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Sequoia

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  1. Like
    Sequoia got a reaction from gnarly in Any tactical level boardgames played by CM owners?   
    I'm a little late to the thread, but I think the choices made so far are good ones. Combat Commander is excellent if you are okay with not having vehicles. And Simonitch's operational games are top notch. If Jason is still around and sees this thread he cam probably give you a long essay on the plusses and minuses  of different systems/designers. Sadly the Combat Commander designer passed away of cancer last fall. If you're looking for something lighter that seems to have struck a cord with many non-wargamers recently take a look at Undaunted:Normandy, soon to have a sequel Undaunted: North Africa by Osprey Games.
  2. Like
    Sequoia reacted to agusto in What the actual hell is this game?   
    MOUT operations in CMx2 titles have always been pretty bloody if not executed without exceptional care. I can not make a statement regarding your specific situation, but what i ve observed in the couple of years playing CMx2 is that clearing a building occupied by hostile forces is
    Best avoided if possible If avoiding clearing the building is impossible, destroy the building or its occupants using heavy fire power (tanks, aircraft artillery, what ever you' ve got). If destroying the building or it's occupants using heavy fire power is not possible, prepare it for infantry clearing by first spending a couple of turns suppressing it's occupants using at least a 3:1 force ratio and the target or target light command. RPGs and the like are wonderful tools for convincing an enemy in a building to leave it. After preparing the building for assault, keep suppressing it with a target-light command and a 2:1 force ratio an send a 1:1 force ratio troop into the building, carefully. Use the pause command and suppress each room with the assault element using target-briefly for at least 10 seconds before entering (this also leads to some grenade throwing, etc). If possible, send the assault element into the building using demo charges by blowing in a wall that has no windows and from the top most floor possible (because hand grenades work best if thrown from an upper to a lower floor). If heavy resistance is encountered in a room, retreat and try to destroy or at least suppress the enemy using your over-watch element from the outside. Using above listed steps, MOUT against an inferior force as the Syrians in CMSF2 can usually be done relative casualty free. Fighting an equal enemy such as the Russians in CMBS, on the other hand, will always cause you some losses, there is no way around it. Just accept it and keep pushing forward towards your mission objectives.
  3. Like
    Sequoia got a reaction from Lethaface in For the CMFG (Combat Mission: Fulda Gap) proponents   
    Say what you will, the NATO strategy worked. I think there was a tendency which carries over to this day to overstate Soviet capabilities for obvious reasons.
  4. Like
    Sequoia got a reaction from quakerparrot67 in For the CMFG (Combat Mission: Fulda Gap) proponents   
    Brains in a jar aren't very photogenic.
  5. Upvote
    Sequoia got a reaction from Holien in Hypothetical China-India war is now much less hypothetical   
    You mean the guy who back stabbed the Kurds?
  6. Upvote
    Sequoia got a reaction from Aragorn2002 in Hypothetical China-India war is now much less hypothetical   
    You mean the guy who back stabbed the Kurds?
  7. Like
    Sequoia reacted to MikeyD in Ministry of Defense video   
    Entities like the Pentagon usually insist on training aids repeating successful results whenever doctrine is correctly followed. That mindset had hindered BFC's access to the market because Combat Mission doesn't work that way. All it took to get BFC's foot-in-the-door was to redefine the intent. Instead of training to following doctrine, the sim appears to be meant to train for thinking on your feet in fluid situations. This is something Combat Mission excels at. If you follow standard doctrine and get unwanted results that's not the fault of the sim, that's the fault of your doctrine.
  8. Like
    Sequoia got a reaction from Lethaface in Anthony Beevor reviews book on drug use by Hitler, Wehrmacht.   
    I thought the article was an interesting read.
    https://getpocket.com/explore/item/the-very-drugged-nazis?utm_source=pocket-newtab
     
  9. Like
    Sequoia got a reaction from Freyberg in Fire and Rubble Update   
    Rocketman thinks it's going to be a long long time.
  10. Upvote
    Sequoia got a reaction from Holien in Anthony Beevor reviews book on drug use by Hitler, Wehrmacht.   
    I thought the article was an interesting read.
    https://getpocket.com/explore/item/the-very-drugged-nazis?utm_source=pocket-newtab
     
  11. Like
    Sequoia got a reaction from Sgt.Squarehead in Heaven & Earth: Project discussion thread   
    I think that's a stretch. Besides pretty much every modable game has fan mods.
  12. Upvote
    Sequoia got a reaction from Bubba883XL in Fire and rubble (questions) :-)   
    Well I was being humorous I think you all recognize,  but the point remains, the Battlefront team can't resist adding in more stuff to make BIG modules despite saying they won't do it ever again.
  13. Like
    Sequoia got a reaction from Commanderski in Fire and rubble (questions) :-)   
    Well I was being humorous I think you all recognize,  but the point remains, the Battlefront team can't resist adding in more stuff to make BIG modules despite saying they won't do it ever again.
  14. Like
    Sequoia got a reaction from Commanderski in Fire and rubble (questions) :-)   
    You guys keep saying you will never do a module like that again. It was said after Gustav Line, it was said while working on Rome to Victory, and now it's being said again. I bet you it gets said again for the Final Blitzkrieg module.
  15. Like
    Sequoia got a reaction from PIATpunk in Fire and rubble (questions) :-)   
    You guys keep saying you will never do a module like that again. It was said after Gustav Line, it was said while working on Rome to Victory, and now it's being said again. I bet you it gets said again for the Final Blitzkrieg module.
  16. Like
    Sequoia got a reaction from kohlenklau in Fire and Rubble   
    What's next on your bucket list buddy ?
  17. Like
    Sequoia reacted to RockinHarry in Evade towards enemy   
    Bits of toying around with @Lt Bull ´s TEST GAP battle today. Results for me are the same as reported. After bits of experimenting I came to a somewhat unexpected "solution" (or hint for debugging).
    By use of Instant Commands button "Pause", I set all forward defending german units to Pause mode (“Pause for further orders”). This in setup phase, before hitting Go. Surprisingly during execution phase this nailed the german units in place (despite heavy suppression). Next command phase showed that various evade commands (incl. those forward through bocage) were plotted by the TacAI, but not executed. This also allowed seeing the TacAI´s intended evade moves (fast into "best" cover and face toward apprehended threat), as otherwise the WP´s would be gone (all PTroopers KIA/WIA = WP deleted).
    Now what the manual (p. 62) says on Instant Command "Pause":
    “Pause for further orders”
    PAUSE - instructs the unit to temporarily halt all active orders and wait. This is the
    equivalent of yelling “Halt”. This button is a toggle, and by pressing it again,
    the unit is ordered to resume what it was doing.
    Interesting that Pause also works for orders not yet given, particularly those from the TacAI (evade). Always assumed it works for user given movement commands only.
    So maybe someone likes to test/repeat the procedure? Load TEST GAP.btt, do nothing but clicking "Pause" button for german units and hit GO.
  18. Like
    Sequoia reacted to IICptMillerII in Applicability of CM:A Soviet to&e to a 1980's Central Europe game?   
    Trust me, I share the dream. However, CMA has a lot of issues that makes it not viable unfortunately. First off, it is stuck in the very old engine. Very little of the game data is compatible with the new CM engine. For example, it was possible to model swap the Syrians with the Soviets in CMSF1, but you cannot do the same in CMSF2. A lot of the artwork for CMA is also not compatible with CMSF1/2 out of the box, and requires reworking in photoshop (or another .bmp editor) to make it fit the models. I think this was done to keep the work done in CMA exclusive to that title, but I digress. 
    The other main issue is a TO&E one. The Soviets only ever sent their category b and c units to Afghanistan, with category a being the best, b being slightly well less equipped, and c having mostly old worn out hand-me-downs. All of their best equipped units stayed in Europe and did not participate in the fighting, with the exception of some of their light forces like the VDV. For example, even in 1989, the only Soviet tanks in Afghanistan were the T-62, whereas most heavy Soviet divisions in Europe were equipped with much more modern and capable variants of the T-72 (T-72B obr. 1985/1989 for example), T-64 (T-64B/BV for example) and T-80 (T-80BV for example). The Soviet TO&E present in CMA is actually closer in composition to East German and Polish units in Europe (equipment wise) than it is to category a Soviet formations. 
    I agree with this. The Syrian army in CMSF2 is (with its top tier equipment) essentially equivalent to Soviet category a formations in 1985. The BMP-2 is the same that the Soviets operated, the mechanized infantry are largely organized similar (though in SF they use AKM's instead of the AK-74) platoons are units of 3, the self propelled artillery is the same (2S1s) and the T-72AV is essentially equivalent to the Soviet T-72B obr. 1985. Of course, there are some significant differences in the details though. One of the main examples being the ammo fired by Syrian tanks being of lesser quality than ammo that Soviet tanks were firing in the 80s. The only Syrian tanks firing high quality ammo by 1980's standards are the T-72AV TURMS-T and the T-90. Overall though, equipment-wise, the Syrians are a good fill in for the Soviets of the mid 1980's. The two biggest things they are missing as far as tactical equipment goes are T-64 and T-80 variants. The Soviets never exported either of those series of tanks in large numbers, so they are very unlikely to ever show up in CMSF2. 
    The Syrians in CMSF2 could simulate an East German armored division very well though. The T-72M1 and BMP-1 in SF2 are exactly similar in quality and weapon potential to the East German's of the 80's. There are a lot of other equipment similarities as well, but I wont belabor the point. 
    All that said, I still hold out hope that one day in the (distant) future we might see a CM game based during a cold war gone hot in the 80's. I would also love an updated version of CMA, but that likely isn't going to happen anytime soon, if at all. Besides all the legal/copyright issues, BFC simply has too many other projects they'r working on/have planned to carve out any more time to update the game to the new engine. The update for CMSF2 took longer and more effort than they originally expected, and I don't think they'll be looking to take on a similar project anytime soon. 
  19. Like
    Sequoia reacted to danfrodo in Fire and Rubble   
    for me this falls under the "asking to receive everything is same as asking to receive nothing".  I want the main fighting covered, not every little niche unit that didn't really matter to the outcome in any major campaign/battle.
  20. Like
    Sequoia got a reaction from 3j2m7 in Fire and Rubble   
    Guys, do we really want this thread locked?
  21. Like
    Sequoia got a reaction from Anonymous_Jonze in Fire and Rubble   
    Guys, do we really want this thread locked?
  22. Like
    Sequoia got a reaction from Freyberg in Fire and Rubble   
    Guys, do we really want this thread locked?
  23. Like
    Sequoia got a reaction from Mord in GIGANTIC SURPRISE!!! 12 YEAR MYSTERY SOLVED!   
    This is awesome Mord. The shoulder is a small thing compared to the immersion to Afghanistan scenarios you've just added.
  24. Like
    Sequoia reacted to Mord in GIGANTIC SURPRISE!!! 12 YEAR MYSTERY SOLVED!   
    Been ruminating on this possibility since RtV was announced. Been thinking about it hard since it was released. After I finished up the FI portraits it really started eating at me. So, I asked sburke to send me some RtV files the other day to do some testing. I actually gave up once and was gonna write him and tell him what I had been doing and that it had failed but I decided to try again. Still didn't get there and stopped. Figured I give it one more shot and all of a sudden....12 years of wishing is finally fixed. Not perfect but the best we've had since SF1 was released.
    @Zveroboy1 You've got some updating to do.
    @mjkerner yeah, you. something for you to try.
    @Sequoia it's finally happened.
    I give you the Muj for SF2!
    NOTE: They need to be modded. They aren't gonna be perfect. This was just a test to see if it could work. I need a better mask to get rid of the chin strap (anybody have one?). I just wanted to show you guys because I have wanted something like this since 2008 and I know some of you have too.
     

     

     
    Gotta use you imagination and visualize what could be accomplished. These will by far be the best models we've had. Imagine colored head wraps, different colored beards, vests, etc. A lot can be done!
     
     
    Mord.
     
  25. Like
    Sequoia got a reaction from Commanderski in Fire and Rubble   
    Not if you were one of the Germans.
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