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Shmavis

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Everything posted by Shmavis

  1. You don't have to be very specific with your scenario briefings. Some designers prefer to do so. I think it's more immersive and faithful to the fog of war to use general and, I dare say, vague terminology in your briefings, but to each his own.
  2. I think the Finns were knocked out of the war right around that time, August 1944.
  3. I noticed that all of the scenarios are of a fixed length. Do you dislike variable game lengths?
  4. Earl, you could put up a spoiler warning or something, man.
  5. In keeping with the wistful trend, I'd suggest an "Iron Man" play option.
  6. ooh ooh gotta tell you lot a story here. Some of you may remember the 'wargamers digest' magazine from the 70s? Anyhow some person of the political hard left persuasion wrote in once ranting that the reason Soviet tanks were called T34s, SU152s, BT7s etc etc was really an 'extreme right' plot to make Soviet armor less appealing to the working class, unlike the named German and US tanks. Why those fiendish right wingers! </font>
  7. Thanks for the summary. I referred to the fighting in December, either the German counterattack or the Russian Christmas offensive. So, how about that scenario? Anyone?
  8. Does anyone know or have any scenarios based on fighting in the above mentioned area circa December 1943? A search at the Proving Grounds didn't turn up anything. I wouldn't mind a link to an account of the fighting or a book recommendation. Thanks in advance.
  9. Begleitswagen means "escort vehicle", right? Such a title seems to refer to its early-war role of handling soft targets with its short 75 while the Mark III would engage enemy tanks. It doesn't sound all that colloquial.
  10. On Red Orchestra, the German-speaking players call them "pan-ser feer"(spelled phonetically), which is "panzer four" literally. I realize they're not WW2 veterans, but they must have gotten the term from somewhere. Also, I have read that the Panther was called a Panzer V until late in the war.
  11. "The Royal Opponent" is the name of the most prominent one, based on that account which Bigduke6 posted. It's on the Special Edition CD. I don't know if it's on the original.
  12. Maybe some more resources/personnel can be diverted to the development of CMC now that Shock Farce is out.
  13. lol He posts a vehicle mod and people can't stop talking about the houses.
  14. Yep. I think of the Kipling quote at the beginning of the film often. Thanks for the clue, people.
  15. Is that some obscure movie quote? I don't get it.
  16. JonS, not that I'm trying to validate Nazi saucers and the like, but you really should just ask Kettler out and be done with all of this posturing. I'm having trouble with the physics(heh) of that grenade ritual. A soldier had to pull the bead at the base of the stick, place the grenade(which would be top-heavy because of the wider, encased charge) on top of his rounded helmet and quickly sweep his hands down to his sides to get them "clear" of the blast area. All of this would have to be done in about 3 seconds. Maybe if the soldier placed the base of the grenade on his helmet with the grenade at a slight tilt...but then he wouldn't be able to see what he was doing, and it might be difficult to apply the proper amount of force to charge the grenade and keep it in position atop the helmet, depending on how hard one had to pull that bead. Bah.
  17. Doesn't AFV size have a part to play? I seem to recall complaints about Tigers drawing any and all aircraft like moths to a flame. You get quite a few KV-1's as the Soviet player. I think the biggest tanks you get as the German player are some captured T-34's. Maybe that explains it.
  18. Is this from Renaud's 22nd Panzer Div. series? I recall the CAS being very effective. I think the air units were crack quality or better.
  19. The AI doesn't perform very well when it's expected to attack. In this scenario, the Germans have a few towed guns which must be emplaced, which the AI never does properly, if it's done at all. Try playing as the attacker against the AI and you'll have more of a challenge. An even better idea would be to play against a human opponent. That's where the game truly shines, IMHO.
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