One by one I suppose.
Unfortunately not (ALL) the BMP numbers are the same through the 3 games, I mean for the most part there are but I found out the hard way that it's not a sure thing 100 percent of the time.
What I am doing is, I have one window opened for the CMAK Bitmap folder and one window opened for the CMBO BMP folder. I then verify the BMP numbers before moving anything.
Things that are a sure bet:
Grass
Snow
Moss
Marsh
Brush
Rough
Water
Ice
Bocage
Stone Walls
Wood Fence
Most of the trees but do this as visual
Because what I could not use out of CMAK I went and used out of CMBB. I also grabbed some bushes out of CMBB.
Also took these other things from CMAK:
Fire
Smoke
Explosions
(Working on the Sky now)
Some things I would go with mods 24/7
Paved Roads (with wear markings)
Dirt Roads (with grass growing in the middle)
Buildings (war torn and beat looking)
Bunkers
Bridges (both wood and stone)
Rubble (with a 3D effect)
Mine Signs
Ambush Markers
Unit Pictures (I put my own set together)
Flags (so much better then the stock ones)
Command Lines when issuing orders or showing in/out of command units.
Movement Markers (the round ones when you know theres an enemy at a location but have no visual)
Cement/concrete (The one made from Commandos)
Interface (mainly for CMBO, I made my own out of like 2 or 3 different mods with added detail.)
The reason I use mods for the above is because thses things even in CMAK are lame and I have replaced them in all 3 games.
In the end, it's a big pain in the neck, but when the end result is CMBO looking terrain wise as good as CMAK it is most worth the effort.
I also just brought the Stuart Tank over from CMAK, which was tough because the hull is in 5 pieces in CMAK and CMBO only uses 4 but with a little work, done. I also have the sweetest looking Tiger and King Tiger for CMBO that I converted from a mod made for CMBB in the same manner as the Stuart.
If someone could explain to me how to post some screen shots I would be more than happy to show all of you.
[ February 10, 2004, 09:35 AM: Message edited by: mahon72 ]