able to create three additional leaders per nation unless you deleted the default ones.

    Other than that, I can't think of why you wouldn't be able to have four leader/wingman pairs per nation. I just tried it on my machine and it worked fine.

  5. I think Vista comes with DirectX 10 installed, but the game requires DirectX 9.0c. You can find out what version you are running by clicking on the Windows "Start" button and then the "Run" item. Type "dxdiag" in the dialog window and click "OK" to display a screen with all your DirectX info. Somewhere towards the bottom of the list of info is the version.

  6. As some of you have already noted, there have been persistent problems connecting to the server to play online games.

    Right now, it appears to be a problem with the router locking up and not forwarding connections to the server. We have some new hardware on order and it should arrive by next week. Hopefully, once we install it, the problems will be resolved.

    In the mean time, connectivity will continue to be a problem. Sorry for the inconvenience, and we'll keep you posted on this as the situation evolves.

  7. Campaigns can definitely be played single player (against the AI). When you go to the web page where you create a new campaign to play, you can choose to play against the AI or another player. I would recommend that you get the hang of playing regular dogfights before you dive into a campaign, though.

    About 20% of the deck is Maneuvering cards, so once every couple of turns sounds about right if you are drawing 2 or 3 cards per turn.

    I don't know if any tutorials are out there or not. Maybe some of the other guys on the forum will know. If you haven't done so already, I'd read through the posts on the "Tips for newbies" topic.

  8. Originally posted by Lt Bull:

    So I would be right in saying that the answer to my question is:

    "No, it makes no difference if your Leader decides to target the enemy Leader or enemy Wingman in that situation. His Bursts at Neutral will be 0, a successful Manuver card vs either the Leader or the Wingman will increase it to 1, and two successful manuver cards vs either the Leader or the Wingman will raise it to 3."

    Playing two Maneuver cards against a Wingman will give you +2 to your available bursts, but if you played those same cards against the Leader you would get a +3 to your available bursts (assuming you started Neutral).

    Each Maneuver card played against a Wingman simply adds +1 to your available bursts, while playing them against the Leader improves your relative position by one.

  9. Try doing the following:

    1. Find the file "C:\Program Files\Battlefront\Down in Flames\bin\lobby_app.config" and open it up in a text editor such as Notepad.

    2. There should be a line if the file that looks like </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"><StartupDelay>4000</StartupDelay></pre>

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