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Statisoris

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Posts posted by Statisoris

  1. heres the editable file, sorry i have already overwritten the tiger test but this is the panther test and he showed the same back up behaviour !

    http://www.2shared.com/file/sh9h29BD/test.html

    I am already wondering why bfc hasnt posted till now...after all we have over 1000 views and around 70 posts and we have even brought up some sources and tests. would be really interesting to hear the designers perspective and to finally get an answer to what this optics damage really refers. Periscope ? Vision Blocks ? Aiming Sights ? All things together ?

    Battlefront (Steve) has not posted since 9 days ago (Sept 21st) in this forum. They either are all busy as hell and haven't had time to write a single post in 9 days or either don't rate involvement with their fanbase as a high priority. I'm going to hope it's the busy one, but the grumpy pessimistic side of me thinks otherwise when they go this long without posting on such big threads.

  2. Can only assume this is because they were set up next to the ammo trucks and within easy reach of the goodies the trucks contained. Sound logical to anyone else? Thought I was going to have to board the guys to acquire the extra ammo.

    Skimbo

    Yes Skimbo, vehicles share ammo from their stockpile with nearby infantry, however, when the infantry moves away from the vehicle the extra ammo will not be available anymore. The unit would have to get in and aquire the ammo to make the ammo carryable. It works the same way as infantry ammo sharing except that the platoon command structure requirement is not there for vehicle/infantry sharing.

  3. It would be a cool feature to allow vehicle weapons to borrow from the crew's personal ammo stash down to a certain point. Like if the crew dismounted and grabbed 1000 rounds of 7.92mm, the AFV weapons would then have access to 75-80% of that for its weapons. That way the crew would still have some ammo for self protection if they had to bug out later. Thing is that I doubt this feature would get used much at all.

  4. Oooh, I'd love to have better close range animations and the sound of ringing steel as bayonets clash with bayonets. :) .... I'd still like hand-to-hand combat to simulated in a better manner in CMBN. That way a night-time trench raid would really be something to behold.

    I would also like close combat to be simulated or abstracted but this is one of those things that BF will never add to CMx2. Sometimes I wish some super rich patron would come forth and fund expanded development for CMx2. That way we could possibly get some features that BF deems too rare/anecdotal to spend development time and money on. Also, maybe a full scale Eastern Front pack instead of only Bagration.

  5. ... I, like Taki was under the impression that the damage to a vehicle would be calculated by modeling which components would be in the path of the shell and damage accrued as a result. Is this the case? Do non-penetrating hits mirror penetrating hits, or is damage reminiscient of the Star Fleet Battles tables (generic, attrition oriented, random but based on the aspect struck)

    I would also be very interested to know the facts on this. We should keep this close to the top until official word clears it up.

    -

  6. I apologize, no insult intended, you are very welcome around here. I just wanted to know if there was a legitimate reason for the grammar and now I know there is. I just can't stand the growing masses of people, at least here in the US, who make absolutely no attempt at decent communication skills. I think it is half due to the insane popularity of texting and other abbreviated communications methods.

  7. Here you go

    Force Type: Mech Infantry

    Panzer Aufklarung Battalion

    4th Company (Weapons)

    1st Platoon (Armored Car [antitank])

    This platoon can be configured to have Sdkfz 234/2 Pumas with 5 cm KwK 39 L/60 or towed AT guns. The 234/1 variant with 20mm can be configured to appear in the other Panzer Aufklarung Batalion companies within this battalion.

    I love the Puma, but they are so vunerable to even the 37mm.

  8. Hi All, I just started using close air support in a PBEM game and was wondering why the P-38 was not included in the force mix.

    Has anyone read accounts of use P-38 missions on the western front? Were they overly rare and/or mostly used for bomber escort and CAP, combat air patrol duty.

    I was thinking that the 23mm autocannon would be more effective as an anti-armor weapon than the .50 caliber guns on all the other fighters. Currently my aircraft never seem to hit the engine deck when firing on the German tanks and are pretty innefective against armor. In accounts I've read, US aircraft knocked out German tanks pretty often when strafing runs were on target.

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