Jump to content

Blazing 88's

Members
  • Posts

    1,263
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Blazing 88's

  1. After reading Panzer Aces I, II and III i was amazed at the amount of dismounted recon that was done by the commanders of German tanks. This brings up a question, in CMBN can tank crews dismount or bail out, then go on a foot recon and then return to mount up again? Not sure i would use this tactic in CM, just curious if it is possible.
  2. Would assigning a 'V' cover arc stop the rotation from happening?
  3. Awesome, i always wondered how this might be able to be accomplished. Good stuff i will have to check this out this weekend.
  4. FYI, instead of installing CMBO again, use this link for CMETO. http://www.tspindler.de/cmak_mod/ These files modify CMAK to the European Theatre. Two games for the price of one. Scenario's and operations are provided, however you can find scenario's and campaigns for a all "three" games here: http://the-scenario-depot.com/index.html http://www.the-proving-grounds.com/discussions_topics.html?game=cmak Scenario's and Operations for CMETO will be listed under CMAK downloads. If the location and date of the scenario or operation is France 1944-45 (or 1940 for that matter)... you know the file should be saved to CMETO instead of CMAK. Scenario collection links: http://cmmods.greenasjade.net/mods/search?search=scenarios&commit=Search Graphic mods: http://cmmods.greenasjade.net/mods?game_type=3&show_all=true RobO's ROQC (RobO's Quick Campaign Generator): CMAK: http://cmmods.greenasjade.net/mods?author_id=20&game_type=2 CMBB: http://cmmods.greenasjade.net/mods?author_id=20&game_type=3
  5. This link is a link to mod CMAK to the Europeon Theatre of Operation CMETO. You basically get another game for the price of one with this mod. http://www.tspindler.de/cmak_mod/ Look for ETO graphic mods here: http://cmmods.greenasjade.net/mods/search?search=eto&commit=Search You will have to create an account to log in and download from this link.
  6. Or if you would like to have a separate game called CM:ETO, David Ingletts CMAK European Theater Mod, you can download the mod from here: http://www.tspindler.de/cmak_mod/ Follow the instructions and BOOM... you have Three games for the price of two... CM:BB, CM:AK and now CM:ETO. Enjoy.
  7. Really i would like to see this thread 'stickied' at the top of both forums.
  8. I have sent DAF the files. He said he would forward them to you. cheers.
  9. Ok thanks for the clarification. I actually do have those scenarios, now that i know their correct names. Let me know if you want them.
  10. My PM to you guys says this... I have these in my CMBB scenario folder: Ponyri ExpressKP.cme Ponyri ExpressSP.cme Ponyri Push.cme. I have no idea if these are JasonC's or not. If you would like them message me your e-mail address. Edit: They are available in this download @ CMMW. SORTED_SCENARIOS_10_SUMMER_43_PHILIPPE http://cmmods.greenasjade.net/mods?author_id=19&game_type=3
  11. If you haven't been to these spots here are the links: Scenario's / Operations: The Scenario Depot http://the-scenario-depot.com/index.html Look for all the "Sorted Senario packs" by the author "Der Alte Fritz" for both CMAK and CMBB. You then can pick the year of the war you might want to concentrate on... or whatever. The Proving Grounds http://www.the-proving-grounds.com/discussions_topics.html?game=cmak Links for ROQC (a quick campaign generator) ROQC CMAK: http://cmmods.greenasjade.net/mods?author_id=20&game_type=2 ROQC CMBB: http://cmmods.greenasjade.net/mods?author_id=20&game_type=3 For Mods, Combat Mission Mods Warehouse http://cmmods.greenasjade.net/ As well if you make a separate install of CMAK you can mod it to be CMETO (European Theatre of Operation). Technically making another CM game. Link for mod: http://www.tspindler.de/cmak_mod/ You then can place any scenarios / operations that are in the "Sorted Scenario Packs" that pertain to this theatre into the scenario folder for CMETO. Some usefull Links: Command delays: http://webandofbrothers.de/mPisiTables.htm http://www.the-proving-grounds.com/tactics_results.html?sku=295 http://www.the-proving-grounds.com/tactics.html Take your time and enjoy.
  12. Until i replace my ATI junk i get this problem as well. The bmp files and using the alt /tab trick works, however when i save a game, i am guessing as to what i am typing. The save name bar is blackout incrementally for every letter / number that is on the line. Using the alt /tab trick doesn't work for this. I can see the saved name properly in the load save game list, just not during a game save... weird but workable. Anybody have a solution for that issue?
  13. They we go. For me it is a non issue and always has been. The gun can be killed with the right counter for it. Reading books, especially Panzer Aces, Panzer Aces II, Michael Wittman vol.1 and vol. 2, Panzer Tactics etc. Gun emplacements, cleverly hidden, were tough to crack without the right counter for it. So i do not consider it a bug (game play wise) if both players agree this is fine. There are other issues with this game that should get the "I am taking my ball and going home" response. This bug not so much imo.
  14. Great scenario. Not finished yet, but the Brits are hehehe... Got lucky early with some well planned scouting.
  15. For the new peeps out there: CMAK http://cmmods.greenasjade.net/mods?author_id=20&game_type=3 CMBB http://cmmods.greenasjade.net/mods?author_id=20&game_type=2 "Lead your men across the Russian steppes or through the Finnish forests. Up or down the Baltic coast or towards Moscow or Berlin (CMBB). North Africa / Italy (CMAK) The choice is yours. Take a platoon, a company, a mixed force, a battalion or even a single tank. Watch your men fight, learn, gain medals, become casualties, get replaced and - if you're doing well - get rewarded with better equipment. Your core force can be German, Soviet or Finnish. You can decide what your force will be, but not what the enemy will be. ROQC is designed to adjust to provide the proper level of difficulty for you, so that the games against the AI will be challenging and varied. Some will be easy, some will be very difficult. The battles you get are generated on the basis of the strategic historical setting at the time and region of the battle. Your job is however to fulfil an operational order that simulates the local situation at regimental level. This usually involves winning in Combat Mission terms, but not always. Different operational orders emphasize different goals. For example, Exploit requires you to exit a mechanized force off the enemy side of the map and Hold requires you to hang on to the victory flags, no matter what. To be a bit more specific: In ROQC you take a core force through a series of quick battles against the AI, interspaced with some bookkeeping. Your core force participates in all battles, and is supported by (or supports, if you prefer) varying troops from your side. This is basically what you will do 1. Pick a nationality, time and place 2. Select (if this is the first battle) or update your core force. 3. Set up and play a quick battle following these rules. 4. Record and process data from the battle 5. Advance the time of the battle and go to 2. Repeat until finished. That?s all, really. You will be using both the editor and the QB generator, but it?s all explained in detail. Don?t worry; you can accomplish this even if you have never opened the editor before".
  16. A bump for any noObs with updated download links: http://cmmods.greenasjade.net/mods?author_id=20&game_type=2 http://cmmods.greenasjade.net/mods?author_id=20&game_type=3
  17. Add RobO's Quick Campaign Generator as a must get item: "Lead your men across the Russian steppes or through the Finnish forests. Up or down the Baltic coast or towards Moscow or Berlin (CMBB). North Africa / Italy (CMAK) The choice is yours. Take a platoon, a company, a mixed force, a battalion or even a single tank. Watch your men fight, learn, gain medals, become casualties, get replaced and - if you're doing well - get rewarded with better equipment. Your core force can be German, Soviet or Finnish. You can decide what your force will be, but not what the enemy will be. ROQC is designed to adjust to provide the proper level of difficulty for you, so that the games against the AI will be challenging and varied. Some will be easy, some will be very difficult. The battles you get are generated on the basis of the strategic historical setting at the time and region of the battle. Your job is however to fulfil an operational order that simulates the local situation at regimental level. This usually involves winning in Combat Mission terms, but not always. Different operational orders emphasize different goals. For example, Exploit requires you to exit a mechanized force off the enemy side of the map and Hold requires you to hang on to the victory flags, no matter what. To be a bit more specific: In ROQC you take a core force through a series of quick battles against the AI, interspaced with some bookkeeping. Your core force participates in all battles, and is supported by (or supports, if you prefer) varying troops from your side. This is basically what you will do 1. Pick a nationality, time and place 2. Select (if this is the first battle) or update your core force. 3. Set up and play a quick battle following these rules. 4. Record and process data from the battle 5. Advance the time of the battle and go to 2. Repeat until finished. That?s all, really. You will be using both the editor and the QB generator, but it?s all explained in detail. Don?t worry; you can accomplish this even if you have never opened the editor before". Get it here: CMAK http://cmmods.greenasjade.net/mods?author_id=20&game_type=2 CMBB http://cmmods.greenasjade.net/mods?author_id=20&game_type=3 Battlefront forum link: http://www.battlefront.com/community/showthread.php?t=42065&highlight=RobO%27s+quick+campaign
  18. I read that someone tried it with Windows 7 beta (??) and it worked / solved problems etc... I think it was posted on this forum somewhere? Just an fyi.
  19. I couldn't resist... http://www.battlefront.com/community/announcement.php?f=42&a=166 http://www.battlefront.com/community/announcement.php?f=42&a=168
×
×
  • Create New...