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stikkypixie

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  1. Like
    stikkypixie reacted to Paper Tiger in Dinas Rework in progress   
    Well, it turns out the Sagger Point rework took a bit longer than I'd anticipated. It's almost finished now but I've had to redo the map. They say a picture is worth a thousand words so here are a couple which show the old Sagger map and the new, reworked one, both taken pretty much from the same perspective.


    As you can see, the new map is a lot less yellow with more realistic farmlands and completely reworked compounds. The old village has been relocated to the centre of the map and the huge hill to the north has been cut down to size a bit so that it's a less dominant terrain feature. I think I was obsessed with building them really high back in the early days of CMx1
     
    The plan here is to try and keep the OB to a company of mech inf with support rather than have two full mech inf companies + support. Sorry folks but I just don't play that way anymore and since this is going to require a lot of playtesting, I need to be able to manage everything in RT. By relocating the village to the centre of the map, it fits in with my strategy of giving the player mini goals to achieve while his forces arrive on the map for the big set piece, the assault on the hill.
    I'm using some UNCON units in this mission to represent small bands of civilians who are against the rebellion so the initial opposition is not too tough to manage with a small force. They are scattered around the small compounds and the villages and I'll be able to vary their set ups between AI plans so that nobody knows exactly where they'll be even if you've played it once already.
    Gone too are the 'emplaced' tanks on the hill so that you will be able to move your mech inf in sight of the hill without the AI overriding n your orders with self-preservation retreat orders.
    The map as you see it is relatively bare with respect to details and flavour objects - that's an evening job when I prefer to relax, listen to some old Eagles albums and do some light map work.
  2. Upvote
    stikkypixie got a reaction from Albert DuBalay in Engine 5 Wishlist   
    The ability to make annotations on the map. Helps to create some order in the chaos
  3. Upvote
    stikkypixie got a reaction from Da_General in The Battle of 73 Easting Scenario   
    You can try uploading it here: https://www.thefewgoodmen.com/tsd3/
  4. Like
    stikkypixie got a reaction from Vergeltungswaffe in The Battle of 73 Easting Scenario   
    You can try uploading it here: https://www.thefewgoodmen.com/tsd3/
  5. Upvote
    stikkypixie got a reaction from George MC in Tank Tactical Problem Series (German)   
    My game can't see the scenarios. any tips on what I might have done wrong? I have the CMRT steam version.
    [EDIT] Ah never mind, I placed them at the wrong location d'oh!
  6. Like
    stikkypixie got a reaction from Cepheus76 in Engine 5 Wishlist   
    The ability to make annotations on the map. Helps to create some order in the chaos
  7. Like
    stikkypixie got a reaction from Rokossovski in Black Sea v2.16 is now available!   
    Any news on the steam update?
  8. Upvote
    stikkypixie got a reaction from Bufo in Black Sea v2.16 is now available!   
    Any news on the steam update?
  9. Upvote
    stikkypixie got a reaction from Bufo in Black Sea v2.16 is now available!   
    Didn't you guys not release a patch for Shock Force 2?
  10. Like
    stikkypixie reacted to Rokossovski in Black Sea v2.16 is now available!   
    Hmmmm . . . . Still no Steam update. Automatic patching was one of the things I was hoping would be improved with using Steam.
  11. Like
    stikkypixie got a reaction from LutzP in Engine 5 Wishlist   
    The ability to make annotations on the map. Helps to create some order in the chaos
  12. Upvote
    stikkypixie got a reaction from Bufo in Just received an email - it's on!   
    Having an admin account is not about trusting the people you live with. It's about denying applications being able to make changes to important settings on your computer without your explicit permission. Many other OS's including mac and linuxes require you to enter a password before installing new software. It does offer complete protection of course, but it eliminates a bunch of them :).
  13. Upvote
    stikkypixie got a reaction from Bufo in Just received an email - it's on!   
    A lot of people use their admin account as their everyday. Only explanation I can think off. Once the steam version is out this will be auto resolved
  14. Upvote
    stikkypixie got a reaction from Bufo in Just received an email - it's on!   
    @Thomm I had the same issue. My guess is you installed the game as a super user and are running your game as a regular user. The battle and the game files are should be located under C:\Users\<your admin users>\Documents\Battefront\Combat Mission\Cold War
    Simply copy those files over to the same location for your regular user and you are good to go!
  15. Upvote
    stikkypixie reacted to The_Capt in CM Cold War - Beta AAR - Soviet Thread - Glorious Soviet Victory at Small German Town 1980   
    Glorious March to Victory, Final Post - "Like Tears in Rain"
    Well big thank you to all who watched.  I figure I should stop leaving you all hanging, so we cease fired on the last turn (33 I believe).  Now take the end-screen with a grain of salt:

    So first off there was a dumb double-accounting error for the Soviet side.  Basically the parameters were:
    En Cas 50% = 50 VPs
    En Condition 50% = 50 VPs
    Dollbach Village = 100 VPs.
    The error was the Soviets had another 100 VPs for having fewer than/better than 50% cas/cond, so I subtracted that because if we had paid attention Bil was above 50% too.  So the score was really 100 because I held the town.  (Note, also a small error in that his M150s were counted as tanks...a bug we noted for fixing)
    The outstanding question is "could Bil have reduced me to 50% without going there himself"...that one is tougher.   So for Soviets:
    215 men: lost 71 = 33%
    17 Tanks: lost 10 = 58%
    17 AFVs: lost 9 = 53%
    For the US:
    138 men: lost 56 = 40.5%
    12 Tanks: lost 6 = 50%
    17 AFVs (also counting his mortar carriers): Lost 6 = 35%
    So this was by no stretch a "Total Victory", that was straight up on us for not checking the victory parameters.  I hold the village but given the drubbing I received in taking it, I am not sure I can put a statue up in Red Square for this either.  Add to this the fact I started with a lot more men and tanks, it starts to push the whole thing into Draw territory to my mind.  
    Now Bil had much better arty, had air (I had none) and EW which made my arty next to useless without TRPs (which I did not have) so there is that.  And my starting position was not the best but it is a poor craftsman that blames the workbench.  
    I will let you all judge for yourselves.  Regardless, was a helluva fight, the kind that comes around only every so often,  and we are all working to get you guys a chance at it yourselves soon enough.
     
  16. Like
    stikkypixie got a reaction from Sandokan in Hull Down Not Working for Me   
    Have you seen this video already? I find this a clear explanation: https://youtu.be/ahCRncgVrqA?list=PLYvL90uFbwhOsyXZJ0wWuRdqLWIv1Bj6e&t=167
    As for the LOS tool, it always starts from the unit, but actually gives you information on the LOS from the "white ball". One of those game quirks you quickly get used to.
  17. Like
    stikkypixie got a reaction from chuckdyke in Hull Down Not Working for Me   
    Have you seen this video already? I find this a clear explanation: https://youtu.be/ahCRncgVrqA?list=PLYvL90uFbwhOsyXZJ0wWuRdqLWIv1Bj6e&t=167
    As for the LOS tool, it always starts from the unit, but actually gives you information on the LOS from the "white ball". One of those game quirks you quickly get used to.
  18. Like
    stikkypixie got a reaction from Blazing 88's in Hull Down Not Working for Me   
    Have you seen this video already? I find this a clear explanation: https://youtu.be/ahCRncgVrqA?list=PLYvL90uFbwhOsyXZJ0wWuRdqLWIv1Bj6e&t=167
    As for the LOS tool, it always starts from the unit, but actually gives you information on the LOS from the "white ball". One of those game quirks you quickly get used to.
  19. Upvote
    stikkypixie reacted to Badger73 in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    The M60A1 & M60A2 had a stereoscopic rangefinder which uses two eyepieces and relies on the tank commander to spin a range wheel until the two images merge into a single picture.  When you had a sharp single image, it gave you the range to the target in meters and mechanically adjusted the gunner's sights to that range.  The TC then gave the fire command (in this case 1,500 meters) as, "Range one five hundred meters.  Fire!".
    To save time and insure first round fired, veteran tank commanders and their gunners would pre-set the rangefinder to a "battlesight" range; either 1200 or 1600 meters depending on SOP.  As soon as the gunner "Identified" the target in his sights, the TC fire command would be an immediate, "Battlesight, fire!".  The gunner would check for "Burst on Target", re-aim to the point of impact and fire again until TC declared, "Target destroyed."
  20. Upvote
    stikkypixie reacted to SgtHatred in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    Capitalist trickery.
  21. Upvote
    stikkypixie reacted to c3k in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    Sagger needed ~500m (<-- totally from memory: possibly 300m?) for the operator to get it fully under control. So, inside of that range (whatever it is: again, 500m is a distant recollection), they could hit targets, but it was much harder. Once past that distance, it was much easier to guide.
  22. Upvote
  23. Upvote
    stikkypixie got a reaction from sttp in Engine 5 Wishlist   
    The ability to make annotations on the map. Helps to create some order in the chaos
  24. Upvote
    stikkypixie got a reaction from AlexUK in CM Cold War - Beta AAR - Soviet Thread - Glorious Soviet Victory at Small German Town 1980   
    Thanks for the answer. Sounds like a huge undertaking and I'm glad you guys were willing to take it on!
  25. Like
    stikkypixie got a reaction from SlowMotion in Engine 5 Wishlist   
    If they do it I hope it will be editable. I don't play regularly, so when I load up a game, it can be struggle to remember what my plan for the scenario was or where high priority targets were for example.
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