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RPK

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  1. Definitely a last resort command. It has saved several of my units that would have taken a major thrashing by artillery or armor. Try to make the withdrawal through concealment and cover and the destination likewise, if at all possible.
  2. There are two stages of fire in the game, one stage is how it usually starts and it can last that way for the entire game. Sometimes it becomes much larger. You can tell the difference by the smoke coming from the square. The former is much smaller than the latter. The climate conditions and a bit of randomness probably determine if it will go from stage one to two. The second type will not allow units to occupy the terrain.
  3. Does it seem to anyone else that these are virtually worthless? I score multiple penetrations to almost no effect. I understand it wasn't as effective as a panzershreck. But in CMAK they don't do much if anything. Any ideas?
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