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jacobs_ladder

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About jacobs_ladder

  • Birthday 04/01/1968

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    Retail Sales

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  1. Hello For me, the point of a "campaign system" would not necessarily be picking a group of units and watching their progress through a series of battles, but rather to come closer to understanding the conditions and events that men fought under and through in WWII. For example, CMBB is a great game, but the story behind it is far greater. The entire conflict in the ETO is a fantastic setting from beginning to end. A "campaign" or game set in the period should at least attempt to show what happened and why so that players might understand what it is they are doing. The campaign begins in 1941 and follows a division through to the end of the offensive near Moscow. Players wear the hats of various German or Russian commanders throughout. Battles or scenarios are designed to be indicative of the kind of operations that were being carried out in any given moment. You might start out commanding tanks in the drive on Minsk, later switch to Leningrad, spend a bit of time in the Crimea and eventually participate in the Russian counterattack. Whatever, but the whole thing progresses along a timeline and everything evolves along with the campaign. Road conditions, air superiority, weather, morale, supplies, reinforcements, etc. All of these conditions are not random, but rather evolve as the months slip by. You do not watch a particular set of units, but rather see how the campaign began, progressed and ended. Of course, for those who like consequences, the campaign is given structure. The player must survive as a successful leader in order to command higher quality troops, have more support, choose new areas, etc. In short, the campaign does not take place in a vacuum or confine itself to specific commanders or units. The player's goal is to experience the campaign.
  2. From what I understand it was also common Allied practice to use fighter bombers to take out church steeples and other observation points. Well, at least from Normandy on. The source I'm referring to didn't mention this tactic being used in other theatres, but I don't see it as much of a stretch to assume it was. Might be an interesting option to put this in the game (planes targetting buildings, I mean).
  3. Looks fantastic. I hear you're developing secret technology that will change the very fabric of CMBB and, in effect, alter the playing experience so radically that the end result will be not unlike a transformation into another game. Is this true or are my "sources" leading me astray again? Take Care
  4. Another interesting source is the Steel Panthers game. It's a big download, but there's an excellent TO&E in it and the game is packed with information. www.steelpanthersonline.com/main.asp Salud
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