Two notes. First I'm a newbie prowling out here while I wait for my CMAK/CMBB Bundle to arrive. Second, I skipped p.2 of this thread. So I apologize if this repeats anything, or sounds stupid to people who know better.
From what I can read, the CM1 game engine has progressed a long way since CMBO. So, one rather obvious suggestion would be to do an expansion pak to CMAK that takes the unit research from CMBO and updates that game to the CMAK game engine.
After all, it could be that the people who would create that db for the CMAK system might be different from the people working on the CM2 game engine. And it might be an easy way to bring some $$ in.
And I wouldn't mind seeing early war west front, or asian pacific modules either. I'd probably buy both if they were available.
I'm not opposed to something more modern, but I've noticed that most of the historical actions since WWII are rather lopsided, and most of the fantasy games (yet another US-USSR in Germany)tend to bore me after awhile. Just my own opinion there.
And just a hint to BFC, I'm much more interested in game play than graphics. Heck, I'm usually pretty happy with a 2D map and computer representations of cardboard counters. That is if its a great game being played with that. I appreciate the way the CM system plays on real terrain, and what that adds over the old squad leader system. But continually tweaking the AI to give better games, and continually working on the game engine to produce a better sim rank much higher on my list than graphics improvements. To be honest, I tend to chuckle when I see discussion as to whether a unit should be wearing berets or field service hats.
From playing the CMAK demo, one thing I'd like is a tighter relationship between the orders phase and the viewing phase. Ie, when I'm clicked on a unit in the viewing phase, I'd like to be able to give orders. Or after I've completed the viewing phase and I'm giving orders, I'd still like to be able to go back and re-view what just happened to that unit.
Text reports during turn playback might make it easier to see what's happening. Maybe its because I'm a newbie, but once the battle hots up, I'm spending a lot of time in replay mode seeing what's happening to unit after unit. If I was getting reports during play back like "1SQD, 1PLT: we're taking MG fire", that might make it a lot easier to see what's happening.