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Blazing 88's

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  1. Bump. For the noobs. It seems my links do not go directly to RobO's downloads. You will have to sign up to get them. After signing up, search Author - RobO to get this great campaign system.
  2. Could not have said it better myself. Being that i enjoy my armour battles more so than infantry battles... this is a big Big BIG issue for this "simulation" called CMBN. CMx1 (CMAK, CMBB) takes care of that issue for me though. On another note, i am enjoying the experience with the rest of what CMBN has to offer. A patch or two more and it can only get to be a better experience.
  3. I thought they provided kisses (X's) and hugs (O's) for the needy on the Combat Mission battle field.
  4. http://vultureswargamingblog.blogspot.com/2009/12/88mm-gun-in-action.html Some great footage in this vid.
  5. http://vultureswargamingblog.blogspot.com/2009/12/88mm-gun-in-action.html Some great footage in this vid.
  6. Turns out KHOLT has created two scenarios (plans are for more i think) . One is for CMETO (modded CMAK, Europeon Theatre) called Chaulnes Author: KHOLT. This is at the Scenario Depot II. The other one is at The Proving Grounds: Author: KHOLT German Infantry Action and is for CMBB. Kind of the wrong forum for these comments, but at least the ball is rolling. CMBN battle station scenarios should follow a some point.
  7. Clicking on the "Mods" tab, it is the one with no picture (none provided), author:Field Marshal Blücher... 5th from the top for me.
  8. Being that they are not historical scenarios, could the maps not be abstracted to fit what is needed for CM, basing it on the size of forces that would be involved? The designer can add their flair to the table top maps this way as well... by adding elevations, etc where needed. What should help out the process a little at least is that the briefings are already made up from the source. I would play them that is for sure.
  9. Hi all. Has anyone ever converted the Battle Stations, Small Unit Action scenarios from Gene McCoy's Wargamer's Digest publication (1974-88?) to Combat Mission? I have a bunch of the magazines in my collection. However i have found a wargamer group that have all the scenarios in PDF format. I have downloaded them, but seeing as i had to sign up to their account to get them, anyone interested should do the same at this link: http://games.groups.yahoo.com/group/wargamersdigest/ I have always wanted to play the Battle Stations series in Combat Mission, i just never had the time to build them. Or the knowledge of how to convert the OOB's. So i am posting this in the event that this may persuade any of you fine gentlemen that produce scenarios for CM. Here is a example that has some info and scanned pages of a Battle Stations scenario: http://www.rhubarbgames.com/rgf/flames-of-war-historical-miniatures/tactics-problem-1-the-first-in-a-bi-weekly-series/msg17753/#msg17753 Battle Stations, Small Unit Action You are the company commander of A company, 15th Infantry Regiment. Your regiment is part of the 5th US Infantry Division - Motorized, which is rapidly moving across France, from Normandy towards the Moselle River. Your division is part of the 20th Corps under General Patton's 3rd Army. The division has been operating north of the famed 4th Armored Division. Your 15th Regiment is in division reserve. At this stage of the "Battle of France", US forces are running into small, scattered pockets of German resistance. You are called to regimental headquarters and informed by your regimental commander that he has a special mission for you. He hands you a tactical map of the Revigny area and informs you that a small German force has infiltrated behind the 4th Armored Division - to your south - and cut its main supply route. Your mission is to move to the small village and destroy the German blocking force. You locate the village in grid square F-1 on your map and note that you will approaching it along Highway 2 - which joins with Highway 1 in Grid Square C-1. Highway 1 is the main supply route for the 4th Armored Division. Looking at the map, you decide to move your infantry company to the road junction in grid square B-3 and then move forward to estimate the situation and plan your attack. The regimental intelligence officer informs you that French resistance forces reported that a motorized German infantry platoon holds the village, and that it has been reinforced by an armored panzergrenadier platoon - in armored halftracks - along with a Stug IV armed with the long 75mm gun. As your motorized infantry company moves into its assembly area in the woods located in grid square A-3, you move forward - with 1 truck of infantry for security and scouting - through grid square C-3 and around the corner of brushline C to Hill 101. You can see a Stug IV standing at the intersection in the town with its gun aimed down Route 1 towards Hill 101. You note several Krupp Kfz 69 infantry trucks parked around the buildings and estimate that the infantry must be occupying firing positions within the houses. It appears that the main German defense is placed to cover the approach to the village from the direction of Hill 101. You also note 3 German SdKfz 251/1 halftracks to the rear of building number 4 in the village. The wind is blowing from right to left as you look into the town. Your infantry company consists of your Company HQ (2 x Command Carbine, 2 x Bazooka), 3 Rifle Platoons (1 x Command Rifle, 1 x Bazooka, 9 x Rifle), 1 Weapons Platoon (1 x Command Carbine, Jeep w/.50cal, 3 x 60mm Mortar, 4 x LMG) plus attached from Battalion, 1 Mortar Platoon (1 x Command Carbine, 1 x Jeep w/.50cal, 6 x 81mm Mortar, 6 x Jeep) and 1 AT Gun Platoon (1 x Command Carbine, 1 x Jeep w/.50cal, 3 x 57mm AT gun, 3 x Trucks). All are Confident Trained. The Germans consist of a Company HQ (2 x Command PzFaust SMG), 1 Motorized Platoon (1 x Command PzFaust SMG, 4 x MG, 1 x HMG[Attached]), 1 Armored PzGren Platoon (1 x Command PzFaust SMG, 4 x MG, 3 x SdKfz 251/1), and 1 understrength Panzerjager platoon (1 x Command Stug IV). All are Confident Veteran. You must deploy your company to provide a base of fire and a maneuver element. While the German force is smaller than yours, it occupies well covered defensive positions. How are you going to plan your attack to dislodge the Germans from the village? There are lots of them. I think these scenario's would make a great addition to the CM community.
  10. Hi all. Has anyone ever converted the Battle Stations, Small Unit Action scenarios from Gene McCoy's Wargamer's Digest publication (1974-88?) to Combat Mission? I have a bunch of the magazines in my collection. However i have found a wargamer group that have all the scenarios in PDF format. I have downloaded them, but seeing as i had to sign up to their account to get them, anyone interested should do the same at this link: http://games.groups.yahoo.com/group/wargamersdigest/ I have always wanted to play the Battle Stations series in Combat Mission, i just never had the time to build them. Or the knowledge of how to convert the OOB's. So i am posting this in the event that this may persuade any of you fine gentlemen that produce scenarios for CM. Here is a example that has some info and scanned pages of a Battle Stations scenario: http://www.rhubarbgames.com/rgf/flames-of-war-historical-miniatures/tactics-problem-1-the-first-in-a-bi-weekly-series/msg17753/#msg17753 Battle Stations, Small Unit Action You are the company commander of A company, 15th Infantry Regiment. Your regiment is part of the 5th US Infantry Division - Motorized, which is rapidly moving across France, from Normandy towards the Moselle River. Your division is part of the 20th Corps under General Patton's 3rd Army. The division has been operating north of the famed 4th Armored Division. Your 15th Regiment is in division reserve. At this stage of the "Battle of France", US forces are running into small, scattered pockets of German resistance. You are called to regimental headquarters and informed by your regimental commander that he has a special mission for you. He hands you a tactical map of the Revigny area and informs you that a small German force has infiltrated behind the 4th Armored Division - to your south - and cut its main supply route. Your mission is to move to the small village and destroy the German blocking force. You locate the village in grid square F-1 on your map and note that you will approaching it along Highway 2 - which joins with Highway 1 in Grid Square C-1. Highway 1 is the main supply route for the 4th Armored Division. Looking at the map, you decide to move your infantry company to the road junction in grid square B-3 and then move forward to estimate the situation and plan your attack. The regimental intelligence officer informs you that French resistance forces reported that a motorized German infantry platoon holds the village, and that it has been reinforced by an armored panzergrenadier platoon - in armored halftracks - along with a Stug IV armed with the long 75mm gun. As your motorized infantry company moves into its assembly area in the woods located in grid square A-3, you move forward - with 1 truck of infantry for security and scouting - through grid square C-3 and around the corner of brushline C to Hill 101. You can see a Stug IV standing at the intersection in the town with its gun aimed down Route 1 towards Hill 101. You note several Krupp Kfz 69 infantry trucks parked around the buildings and estimate that the infantry must be occupying firing positions within the houses. It appears that the main German defense is placed to cover the approach to the village from the direction of Hill 101. You also note 3 German SdKfz 251/1 halftracks to the rear of building number 4 in the village. The wind is blowing from right to left as you look into the town. Your infantry company consists of your Company HQ (2 x Command Carbine, 2 x Bazooka), 3 Rifle Platoons (1 x Command Rifle, 1 x Bazooka, 9 x Rifle), 1 Weapons Platoon (1 x Command Carbine, Jeep w/.50cal, 3 x 60mm Mortar, 4 x LMG) plus attached from Battalion, 1 Mortar Platoon (1 x Command Carbine, 1 x Jeep w/.50cal, 6 x 81mm Mortar, 6 x Jeep) and 1 AT Gun Platoon (1 x Command Carbine, 1 x Jeep w/.50cal, 3 x 57mm AT gun, 3 x Trucks). All are Confident Trained. The Germans consist of a Company HQ (2 x Command PzFaust SMG), 1 Motorized Platoon (1 x Command PzFaust SMG, 4 x MG, 1 x HMG[Attached]), 1 Armored PzGren Platoon (1 x Command PzFaust SMG, 4 x MG, 3 x SdKfz 251/1), and 1 understrength Panzerjager platoon (1 x Command Stug IV). All are Confident Veteran. You must deploy your company to provide a base of fire and a maneuver element. While the German force is smaller than yours, it occupies well covered defensive positions. How are you going to plan your attack to dislodge the Germans from the village? There are lots of them. I think these scenario's would make a great addition to the CM community.
  11. Hi all. Has anyone ever converted the Battle Stations, Small Unit Action scenarios from Gene McCoy's Wargamer's Digest publication (1974-88?) to Combat Mission? I have a bunch of the magazines in my collection. However i have found a wargamer group that have all the scenarios in PDF format. I have downloaded them, but seeing as i had to sign up to their account to get them, anyone interested should do the same at this link: http://games.groups.yahoo.com/group/wargamersdigest/ I have always wanted to play the Battle Stations series in Combat Mission, i just never had the time to build them. Or the knowledge of how to convert the OOB's. So i am posting this in the event that this may persuade any of you fine gentlemen that produce scenarios for CM. Here is a example that has some info and scanned pages of a Battle Stations scenario: http://www.rhubarbgames.com/rgf/flames-of-war-historical-miniatures/tactics-problem-1-the-first-in-a-bi-weekly-series/msg17753/#msg17753 Battle Stations, Small Unit Action You are the company commander of A company, 15th Infantry Regiment. Your regiment is part of the 5th US Infantry Division - Motorized, which is rapidly moving across France, from Normandy towards the Moselle River. Your division is part of the 20th Corps under General Patton's 3rd Army. The division has been operating north of the famed 4th Armored Division. Your 15th Regiment is in division reserve. At this stage of the "Battle of France", US forces are running into small, scattered pockets of German resistance. You are called to regimental headquarters and informed by your regimental commander that he has a special mission for you. He hands you a tactical map of the Revigny area and informs you that a small German force has infiltrated behind the 4th Armored Division - to your south - and cut its main supply route. Your mission is to move to the small village and destroy the German blocking force. You locate the village in grid square F-1 on your map and note that you will approaching it along Highway 2 - which joins with Highway 1 in Grid Square C-1. Highway 1 is the main supply route for the 4th Armored Division. Looking at the map, you decide to move your infantry company to the road junction in grid square B-3 and then move forward to estimate the situation and plan your attack. The regimental intelligence officer informs you that French resistance forces reported that a motorized German infantry platoon holds the village, and that it has been reinforced by an armored panzergrenadier platoon - in armored halftracks - along with a Stug IV armed with the long 75mm gun. As your motorized infantry company moves into its assembly area in the woods located in grid square A-3, you move forward - with 1 truck of infantry for security and scouting - through grid square C-3 and around the corner of brushline C to Hill 101. You can see a Stug IV standing at the intersection in the town with its gun aimed down Route 1 towards Hill 101. You note several Krupp Kfz 69 infantry trucks parked around the buildings and estimate that the infantry must be occupying firing positions within the houses. It appears that the main German defense is placed to cover the approach to the village from the direction of Hill 101. You also note 3 German SdKfz 251/1 halftracks to the rear of building number 4 in the village. The wind is blowing from right to left as you look into the town. Your infantry company consists of your Company HQ (2 x Command Carbine, 2 x Bazooka), 3 Rifle Platoons (1 x Command Rifle, 1 x Bazooka, 9 x Rifle), 1 Weapons Platoon (1 x Command Carbine, Jeep w/.50cal, 3 x 60mm Mortar, 4 x LMG) plus attached from Battalion, 1 Mortar Platoon (1 x Command Carbine, 1 x Jeep w/.50cal, 6 x 81mm Mortar, 6 x Jeep) and 1 AT Gun Platoon (1 x Command Carbine, 1 x Jeep w/.50cal, 3 x 57mm AT gun, 3 x Trucks). All are Confident Trained. The Germans consist of a Company HQ (2 x Command PzFaust SMG), 1 Motorized Platoon (1 x Command PzFaust SMG, 4 x MG, 1 x HMG[Attached]), 1 Armored PzGren Platoon (1 x Command PzFaust SMG, 4 x MG, 3 x SdKfz 251/1), and 1 understrength Panzerjager platoon (1 x Command Stug IV). All are Confident Veteran. You must deploy your company to provide a base of fire and a maneuver element. While the German force is smaller than yours, it occupies well covered defensive positions. How are you going to plan your attack to dislodge the Germans from the village? There are lots of them. I think these scenario's would make a great addition to the CM community.
  12. Thanks for this. The bigger the better for scenario's / campaigns for me. This is one of the reasons why i am going to be using the CMx1 engine for many more years as well.
  13. When i am on defense i always want to try and counterattack if my force permits. Once i know where they are it begins. Since you are purchasing your units, turn the tables on your opponent right off the bat... make a kampfgruppe for attack if you can. If your opponent cry's foul... remind him or her it is a WAR game. ;-)
  14. Original link in the CMAK forum: Bump... http://www.battlefront.com/community/showthread.php?t=88284 Default RobO's Campaign Generator download links... For the new peeps out there: CMAK http://cmmods.greenasjade.net/mods?a...20&game_type=3 CMBB http://cmmods.greenasjade.net/mods?a...20&game_type=2 "Lead your men across the Russian steppes or through the Finnish forests. Up or down the Baltic coast or towards Moscow or Berlin (CMBB). North Africa / Italy (CMAK) The choice is yours. Take a platoon, a company, a mixed force, a battalion or even a single tank. Watch your men fight, learn, gain medals, become casualties, get replaced and - if you're doing well - get rewarded with better equipment. Your core force can be German, Soviet or Finnish. You can decide what your force will be, but not what the enemy will be. ROQC is designed to adjust to provide the proper level of difficulty for you, so that the games against the AI will be challenging and varied. Some will be easy, some will be very difficult. The battles you get are generated on the basis of the strategic historical setting at the time and region of the battle. Your job is however to fulfil an operational order that simulates the local situation at regimental level. This usually involves winning in Combat Mission terms, but not always. Different operational orders emphasize different goals. For example, Exploit requires you to exit a mechanized force off the enemy side of the map and Hold requires you to hang on to the victory flags, no matter what. To be a bit more specific: In ROQC you take a core force through a series of quick battles against the AI, interspaced with some bookkeeping. Your core force participates in all battles, and is supported by (or supports, if you prefer) varying troops from your side. This is basically what you will do 1. Pick a nationality, time and place 2. Select (if this is the first battle) or update your core force. 3. Set up and play a quick battle following these rules. 4. Record and process data from the battle 5. Advance the time of the battle and go to 2. Repeat until finished. That?s all, really. You will be using both the editor and the QB generator, but it?s all explained in detail. Don?t worry; you can accomplish this even if you have never opened the editor before".
  15. Combat!: Did you know there was a Combat! board game: http://www.jodavidsmeyer.com/combat/collect/board_game.html I didn't.
  16. I like all of them, well CMBB, CMAK and CMBN (before CMBN the mod CMETO). Never got into the modern stuff, but have it. I am a big Ostfront and Desert fan, so until the mods or modules come out for those theatres... i will be an avid CMx1 addict as well.
  17. WEGO for this dude only, i am old school. Not into mouse click fests... yes i know there is a pause button.
  18. I had a German Major Victory the first time with this scenario. Read this story in Panzer Aces III? (one of the Panzer Aces books) maybe that helped. ***SPOILER*** I changed positions three times with Barkmann. Every time it seemed to be the perfect time to move and it was. I had this feeling, around turn 15 or so (can't remember exactly), that i was going to be outflanked on the left like you mentioned. My infantry provided the contact symbols and some identifications, so i reversed the Panther and hugged the stone wall with the Panther facing the left side of the map... sure enough i caught the Shermans in the flank and whipped out the infantry escort. Major victory. Very satisfying.
  19. I have already been a supporter of BFC for the last ten years. You come across like you have not tried the first CM series and have just jumped on board with the new engine (beta tester i see). Because against a human opponent in CMx1 and in some well designed AI opponent scenarios, what you just described happens in a CMx1 game as well. Relative spotting aside. Funny, i did not hide under the table once i hit the go button when i tried realtime. I prefer WEGO to realtime, it has nothing to do with being "afraid". I don't think you have to defend CMBN, it is a very good sim. For some people, this includes me obviously, i happen to like the old CM engine as well still. Nothing wrong with that. For me this has nothing to do with the CMBN being to hard. I do like CMBN, i am just not "hooked" by it yet like i am with the CMx1 series. I am sure i will be down the road when everything is available. I am giving CMBN v1.01 a test drive this weekend, should be fun. Cheers.
  20. I am still hooked on the CMx1 series after all these years. I have purchased CMBN and CMSF (which i never really got into, modern era and such). Something about CMAK/CMETO and CMBB that keeps me coming back. I am going to give the new patch whirl this weekend and see if this drastically changes my mind. I do like CMBN, i am sure i will buy every module. I really look forward to the mods / scenarios for North Africa and Italy. The Russian theater will be the most anticipated theatre that i am looking forward to trying out. Until then i will be tackling this new engine slowly, with frequent stops in CMx1 land in between.
  21. To add to the addiction. ROQC a quick campaign generator. Download the ROQC files from these links: ROQC CMBB: http://cmmods.greenasjade.net/mods?author_id=20&game_type=3 ROQC CMAK: http://cmmods.greenasjade.net/mods?author_id=20&game_type=2 I haven't had much time to check this out yet, but it looks like much fun... Multiplayer Campaigning system for Combat Mission: https://sites.google.com/site/cmbnnormandy44/ Forum Discussion: http://www.battlefront.com/community/showthread.php?p=1285130#post1285130 You can use this system / rules with CMAK, CMBB and CMBN.
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