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Sequoia

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Posts posted by Sequoia

  1. But I think there is some appeal to being able to "play" a martyr unit in a game just as there is an appeal to being able to use a Kamakaze unit in a WWII game. I don't think there's any thing demented in doing so, I think there's a sort of fascination about fighters so fanatical they'll kill themselves to hurt the enemy.

    I'm not trying to glorify suicide bombers, I just think many people have an interest in playing the "dark" side, if you will, or there would be no reason for the success of the Grand Theft Auto series of games.

  2. Originally posted by MikeyD:

    Huh! Unarmed, eh? And I figured you'd probably settle for a slightly armed operative simply to avoid 'sensitivity' issues. CMSF is a game with no civilians, which means everyone on screen is a target, which brings up the touchy topic of shooting the unarmed guy.

    A way around the sticky issue is to have operatives surrender or simply disappear when discovered since they can no longer perform their mission. I'm sure only the Syrian player will get operatives. I think it'll inspire a lot of players to try the Syrian side.

    Looking forward to French farmers in the WWII game. Of course the German player would not be restricted in shooting operatives there.

  3. Personally, I wasn't trying to write a Backstory. I was just wondering if the Marines would be coming from a different direction than the Army. The Mountains of Lebanon seemed like interesting terrain as I've heard they are high enough to be often snow covered in winter. Sergei says Western Syria is similar.

    I don't expect a lot of new terrain for the USMC module as that wouldn't fit BF's new development plans, but we might see some more rugged terrain in the scenarios for the Marine Campaign if they do indeed come from the west.

    BF has flat out said there would be no amphibious operations in the Marine Module, so Mikey, you're right, It'll have to wait.

  4. Originally posted by JasonC:

    But all were livable, and an improvement over the Panzerblitz origins of the design.

    A better platoon scale system is the board wargame series Panzergrenadier.

    Couldn't one translate scenarios then from the original Panzer Blitz game (which I have)?

    Those with Panzer Grenadier could do the same.

  5. You know, part of me hopes they do a pre-twentieth century game first before they tackle the Eastern Front. I know it's a become a joke to say it, but it's HORSES!

    With a pre-twentieth century game done they'd already have the code for horses. They could than easily add them in (now waits for post saying cavalry dismounted long before they came into rifle range).

  6. Does this mean we won't get the Weasel in our Bulge games? :( Goes off to cry...

    Seriously though, I know the CUCV was really stretching it and it sounds like they aren't even in Iraq but I thought with the new emphasis on depth, rather than breadth, if you throw in the modules you'd actually get more vehicles for a time period than, say, CMBO provided. Sure it might take three games and several modules but the potential is there.

  7. I've thought it might be interesting if, rather than do The Bulge as the second WWII game -which is probably the front runner, do March to May 45 "End of the Reich".

    U.S. first, then a British/Commonwealth module, followed up by a Soviet module. You'd get all the late model armour in the game which I think would be an appealing selling point.

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