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JoMac

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Everything posted by JoMac

  1. Go into your CMBN Folder and look for the 'Activate New Products', and put in your CW Lic Key...Hopefully, it should give you back all the CW stuff. Image Attached... In the Future, you can also Log-In @ Battlefront.com...Go under your Account Purchases (shows you everything you purchased), and click on your CMBN Purchase, and it will bring you to another screen to Download the Complete CMBN Installer (no need to install CD's anymore), then after completion go and activate each Module, and you should be Ok.
  2. Oh, and completely agree...You go outside, and walk around the corner of your house, do you think your going to spot a person 500 meters away moving in open (let alone cover) in just a Second or Three...No, but might if scanning the landscape for a minute. And, I only use 'Mist' (ever since CMBN) to represent Clear Weather (unless I'm using Fog or Light Rain to represent Bad Weather) in my games to try and help this issue some, but doesn't do much. Anyways, yeah, if BF did increase the time it takes to spot units at longer ranges (longer spotting cycles, etc), then that might work better...Thou, it might mess-up the fundamental way how BF uses the Spotting System.
  3. Yeah, I'm that PBEM Opponent, and will try the 'Contact Only' Icons on next Game to see how it plays out... I remember participating in a Thread or three (one might have been mine) regarding how easy it is to spot certain types of targets/postures in CMx2 (which also happened back CMx1). Example: I watch time after time at beginning of a Meeting Engagement how my moving Inf or Armor (doesn't matter if I'm running in opposite direction or through concealment) spot enemy moving Inf or Armor several hundred meters away (open, concealment...doesn't matter) in just one Second of being in LOS (not in one Minute or so that I would expect in RL). This, Of course, leads to unrealistic results that players can use to determine their following turns move, etc...Thou, for the most part, it does seem realistic enough that Hidden Units, or even Units firing for a short time don't get spotted immediately. Now, sburke, did suggest, (which I've been in process of doing) to use some sort of 'House Rules' (as others are using) to help alleviate a little these above issues (Command Delays, etc).
  4. Guys...Can we all learn to get along here...Ok ? Oh, and leave the useless Ranting & Raving up to me :-)
  5. Thanks for that exception, Badger73, and hope to enjoy some CM Gaming with IDILIX :-) Basically, I like to play one of each of the WWII Titles with different Players, and hope to keep them for long term gaming.
  6. Hello, IDILIX...How about Small (which is roughly up to Reinforced Company size engagements) Meeting Engagements, using some 'House Rules, for one of your listed WWII Titles ? If interested, PM me your Dropbox addy, and will send over an invite. Joe
  7. That's interesting, Doug-e-Phresh, and hope BF takes this under advisement :-)
  8. Well, due to the British Airborne exception I have been proven wrong by Warts, and Oliver...Good catch guys.
  9. That is correct, and can't shoot Mortar Rounds from buildings...well, except from its own small arms. Joe
  10. Nice to meet another Virginian...I now live in Winchester, but lived in NOVA for many years... Joe
  11. I'm with Warts 'all' Over', and no problem with the controls...Even feels a little more intuitive then CMx1.
  12. Well, I've always said that Info sharing gets passed down way too quickly. Even in your case I can't see this info sharing (30s) happening that fast in a WWII setting (that should take several minutes in RL), let alone Modern...A 'Bug' for sure...Thou, there will be someone that will come along shortly and tell us that all is well, and here's way
  13. Yeap, and I also agree that WWII Arty/Direct Fire is a little over-modeled, and wrecks everything compared to Modern I wonder if it has anything to do with v4 Upgrade and the New Infantry Spacing...Maybe, when the Upgrade gets fixed it will alleviate some of these issues.
  14. It could be worse if you were playing WWII, and it would have been 80 casualties ...Someone didn't get the Memo to switch around the Modern & WWII Arty calculations.
  15. LOL, it's all Good, and just take your time :-)
  16. Jesus, Wolf, you have been having all kinds of problems ever since you joined the Forum...
  17. Yes, and my question was a little vague too..."So, Vere is my BN return File" :-(
  18. I have the i5-8400 series w/AMD 7700 Video (1060) 1GB, and CM seams to work fairly well on Medium Settings...So, the 6GB version should work a little better at Higher Settings.
  19. I'm sure it would be hard/time consuming for BF to try and do each and every Inf Division's allocated Weapons/Vehicles, etc, but best to try and incorporate a generic stance... However, I wish BF would also reduce the amount of G43's in BN & FI in each Formation to just a few... Now, wait to you see the U.S. Garand Allocation per-squad...For some reason, it was accurate with 1x BAR per-squad) when CMBN first came out, then it jumped to 2x BAR per-squad by v4.0 Also, if you purchase CMRT, then you will see a big discrepancy in how many SMG's, SVT's and the lack of Bolt-Rifles in a Soviet/Russian Rifle Squad compared to what it should be
  20. Umm, No, but same CMSF Game Engine from the mid 2K timeframe :-)
  21. I use 'House Rules' against AI or Human Opponents as a form of 'Role-play'...
  22. Here is an interesting Website with Articles on Armor/Penetration/TO&E, etc... http://www.panzer-war.com/
  23. Ok Guys, Leave Steam alone...I still play the aging RO & its DH Mod from time to time, and it's still the only Steam Games I own.
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