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JoMac

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Posts posted by JoMac

  1. Ops...I think @Vacillator was probably referring to me...Anyways, my 'House Rules' below.

    1. No Off-Map Preplanned or On-Map Arty from Attacker or Defender on turn 1 of a Meeting Engagement...Attack/Defense Games are exempt as Attacker may call-in Preplanned Arty on turn 1. 

    2. Player will let the Computer AI choose what Targets to shoot at. However, you can still Area-Fire at any spot on Map and set Firing Arcs.

    3. When a Player checks LOS at any given Waypoint, then he must keep that Waypoint (and make no adjustments) for duration of turn (next turn you can delete all old Waypoints and start again)...AKA, once you take your hand off the Chess piece you can't redo move. 

    4. Vehicle Smoke Dischargers will be handled by Computer AI. 

    5. Turn Off Armor Detailed Hits.

    6. Install 'No Tracer Mod'.

    7. Install 'RH Invisible Icons' Mod...(However, only install the Invisible Axis mod if you are playing Allied, and vice-versa).

    8. Only use Green Troops.
     

  2. Noticed this for years and figured to find info...Why is the U.S. 37 & 75mm Guns penetrating the Stug IIIG w/ Saukopt Mantle front at around 500 meters away (didn't test longer ranges). 

    Doesn't this Mantle have 80mm Armor sloped at different angles with 45 degrees being average...Or, is it because the Concrete Mantle is not as effective against these caliber guns. I also wonder if playing CMRT against Russian T-34/76 I would get the same penetration results. So, It seems to me that this Mantle is the weakest part of the front vehicle.

    Screenshot (40).png

  3. Win 10 Intel 2550k AMD 7790.

    This is interesting...I start up CMBN game, click a unit and give it a move order and the Mouse just sits there in stuck mode (can't give unit an order and move mouse around screen at same time). It's only when I undo a units order that I can move mouse normally. 

    ***Never mind***...I must have accidentally clicked on ALT+E (edge camera movement) at some point which caused my problem.

    All back to normal 🙂

  4. Yeah, I already figured BF would put the brakes on any further development of CMBS or any similar/future conflicts...Between precision Drone/Arty strikes as major players on the Modern Battlefield, modelling this in a wargame is something BF is probably not willing to take on. 

  5. 4 hours ago, Vacillator said:

    A long time ago we did this in Talonsoft's (and then John Tiller's) East Front 2.  The remains of German forces joining with the US, British and other 'Western' allies to fight the 'refusing to stop' Soviets.  Great fun and LOTs of armour, even if I prefer history to fiction.

    So I'd give it a +1 too.

    Ahh Yes, good Ole Talonsoft East & West Fronts from back in the late 90's...Good memories for sure 🙂

  6. 11 minutes ago, Sunbather said:

    Absolutely great news, although I would have liked a bone for the Black Sea module. There were rumours about re-discussing the embargo. After all, the IRL mess could take all from 6 more months to 6 more years. But we got what we've got.

    One serious notion though: the Downfall DLC page mentions very little about what the campaigns are actually about. But since the Canadians made it in, can one assume that the Scheldt campaign is included? Or is the DLC strictly 1945 only? Either way: congratulations to all contributors that this DLC sees the light of day!

    You should see CW Scenarios/Campaigns from Oct 44'-April 45' (maybe May).

  7. 3 hours ago, Centurian52 said:

    The 'casualty rate too high' complaints are still alive and well. If they aren't being raised as much it's probably because there's a realization that there isn't much Battlefront can do about it in the current engine. There are individual anecdotes of entire Russian units getting wiped out in Ukraine, just as there are individual anecdotes of individual units getting wiped out in any war. But my overall impression from observing the war is that overall casualty rates, as a percentage of the unit involved in a particular engagement, are probably about on par with what you'd see in WW2. Which is to say, there is no 'typical' casualty rate. Just like in any war there is a wide spread of casualty rates across multiple engagements, with lots of engagements with fewer casualties and fewer engagements with lots of casualties. But, just like WW2, I suspect losing 10% of a unit in a single action would be considered a pretty bad day. And while total annihilations do happen, they aren't common. If you think about it, units in Ukraine spend months on the front line. If a unit lost 10% of its strength every day, it would be down to less than 50% strength after only a week, and would have lost nearly 90% of its original strength after only 3 weeks. After three months a brigade of 5,000 men would have no one left to rotate out. It's just mathematically impossible for a unit to go on fighting for months if it takes Combat Mission level casualties in every engagement. Though, the caveat that needs to be made every time this complaint is brought up is that this is really a wargaming problem, not specifically a Combat Mission problem. No tactical wargame seems to have ever managed to get this right.

    This above^^^

  8. Ok, I know you need a Team to get into a Vehicle in order to acquire its Ammo, or Automagically have Infantry share Ammo with each other when in adjacent squares. 

    However, I didn't know you can move a Truck up next to an Inf Squad and start sharing its Ammo...I'm playing a game where I moved a Kubel wagon next to a house with friendly Inf and it shared its 9mm ammo automagically (once the Squads MP40 was low on ammo). 

  9. Well, the biggest change in 4.0 was supposed to better pathfinding where the AI would retreat out of cover (depending on moral, and how heavy the suppression) and properly fall back to next cover. However, there was issues with the pathfinding, etc, and by 4.02-03 (a year or so later) BF decided to simply have troops die in cover...Basically, it's now up to the player to fall back a turn or two ahead of time and not rely on Tac AI to do. 

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