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John1966

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Posts posted by John1966

  1. Bit puzzled by this (new to me) feature.

    Actual night (with the artificial brightness) seems darker than it used to be (I've been away). Is that right or my imagination?

    So you sort of have to use the artificial brightness (when it didn't seem a problem before). Turn it on and you get a very pleasant "moonlight" effect that looks pretty cool. Still seems night but you can see enough and it's atmospheric.

    Then after a few turns, it suddenly lurches into a sort of 'orrible artificial day that looks nothing like night at all. Easy to forget it's night, in fact.

    And you can't get it back as it was. Turn off the brightness and it's pitch black. Turn it back on and your back to the artificial looking light. Can't get the moonlight back.

    Is this all deliberate? Am I missing something?

  2. 4 hours ago, Zveroboy1 said:

    And more often than not, if the tempo of the attack is fast enough, shells are regularly going to be falling 200 m behind you doing very little harm.

    Where the enemy arty is landing is something I often treat as an indicator of whether I'm ahead or behind schedule.

    If it it lands right on top of me, I'm obviously in the right place. ;)

  3. 41 minutes ago, domfluff said:

    Hiding an FO during the spotting phase is (probably) going to make that worse.

    I assumed as much but I wasn't sure if it was modelled into the game. From what you're saying, it is.

    42 minutes ago, domfluff said:

    Laser Designators will improve this, if the FO has LOS to the target

    I only play the WWII version of the game so that doesn't come up very often. ;)

  4. 6 hours ago, Warts 'n' all said:

    Perhaps you could post some screenshots of the ones that are giving you trouble in Normandy.

    I'll try and remember next time it happens.

    But recent examples include one-storey isolated house and a two-storey town house adjoining an identical one. Both had doors front and back and the door in front of the pixeltruppen was ignored in favour of the one round the other side with unamusing consequences.

    I'm normally too busy swearing to remember to screenshot.

  5. 14 minutes ago, user1000 said:

    I assumed bf knew and the doors were barricaded or locked, some people would do that, hoping to return some day. The doors were of pretty heavy metal or wood back then no?

    You'd think soldiers fighting in an actual combat zone would be able to get around the problem of a locked door. In fact I'm always slightly baffled they never elect to use the windows. Given the choice of walking into a hail of bullets or inconveniencing themselves climbing through the window, I know which I'd choose. And trust me, I'm far too old and fat to treat climbing through a window lightly. ;)

  6. 1 hour ago, user1000 said:

    I experience this commonly, they enter the side facing the enemy. Why do you suspect it's a problem on one game and not the other. I thought all the games were suppose to be on the same page with each other.

    Only because someone alluded to it further up the thread. I'd have thought they were the same too.

  7. Due to my frustration with doors I searched "doors" and came up with this.

    My pixeltruppen ignore perfectly good doors in front of them all the time only to run round the building into a hail of fire. Particularly frustrating moment last night when I patiently waited for the engineers to arrive to blow a hedge so my guys could get into a building through the "safe" side. Guess what they did?

    But reading some of this thread, is this largely a problem in CMBN rather than the later releases? I note someone saying it happened occasionally in CMFB but "occasionally" is preferable to the regular frustration I currently seem to be experiencing.

  8. The problem with the first mission is that your tanks can't go off road due to the mud and there's mines at the crossroad. That's the only place the tanks can get into the town. So you're bound to lose at least one tank. In my case I also lost the second to a Panzerschreck round trying to get round the first.

    I then compounded that by realising taking the second objective was now impossible so committed far too many troops to trying to get the last two resistors out of the first in a house surrounded by a high wall with one way in. Never got them out and lost a load of men trying.

    So second mission was without armour and with highly depleted numbers.

    One of those cases where you'd be better placed not going after either objective, just get a toehold to deny the enemy getting them.

  9. 1 hour ago, Warts 'n' all said:

    No, it is from the earlier Operation Epsom, which took place further to the west.

    Believe it or not, I have come on here at precisely midnight just to reply to my own comment with, "I'm talking cobblers, it's Epsom."

    But you beat me to it. ;)

    I'm sure naming operations after race courses seemed a good idea at the time.

    I'm sure there must have been Operations Chepstow and Uttoxeter but I can't be arsed to check. 🥴

     

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