patboy
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Posts posted by patboy
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BUUUMMMMP!!! for the thread still alive!
We need a quick reply from BFC about the Fugazi's request! (Is it difficult to use polygons base game for the CW module? We expect a patch with the next module, pls!
With all the talk here I think you guys forgot about the helmet issue by now.Anyway, thanks for the feedback. The helmet has been tweaked. Also the chin strap. It does look better, thanks to the comments here.
There is a limit to the number of polygons we can use so it will never be perfect. Also it can be placed a bit more to the front, to the back, up and down. All this affects the perception somehow. All in all it looks pretty good IMO.
The texture might need a bit of adjusting after this tweaking.
Here is a preview of what it looks now:
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I had seen this oddness when the CW module came!
Fugazy is right , BFC fixed the problem in the base game, unless BFC can do, is redo SS & LW helmets for the CW module!
I have some chickenwire helmet for SS in my mod box!
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Erwin thanks!
It seems the Poles had only MK2 helmets in Normandy could you confirm?
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Mord, here a screen with only Mk2 helmets with different colors seen in Italy below
Polish Infantry markings
Mod posted and available at http://cmmods.greenasjade.net/mods?game_type=5&show_all=true QUOTE]
Enjoy Pat
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He thanks Mord ! It works properly!
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Hi Mord!
I just have a request!
Could you make a mdr.files for Commonwealth MK II helmets only Mod for each country as you did for turtle helmet?
It was very nice to obtain Polish only MK II for Normandy, and Canadian & UK MK II for Italy "SDP" mod, I'm looking to mod some MK II for Italy theatre with different paterns! Thanks
Pat
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Nice "old" improvment, looking forward!
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Salut; Je connais l'histoire de cette bataille de retardement livré par la "ghost" division, elle est encore étudié à l'ecole de guerre je crois! Belle carte et super reconstitution du secteur (je suis né dans la région), il ya eu quelque temps une etude de cette opération dans 39/45 magazine d'après 2 bouquins écrit par un gars issu du coin si ma mémoire est bonne, néanmoins j'aimerai tester ta carte si tu le veux bien j'ai un peu de temps devant moi, même si je suis un pietre joueur! Merci par avance Pat!
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Great job on your PzIV! Don't know what the next mod your are modding but definitively adopted!
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I like your work man!
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Very nice work, perfect for Normandy and Italy theatre
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Hi Aris, nice mod as usual !!!
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Normandy for sure ! Bocages, orchards are clues.
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No snappy scenario yet ?
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Aris, amazing work, I see you're weathering german vehicles and it's nice, nevertheless don't forget "M4a3 105" it looks too new in game!
Cheers
Pat
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I got it! Thanks for your help, I'm going in vacation for a couple of week, I'll see when I'll go home!
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I read and saw in a book the divisional insignia is on the right side of the hull for 2. Schwere Panzerkompanie, whereas for the 1&3. Schwere Panzerkompanie divisional insignia is positionned on the left side. Nevertheless very very impressive work, Thanks again!
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Stoppel thanks for your help, I thought this request has been discussed before in CMBN beta test, I didn't know if we can have vehicles with different camo, numbering & markings for each German or US units and for the next british module in the future, but I think if the programmer could fix the problem, the game will become better.
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I made a brz.file with a folder including only three kubelwagen, I renumbered as you did
(vanilla) kubelwagen-hull, kubelwagen-hull 2 (Aris muddy mod) & kubelwagen-hull 3 (MickeyD yellow mod) and the result is the mixture that you can see on the post above!
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Stoex, I post this pic to get an answer, very weird!
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New mod posted Mk2 Helmets Normandy
in CM Normandy Maps and Mods
Posted
available at http://cmmods.greenasjade.net/
Enjoy!