I design the maps and set up the OP perameters for the games the hobbitlord and I play. This one is a static OP with Germans (GE) as the attacker and Soviets (SO) as defender. Attacker Casualty Point Factor set to 100%. I make the map and pick my troops then send the file to him and he picks his units. (we have gentleman's agreement not to look at each others units) We allocated 2000 points for "on map" battle 1 and then roughly split up 8000 points between Battalion, Regimental and Division reinforcements. For example, I have 2000 points "on-map" , 2000 points for Battalion Reinforcement 1, 1500 points for Battalion Reinforcement 2, 1500 points for Regimental and 3000 points for Divisional reserves.
The manual says that these types of reinforcements appear depending on the losses suffered, so we figured instead of having a predicatable amount of points show up each battle per the standard system, we would use this type of reinforcement system to provide some uncertainty and unpredictability to the process. That way if one side gets a real bad beating, they will get reinforcements while the player who suffered little will get less or perhaps no reinforcements
However, as Hobbitlord pointed out, I (SO) got the beating but only got my second Battalion level reinforcements. As GE, Hobbitlord got both his Battalion and Regimental reinforcements. Since he suffered fewer losses we would expect the situation to be the other way around if anything.
One possible reason is that after battle #2 we both got a reinforcement from the battalion level and then we both chose to skip the night (3rd) battle. It was the 4th battle in which his other set of Regimental reinforcemnts arrived and mine did not....even though not a shot was fired in the 3rd (night) battle.
We are still playing the battle, for the interest of seeing how things go.