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stikkypixie

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Posts posted by stikkypixie

  1. 1 hour ago, Battlefront.com said:

    Cripes, look at how difficult it has been for us to move CMSF1 (CM2 Engine 0) content over to CMSF2 (CM2 Engine 4).  So many basic things changed between CMSF2 and CMBN, and since CMBN, that it's taken us more than a year to move the stuff over.  Moving to an entirely new engine is basically starting over again.

    Steve

    One could imagine the TOE could carry over as well which is also a bottleneck.

    Even if a hypothetical new engine would use its own TOE format, the information can be stored in an engine independent format and conversion to the correct format can be automated.

  2. 5 hours ago, Lethaface said:

    Strange. I encountered the crashing problem with CMBS a while ago, but managed to fix it by tweaking the Nvidia settings. However for the CMSF2 demo I haven't setup an nvidia profile yet and I am on the latest Nvidia drivers. So far no crashes and I have spend a couple of >1 hour sessions in the Alamo battle.

     

    Are your settings in the thread? I haven't had the time to go through it yet.

     

     

  3. 2 hours ago, Jock Tamson said:

    I presume everyone in this thread is aware of the "Shaders On" crashing the game if you have Nvidia drivers newer than about December 2017 ?  There is quite a lot of detail in one of the other CM2 Technical threads.  Tends to happen after about 30 mins play.

    Thanks, I haven't heard of this. I am in fact using a Nvidia card. The thread is here for reference. I updated my drivers yesterday so we'll see.

  4. 1 hour ago, RepsolCBR said:

    I seem to recall that it has been mentioned before that the actuall recon-equipment of these vehicles does not work....That function is not implemented yet...kind of like the german ww2 enginer- halftrack. It is in the game and looks cool but has no functionallety...

     

    The only that did not work on the recon vehicles were the radar mast on on type of British IFV. All other equipment work, although for some optics to be used you need to unbutton.

  5. 22 hours ago, Battlefront.com said:

    Wha?  Nidan1 was a good man to have around, whether it be here on the public forums or in the backroom with the tester lads.  He will be missed for sure.

    I made a condolence post to his family's memory page, but if you can think of anything else we can do Stikky, let me know.

    Crap, now I have to retire his testing account logins.  That's not something I've had to do before.

    Steve

    Not really, it's really. I have been playing the man for over 14 years from back in 2003. It's weird he's gone now.

  6. On 06/01/2017 at 8:20 PM, Michael Emrys said:

    Last autumn maybe? Or around Yuletime? It wasn't so much announced as leaked out quietly. I don't recall any details as to why he left. I for one greatly miss him. He seemed like a really good dude and a good programmer.

    Michael

    Thanks for the answer. Wishing him all the best in his new job!

  7. On 05/30/2017 at 8:05 PM, Thewood1 said:

    The problem is, even those discussions ended up not really being very accurate.  Its been years since BFC hit anything close to a timeline.  I think they either have to go very detailed or stick with the "not saying much" approach.  Either start a developer's blog with detailed progress reports or close down tighter than it is now.  

    One way to solve this is to deliver faster.  But not sure that is feasible, with the second programmer now gone.  When do we think we will see a end of war west front, at least one module in CMBS, late war Russian front, early war Russian front, the rebuild of CMSF?  We might be talking five years to get through even half that.  That would make the game engine 15-years old.  I would think a new engine would then be needed by then and that would set everything back.

    So the answer is just keep plodding along with few solid commitments.  Getting more detailed on release commitments will not stop the questions and won't make delivery any faster.

    When did their second programmer leave? I missed this completely. Do you happen to still remember where this was announced?

  8. On 7/5/2016 at 9:37 PM, rocketman said:

    What a great scenario vs the AI. It is like a puzzle to solve, tricky LOS and a well defended town to seize. Got to keep calm and do things in the right order (I didn't...) Excellent design. Lived up to its name, that is for sure. Managed a marginal victory in the end.

    Where can we find that scenario?

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