Jump to content

Decoy

Members
  • Posts

    8
  • Joined

  • Last visited

Everything posted by Decoy

  1. Recently we tried making a QB and everytime when we get to the purchase screen and look at the map preview the zones are swapped, attacker gets the defender zone and vice versa somehow, we both tried creating the file and both with the same results, over and over and over again, needless to say this is very annoying and makes the game unplayable for me. I played several games with the CW module without problems untill now, is there a fix for this annoying and persistant little thing? Thanks in advance.
  2. no it was definatly a bazooka, my opponent confirmed it was and i saw the rocket of death leave the tube...
  3. i just had a armoured car knocked out by a bazookaman 220m away hiding behind a tree, my car just came arund the corner of a building and 10 seconds later it got destroyed by this laser guided missile from hell.anyone got similar experience with the zooks and/or schrecks? I always tought the WW2 rocket propelled weapons where highly inaccurate at ranges higher than 60/80m, i don't think the bazooka even had a maximum range of over 200 m ! This is very a-historical and unrealistic, maybe it was just a lucky hit but i remember in CMX1 the ranges of those things where far too great also.
  4. i am not running any firewalls or other programs, when finished giving orders and receiving opp. data the game hangs after several min. then gives the message conn. aborted, the game can be continued using the autosave,then returns to main screen, when reloading same thing happens, as Castle stated we have alot less problems with CMBO, CMBB is just unplayable through IP, i havent played other opp. over TCP/IP yet so cannot compare
  5. I was the one playing Castle and have the CDV version of CMBB and running Win XP but that shouldnt cause any probs, i play alot of other games over TCP/IP and never have any problems, only with CM
×
×
  • Create New...