patboy
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Posts posted by patboy
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Well done !!!
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Stoppel Great work as always, you can upload your mod at : http://cmmods.greenasjade.net/ very useful and fast!!!
Regards
Pat
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Romm here some links could I hope help you :
http://www.network54.com/Forum/571595/thread/1200483209/last-1242206899/The+Pz.Lehr+333+enigma
regards
Pat
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1)Why turret back numbering system doesn't work?
If you use different images of the turret, the game is mixing the back turret box with other turret images. Even if the back box number is on the same image as the side number. Result: the back box number and side numbers are different :-(
2) Bug (Numner:226) I will mirror the 6 and update
3) Thank you also for the link. Very helpful !
Feedback is always welcome and useful to do things next time better!
Thank you
Stoppel:)
1) Curious, I hope BFC could fix that 'cause the bmp is not shared, I think it use the same randomly system than uniform & gear!
2) It seems 226-227 & 310-315 doesn't exist historicaly.
3)You are welcome, thanks for your next addon & future mods (panthers & PIVs need numbering)
Cheers
Pat
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Stoppel Why turret back numbering system doesn't work?
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Thanks a lot, Tanks a lot! Good beginning, look forward!
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Stoppel, OUTSTANDING WORK!!! I already asked before if numbering works with the vehicles in CM Normandy, you answered with your stunning mod, thank you for this one I think a MUST for the game, can't wait British module! Cheers Pat.
Here some pics following for the community depict your work (Numbering & different camo scheme for each vehicle)
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Great work, have you fixed the shoulder patche mirrored for the 29th "let's go" division?
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Tanks a Lot, no news about your own Normandy building mod?
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Why they do not planned France forces part of NATO and by side US forces in Afghanistan since 2001? Because "Leclerc" tank is better than "Abrams"!
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Congratulazioni, ora spero che presto gli scenari!
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Patboy, where can we get this beautiful map? (And is there a scenario with it?)
I have only had a quick glance at permanent666's new Omaha Beach scenario/map over the noon hour, but his didn't seem to have as much of a curve to the beach and his didn't seem to have high ground on the flanks like your picture shows.
Thanks.
mjkerner, Map comes from Omaha beach, Vierville Draw Attack scenario, and I modded the background for better look, I just cheated !
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sdp thanks for your effort, vehicles yellow camo & marking are includes in the mod?
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I doubt that you can remove a minefield within the games limited timeframe (30 to 120 minutes) especially while the action is still going on.
You're right! But engineers can blow up the mines or not in the real life?
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If mines are marked, they can be safely traversed at lower speeds.
I didn't know that, thanks, I think I must use large smoke screen to cross this bridge, 'cause I think my soldiers at lower speed will be decimated , what's happen for tanks and vehicles lower speed too?
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I'm wondering what the engineers do in the game if they cannot remove the mines?
I know they can blow walls, buildings, hedges & bocages, some obstacles too but only to mark mines!
I don't know if this has been already discussed before, but I'm very desapointed by the issue.
It's hard on small maps to try encirclement if all ways, roads & rows are blocked by mines that's almost unplayable!
What do you do when you must cross an only minen bridge under fire of MG42, 81 mm & 120 mm mortar? (I've seen that in campain scenario) I'm desperate (sigh)!
Thanks for you reply!
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I removed "Z" folder after three tries to patch 1.0 to 1.01 and it works properly now!
I reinstall "Z" folder and all it's ok!
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I have already fiddled around with some of those and USUALLY the game doesn't crash. If it does, you can fix everything by simply removing them anyway.
The possibility to exchange one MDR for another, though, opens up some interesting modding possibilities, though - it's just a lot of work to see what can actually be done and what can't. I'm curently playing around with the soldier equipment files...
I'm wondering if we could use mdr. files to have more different vehicles in game,(as we can have with helmet) same vehicle but with different camo, numbering etc etc...?
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Hi fuser, are you Aristoteles? in the case glad to see you back in the forum & maybe in modding!
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If only we had the same volunteer talent in programming so we coulda had CM Campaigns years ago etc.
(sigh)! May be with the next CMx? generation games!
Helped needed with masks-alpha channels
in CM Normandy Maps and Mods
Posted
mjkerner Gimp 2 is nice too!!