Jump to content

Moondog Duke of Boots

Members
  • Posts

    3
  • Joined

  • Last visited

    Never

Everything posted by Moondog Duke of Boots

  1. If your MG42 killed the greyhound did the rabbit get away ?
  2. Thanks for the many interesting replies. Sergei. I know it's not a Viking game I used berserkers as an example of how this state has always existed and been documented since records of conflict began !! To answer Michael's question "what the opinion was of an HQ who became fanatic in this way" I think the fanatic HQ unit would influence those in command but for programming purposes this could be as random as the unit becoming fanatic in the first place. And yes fanatic doesn't have to mean charge at anything, staying in your foxhole to the last man or the last round is more realistic anyway. Who wants to run and be shot in the back? Dead and a coward ! You mentioned the historicity of this game and that is what my point is about. At least after a battle indicate it. I spent 11 years in the British Infantry and you just know, exercise sport or training which unit has given 100% and who has rolled over. Without this knowledge how would a medal ever be won ? It only takes one nutter to spark fanatic behaviour in any group of men. Look at football violence. England isn't full of hooligans but violence is infectious. The fact that it's in the game proves the designers recognise it but it's unrealistic to not indicate it at least in the units AAR, under the kills perhaps. Enuff from me I fink I'm off to go berserk and wreck my house now !!
  3. In my humble opinion the way to get round the Fanatic problem, show they are 'Fanatic' and still keep it real is, well, keep it real. When troops go into a fanatic state as they have through history with Irish/Scottish Galloglasses Viking berserkers, most VC winners etc. up to and including modern day suicide bombers they are out of effective command and control. Therefore in CM you could have a Fanatic indicator appear at the relevant time for example: The death of a commander. This could induce a fanatic state almost as often as a rout, but at this point put the troops into the same control state as for panic. This would mean you could enjoy watching your Green blanket stackers and cooks take on the might of the opposition but could not use them in an unrealistic way. Once out of contact (if not wiped out) the troops would return to control but would Knackered and not fanatic anymore. It's just like Saturday night fighting if you ask me, you never know which one of the idiots in the pub is going to flip and pick up a bar stool and when he does there's no stopping him. (Except with a good stout pool cue) Lol
×
×
  • Create New...