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vincere

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Posts posted by vincere

  1. I was pretty much ok with the CM1 Front line system. I always viewed the kinks in it as how the lines settled after a mutual pullback for resupply and regroup.

    Was it perfect. No.

    Was it better than Campaign system that's largely a system of yesteryear. Yes.

    Somewhat disappointed that there is still a 'never' position towards operations or dynamic campaigns.

    That said, give us persistent damage, large enough maps, ammo dumps, and reinforcements then we have a CM1 de-facto operation.

    Some UI to review and pick units for next mission would be an evolution.

  2. It does affect them, but it's not nearly enough to eliminate the usefulness of having them in place and ready to kick ass (even if their legs are a bit tired, so the first kicks aren't as hard; better than no kicks at all). Often. It depends on the terrain and the loading of the troops. Sometimes over-using Quick is just tiring them for no gain.

    Thanks womble, usefulness of having them in place and ready to kick ass good point ! I think I've been too conservative with the quick. Will use it more with longer pauses to eyeball threat areas.

     

    .

    Vanir Ausf B Range to Panther-1 was 800-850 meters. The odds of a hit penetrating are not good but not impossible, maybe 1/4 to1/3 assuming the entire tank was exposed.

    Yeah, I think Bill's reasoning wasn't too off. 1/3 odds with 3 or 4 hellcats firing on one. Reasonable odds that due to FOW he could reasonably think he may not get in next duel. But Wow- friction hit bill in the face

    Agreed that I'm surprised he is all up front. But I guess he has mobility to pull back for some deeper kill zones

     

  3. Max. When it comes to tanks there is no need for a minimum requirement :D

    30% sounds like a good house rule to me. Been a while since I played pbem, but recall an escalating arms race with armour with each new battle.

     

    By the way guys, this mixed with ChrisND's lets play on youtube has prompted me to re-evaluate my use of quick. Seems like he used it all the time regardless of whether troops were tiring or tired. I tend to try and marshal them to keep them at ready state. Does it not affect pixel troop performance much to have them at tiring or tired state?

  4. Reload rates for the Jagdtiger gun will be of interest. With some careful micro managing one could possibly time movements between successive shots, or pop up from cover, pause 10-20 seconds, fire 2-3 shots at the JTiger and reverse into cover again, before the JTiger is ready. With some luck, one can possibly immobilize it, damage some sub systems and so forth. In this state, the JTiger is as good as useless, if the crew does not bail then anyway. But prime targets remain the Panthers, which IMO need to be taken out first.

    As far as the JTIGER goes since this is a showcase for the new bulge game I think he would have been strung up if he hadn't included one of the BIG cats.  Plus I secretly think he really really wanted to use it anyway.  What's the point of being selected as a player for a preview battle and not take out the new toy lol.  Kiddie in a sweet shop springs to mind.

    Yep, it would be very interesting to know how many Panthers he could have got for his tiger. Or other thin skinned sniping AT assets if he'd reduced a platoon or two.

    That said, one of the great things about CM is how 'Friction' sneaks or jumps out to bite in the ass. A little too much friction on one side combined with logical but mistaken moves because of fog of war could swing things. Just hope Baneman has a tank past the 30 minute mark. :huh:

  5. I feel like this is going to be decided fairly quickly - the American TD's are reasonably bad at dealing with infantry, and the mismatch in armour numbers mean that the Panthers have their work cut out, so there are some clear decisive moments that will swing this either way.

    I am expecting to see quite a lot of burning halftracks though. My money's on Bil I think, but that's always a fairly safe bet.

    Yeah, and we could well see the decisive moment before they realise it.

     

    Also, so Baneman confirmed battle is 90 minutes. I think this gives enough time for manoeuvre, some feints and even backing off and moving armour from flank to flank.

    I want them to kick off so we get confirmed max visibility range in the snow.

  6. Me too!

    Shhhhhh, don't tell anyone, but... I'll often nudge the scenario time up by a few minutes, save that version as a copy, and play that one instead of the original. ....

    But the extended time often makes it more fun and relaxing for me, and... well... it's my damn game, so I'll use it however I want! :lol::D

    Damn right. Gives time for spotting. But what I really like is time for more nuanced tactics.

  7. Hello gentlemen

    CMRT: forest

    CMRT mostly forest? Really??? I loved the demo, but never picked RT up as when I was ready Clack Sea was calling me.

     

    So looked at Bill's Map analysis again. He thinks his "AA4 is the least likely route as he will not want to slog through the town, but he could bypass it to the right" But that route could really help Banemans infantry take first 2 right side objectives.

    There's some objectives looking fairly open. But if he pile on the left flank too, and gets supported infantry in through KT5 and into 6 then the 5 rear quarter objectives are in around close terrain. 

     

    At the moment, despite low number of tanks I think Baneman can afford to make a few more mistakes than Bill. Bill could be second guessing for a while on where the other tanks are :D

     

  8. I have a pretty strong feeling that Baneman isn't going to get far,... Infantry won't get far getting smashed by Jumbos.

    I really need to look at the maps again. Cover approaches, tree lines. And he will need smoke over watch, smoke and more smoke.

     Squirt infantry into every crack and crevice, crawl about like cockroaches, and confound Bil so much that he'll face a conundrum on how to counter the crunchies.

    Squirting infantry into every crack and crevice is just how I like to play. :D He has enough to through feints, and sacrifice a few to make it look convincing.

    Baneman has more like a full battalion's worth of infantry.

    This battle all depends on Bill's ability to knock out the Cats, specifically the Panthers. He is seasoned enough to spring traps in his favor.  He'll also need to recognize how few cats Baneman has. Once he does, he can begin to mop up infantry with his remaining armor.

    Heck yes, nearly a battalion. Plenty of shrecks in those companies if I remember? It an interesting asymmetrical choice they've gone for. Both could probably use more arty in different ways.

    I would guess that Baneman did not expect Bil to go for such an armour heavy defence-force...

    I think the both guessed opposite- Baneman so numerous on grunts and low on tank numbers.

     

     

  9. Hey Bill and Baneman are cool for us to talk there AAR with spoilers in here.

     

    So to kick it off.

    I am surprised Bill is so light on infantry. Only taking recon companies. Ok much of the map is open, but still I can't battle without a slice of good infantry.

    Contrast this with Baneman's 2 company's worth. Will be interesting to see how this pans out.

    Thoughts?? Will Bill have enough stand-off fire power to support slowing infantry advance in the villages? My first thoughts are no, and that Smoke could really help Baneman in this. (Though he went light on fire support)

  10. I hope weird in a good way  ;)

    Absolutely, that has been standard operating procedure for most BETA AARs and those threads are always a lot of fun to read after fact.

    Yah, thanks Bill. All is guud.  :D  I reckon your approaches already have spoiler talking points.

     

    Hey cheers, I also learnt something new today. I like the OCOKA analysis tool   http://www.wpi.edu/academics/military/ocoka.html

  11. I don't see why not - we already have to not peek at each other's threads :)

    Just please label it with Spoiler or sumfink like that so it's easy to spot when you're about to click on the "Next unread topic".
    Cheers

    Ha, doh, why didn't I think of that. Hey best to ask though.

    I'll add, that I like your force pick. By the way overall have you found that you miss the MGs in squads or do the changed close in fire power more than make up for it?

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