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Posts
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Everything posted by Blazing 88's
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Map question: Symbols xxx and xx
Blazing 88's replied to hank24's topic in CM Normandy Maps and Mods
This would be a tricky one to google search at work!! -
Formation Cohesion and spaghettification problems
Blazing 88's replied to Ch53dVet's topic in Combat Mission Shock Force 2
Fyi, not sure it will help you out, but some good info none the less... Giving infantry units a pause order at the last waypoint keeps them on the spotting routine with their heads up, otherwise, they hit the deck and don't spot /see as much. -
Terrain Description
Blazing 88's replied to joethejet's topic in Combat Mission - General Discussion
Good Lord Mord... do tell... "what kind of grass mod are you using?!" -
New Game Suggestion US vs China
Blazing 88's replied to kilorocky's topic in Combat Mission - General Discussion
Cheers for that! I have all of the CMSF1 stuff, so I will definitely be upgrading to CMSF2 at some point, then I have plenty enough CM titles /scenarios /campaigns to carry me over until the WWII timeline goes backward in time... hopefully. -
New Game Suggestion US vs China
Blazing 88's replied to kilorocky's topic in Combat Mission - General Discussion
#5 and #7... yawn. Don't want CMFB and CMRT is as late in the war as I am interested in. #8 is morning wood. Kursk and Barbarossa... add in hopefully North Africa 41-43 and BF will start getting my money again for new titles. -
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Jagdpanzer IV Vs 60mm mortar?
Blazing 88's replied to user1000's topic in Combat Mission Final Blitzkrieg
Would Mord's AAS Hi-Vis Forensic Hit Decals help? http://cmmodsiii.greenasjade.net/?p=7040 -
I have the first two PVR'd for the holidays. Looking forward to watching them again.
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Sorry, I thought everybody saw that movie! Lol, thanks Mord!
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A Couple of Ques From Potential New Player
Blazing 88's replied to HowieWowie's topic in Combat Mission Shock Force 2
Not this cat... the AI is just fine for me, my reasoning is real life time allocation. However, PBEM is also lots of fun, my turn rate for a human opponent is not up to par usually, hence why I don't hook up with others much. -
Vehicle Immobilization
Blazing 88's replied to Swervin11b's topic in Combat Mission - General Discussion
Brillant use. I have read many accounts of just such scouting excursions, especially by the German tank commanders. Use it myself regularly and is not gamey at all. I would say that if you lose a vehicle to bogging, well I am going to put the crew to use for other purposes. What? The war is over for them because their vehicle is broken down and they have weapons?? Really??? F that! -
campaign CMSF Campaign: The Heart of Darkness
Blazing 88's replied to dragonwynn's topic in CMSF Scenario and Mod Design Forum
Still using Win 7 on my workstation and gaming laptop... Purring right along.- 139 replies
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- heart of darkness
- afghanistan
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(and 2 more)
Tagged with:
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First Time CM Player Impressions
Blazing 88's replied to Citizen Snips's topic in Combat Mission - General Discussion
I mentioned this several years ago, might as well mention it again... This is so much easier nowadays compared to my old wargame table days, using a homemade (paper towel roll and angled mirrors) reverse periscope to get the idea of their field of vision. -
Mods... the amount and types of mods, eventually installed, slow load times no? I actually have never found it to be an issue for me with the other titles. Besides, it's worth the wait for those that do.
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Concept: Forum Operational Campaign
Blazing 88's replied to DerKommissar's topic in Combat Mission - General Discussion
For what it's worth, there is a CMBB version as well. If you can't get the files or you don't want to sign up, I could dropbox them for you? Up to you. -
Concept: Forum Operational Campaign
Blazing 88's replied to DerKommissar's topic in Combat Mission - General Discussion
+1 for the idea. I recently posted this link in another thread for RobO's Quick Campaign Generator (ROQC) http://cmx1mods.greenasjade.net/mods?author_id=20&game_type=2 which was used in the CMx1 series of games for "quick campaign generation". It would be great if some Excel wiz could figure out how to make some of this work for CMx2. Loved this with CMx1. Some stuff might be useful though for this endeavour not sure, maybe record keeping or something?? -
Mord's Mods: Red Thunder Edition
Blazing 88's replied to Mord's topic in CM Red Thunder Maps and Mods
Came across these images at this web site: http://galaxykits.com/instructions/instruction/3444/german_tank_crew_at_rest when I was looking for image refs for 3d model creation. Thought you might find them interesting if you have not seen already.- 77 replies
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Until we get Stalingrad digitally!
Blazing 88's replied to John Kettler's topic in CM Red Thunder Maps and Mods
Just may Inspire me to try and do this within the 3D realm (3ds Max /Zbrush /Photoshop). Could even be 3d printed. Rubble and ruins are always fun to try and recreate in 3d, for me anyways. That thread would be an obvious ref. Link appreciated. -
BFC leads & Matrix follows on DOD Use
Blazing 88's replied to John Kettler's topic in Combat Mission - General Discussion
Great replacement for Harpoon. Actually, CMANO is Harpoon on steroids. Got it a few years ago at an over half price sale on Steam. Worth full price though imo. -
I really miss ROQC (RobO's Quick Campaign Generator for CM:BB and CM:AK). CMBB: http://cmx1mods.greenasjade.net/mods?author_id=20&game_type=3 CMAK: http://cmx1mods.greenasjade.net/mods?author_id=20&game_type=2 That was what kept me with CMx1 Until CM:BN came out. I wish that system could get updated to work somehow with CMx2 engine. Core units with a 'Campaign" layer are the dope man.
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[MOD] CMRT: Winter '44 - Compilation mod
Blazing 88's replied to Thief2125's topic in CM Red Thunder Maps and Mods
Until the files get uploaded and are downloadable from CMODS , I won't be getting these sorry. Thanks for your efforts though.