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cool breeze

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Everything posted by cool breeze

  1. They are pretty good when you have an elevation advantage too. Unless there are airburts. Edit to add. I think the trenches are better overall now, or at least in the ww2 settings. While in CMSF it was harder to get kill the guys with direct fire without moving to a good position, it didn't matter that much because airburts artillery would do a great job and you knew where the trenches were. Maybe with the prevalence of drones and satellites the CMSF trenches are a better fit for CMBS? Seems hard to make a trench fast enough that it wouldn't get seen by recon assets. Either way in WW2 its really nice not having em visible from game start. Air bursting at game start over all the secret enemy trenches wouldn't be very WW2 style
  2. Until the airburts artillery wipes em all out before they can get back in the vehicle. Or wipes half of em out before they get back in. If the arty wipes half and you only had 3 out you only lost 1.5, leaving you with a strong squad. Lose half of a full squad and they might be broken and useless, without a leader. I just wish you could you the administration commands from inside the vehicle, its too much of a pain to either cross load squads in the beginning to make it easier (but less flexible) later, or get the whole squad out, wait till the end of the turn to split em and send the leader half back inside. A good time to do it would be when you are scouting by sending bmps to drop off squads behind hills with trees that they are going to walk up into and spot from. The bmps are safe behind the hills, but the scout squads in the trees at the top of the hills are quite exposed to HE, so you can reduce risk by having only half out.
  3. What about Gulf War 1 and 2, or the introduction of the machine gun against the Zulu?
  4. Does anybody ever leave whole half squads in the BMP? Its something Ive done only a little bit and only recently but I think its not a bad idea if you are being safe with the BMPs. The down side is less infantry firepower and spotting, but if you dont lose the BMPs, lol, the upsides are keeping your infantry safer and having a little more reactive power, because you can unload the other half if needed. and having stronger better spotting BMPs. Of course it sucks when the BMPs blow up but its nice when only half your guys can be killed by artillery and you can keep the leaders safe. maybe more of a defense thing, like the leader half is in the BMP hiding behind the building or hill and the other half is in the building/ on the hill
  5. Not really stories exactly but Ive been noticing a fair share of neat little things happen because of the upgrade. Twice now I have had infantry scattered in some buildings come under a mortar barrage, and I would have just kept em in place to ride it out, but a squad jams across the yard through the barrrage, into a sturdier building. I was like WHAT ARE YOU DOING! But then both times, the building they had been in collapsed right after, and they mostly made it to the safer building intact. Another time a squad got hit by air burst autocannon, and they turned around so fast only half of em bit it. I dont know if its a new thing or not but I was playing Going To Town, and I snuck a bunch of rpg teams forward to give back up to my missile launchers that were also sneaking forward, all into buildings thatll see a couple vehicles, so the rpgs have short cover arcs to not blow the surprise. But the rpgs, staring a tank down at just 100 m, just lets one lose and penetrates it. lots of small arms and a Tungsuka open up in return, but the Tunsuka is immediately silenced by another RPG team breaking his cover arc. small arms return fire causes some supression for the rest of the turn as they then obey the cover arcs, but I dont think anyone died. Next turn my riflemen came up and pressed the attack for any easy win. Great job not following my orders boys! And finally a small bug report/ observation of oddness, and game finish I noticed my most lethal element, a squad with 12 kills and one tunsuka kill, had 2! leaders!? it was down to 6 men, I think the gunner bit it, but no assistant just 2 leaders. They were split for a while and reformed in a BTR getting ready to charge it. Any ideas how they might have ended with two leaders? Upgrade for being such Bad A$$s? promotion on the field?
  6. But also on point is the stuff Panzersaurkraut said about it being more relevant in the 2020+ timeframe
  7. That's one way to see it I guess, but nobody actually said that. I read it as people simply talking about the Russian perspective as it relates to tank procurement, which seemed pretty on point, as in relevant and accurate.
  8. I don't see how explaining why Russia would perceive NATO as a bigger threat now than it did 5 or 10 years ago, as it relates to Russian tank procurement, would be apologist attempts at de-railment.
  9. I think the point here for picking assault isn't for the points ratio but for the set up phase intel provided to the attacker in the Assault quick battle mode. Hopefully that clears things up.
  10. I think the bridge segments float, and they exploded the ice so the bridge would lower to its most stable level rather than having the ice break when something heavy crossed.
  11. It's a contrast to the "good" "reasonable" suggestions so far....
  12. A lot of really good reasonable suggestions here, so for variety Ill mix it up. How about all of the PLA (the Chinese Army) for the next CMBS module?!
  13. Kinda easy to imagine how it was better in the game than the troops would like it in real life. I mean in the game it was kind of overpowered, your whole squad or more would know right where the enemy was and immediately start plastering the HE rain onto that 8x8m square, which would break or destroy the enemy fast enough that the ammo usage was sustainable. However the basic idea brought me immediately back to some of those long ass JasonC lectures about how its not about rate of fire, but about effective ammo usage, because there is generally plenty of time to shoot the ammo. And from that perspective the M32 doesn't add anything but weight, as they were/are already able to shoot the same grenades. I think if IRL our marine squads were fighting syrian or russian squads instead of more irregular forces, the burst power of the M32 would have been more appreciated?
  14. Kind of ideal timing really, lets you plot a new one. Id never be that time efficient with my spotters in a real time game
  15. My experience says it definitely degrades LOS if not blocking it while fully hull down. When I need to be really hull down I try to do it over shorter grass.
  16. wait thought about that for a just a second and obviously no. But there are some similarities. Namely some trench warfare and not very fluid lines.
  17. This thing has been going on so long with such little front line movement its almost like a mini WW1 at this point. Yes no?
  18. Thanks MOS I hadn't really digested all this as far as taking advantage of my enemies yet but now I'm fully prepared
  19. I have a soft spot for North Korea because of their home grown tanks. They are really trying to pull themselves up by their own boot straps. I love that expression tho not because it seems legit to me, but as something that is obviously physically impossible even as a metaphor. One can only change shapes to climb, and move around the environment... Anyway time for everyone to hate on me for being a secret NK.... root for er.
  20. It seems to me the AI chooses it occasionally too shoot at dudes in defilade, when the cannon shoot too straight for good shooting. I was pretty impressed with the AI. Was this just a fluke or is that how its supposed to work?
  21. Im pretty sure I saw it shoot the AGS 17 when i was messing around with the BMP2M.... but on second thought it mighta been the BTR4. if It works like the BTR 4 than it doesnt use it all that much compared to the cannon
  22. Yup all the light has had longest to fly away Now to be honest I always thought the expression was a metaphorical one that had nothing to do with lighting but referred to ones darkest (as in hardest) hour before the moment of triumph or whatever.
  23. Longer turns sound more appealing to me than shorter turns too but I think the embarking and disembarking within a turn quirks would need to be worked out for it to work
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