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stikkypixie

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Everything posted by stikkypixie

  1. It still mentions the first trimester is this year, but then again I am not good with codes
  2. That is correct, I think in the video there is an instance the LOS is checked and you can see the line being drawn from the vehicle.
  3. Have you seen this video already? I find this a clear explanation: https://youtu.be/ahCRncgVrqA?list=PLYvL90uFbwhOsyXZJ0wWuRdqLWIv1Bj6e&t=167 As for the LOS tool, it always starts from the unit, but actually gives you information on the LOS from the "white ball". One of those game quirks you quickly get used to.
  4. Never knew those saggers were that deadly. Did I understand correctly that their hit probability increases with range? @Bil Hardenberger the new TOE feature you were mentioning, do you mean that the game includes certain pre-formed formations out of the box or that is possible to make these kind of formations on-the-fly? I am guessing more included formations but just wanted to make sure.
  5. Do tanks of tanks of this era have laser range finders? Just curious about their first hit probability.
  6. Thanks for the answer. Sounds like a huge undertaking and I'm glad you guys were willing to take it on!
  7. Coolio! Can we have this thread pinned as well? Reading about the game design aspect, creating the models is not the hardest part? Were you two involved in that as well?
  8. If they do it I hope it will be editable. I don't play regularly, so when I load up a game, it can be struggle to remember what my plan for the scenario was or where high priority targets were for example.
  9. The ability to make annotations on the map. Helps to create some order in the chaos
  10. To get the Steam license key you need to follow the instructions here: https://www.slitherine.com/forum/viewtopic.php?f=58&t=93585
  11. There were plenty! I remember floors and walls not working properly. You could shoot straight up to the top storey of a building. My favorite one was a bug in the ammo count of destroyed vehicles which was not decreased when ammo cooked off. BMP3s and AAVs would explode for days
  12. I am playing one of the later missions in the CMSF2 Marines campaign where I have access to both the a TOW Humvee and a LAV-AT-A2. When positioning the LAV on the same spot as the Humvee it seems the LAV has shorter line of sight. Is this to be expected or has anyone else have similar experience? Forgot to mention this was with the 2.03 patch although I started the campaign way earlier.
  13. It is one of your maps :). Indeed you have set up the LOS there to be very ambiguous. My poor eyes really have trouble gauging the lay of the terrain. I think the lesson for me is to avoid the ambiguities on the map where possible and find an approach that offers more guarantees. Sure hope BFC change their minds and give some better way of interpreting the terrain, but until then I'll have to learn the hard way.
  14. This is an example of an LOS situation I find difficult to judge using the eye ball method. From camera preset 1 it looks like this position is covered by the little rise, but the targetting line still indicates a shot is possible (even though the targetting line cuts through the terrain).
  15. Can you elaborate on this a bit? Are you finding safe zones relative to your starting position? Or are you doing something else here?
  16. Obviously not 1km long maps as in a pool table, but rather 1km maps composed of smaller LOS islands. I'll try post a screenshot tonight. You are right though, that I probably should take more conservative approaches where LOS can be judged with higher probability.
  17. For me this approach does not scale well. If you have to get a platoon across a 1km map, there won't be enough smoke. The only way I have found that sort of works, is by sending small teams in lead positions. But this is only marginally better because you need teams in overwatch to be able to see what's shooting them.
  18. When I try to get to eye level, I run into the opposite problem. Sometimes when I think I have LOS, it turns out that when I put my men on the position they actually don't. My best guess that's due to the posture, with vehicles this is less of an issue for me. Can anyone confirm that LOS is from the base of the tile?
  19. Hi, I have started playing CMBS again, and one of thing I have ran against is that bigger maps, it can be really hard to judge LOS. One the WW2 titles this is less of an issue because of the lower lethality of the weapons involved. CMBS in that regard is very unforgiving. I have sent men forward thinking that they are taking a covered route only for them to shot at. How do you guys approach this? And is there some third party utility some annotate the game? For the bigger scenario's it would help to keep a plan coherent while across playthrough spread over multiple days. Thanks!
  20. Thanks for the explanation. I did notice a slight effect when that Stryker arrived as reinforcement in the terrain. If it's a scenario bug maybe it should be included in the next patch.
  21. Hi, I encountered this problem during a single player CMSF2 game and a CBMN PBEM game. For some reason, my units ignore all movement orders. I can rotate them, they have nowhere been near any enemy forces nor are the bogged down. I have a save game if that helps.
  22. They disappear after a certain time. If they don't it's because there are still enemy troops near. I think (it's been a while) that if you leave them completely unattended they might revert to a fighting state.
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