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moik

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About moik

  • Birthday 03/03/1976

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  1. when moving the half squads ahaed of the main force: what command is best given: run, move, move to contact? Moik
  2. This discussion has confirmed some of my own suspicions based on my experience with t-34 vs Stugs and PzIII long barrels. I've found that early t-34 tanks don't live up to alot of the history I've read about the east front.Wasn't the Panther developed as a counter to the t-34? Playing CMBB you wouldn't have thought it necessary. Moik
  3. Your forces are better spent simply attacking the enemy from three sides than removing one to two thirds of your force from contact and taking the time to travel around your opponent. Divide and conquer doens't mean you divide your own forces
  4. wooden bunkers in woods don't get spotted unless they are firing. If you want your bunker to remain unspotted issue a hide command. I've had tanks (unbuttoned) drive to within 20m of a wooden bunker (in woods) and not spot it. An MG team is considerably smaller than a bunker. It is also mobile and therefore much more difficult to detect even when firing. Although 200m-300m is about where they will be spotted when firing while in woods. However it really does depend on who's doing the spotting and from where. Bunkers are large structures designed to deflect small arms fire and artillery splatter (splatter being a technical term). They can be hidden until they open fire. I don't think it's reasonable to expect a wooden structure to deflect an anti-tank rifle round, much less a heavier, faster round. Moik
  5. The game's portrayal of bunkers is not unrealistic. Trying to set up a defense around protecting a single immobile unit (ie bunker) is a bit like the French building the Marginot Line. Bunkers are inflexible. It is very easy to set up an immobile bunker that your opponent can conentrate fire on (as you have seen). bunkers are only good at protecting infantry/AT guns against artillery and MG fire. Use them where the terrain permits infantry but not tanks. Put AT gun bunkers where you expect the enemy to try and pin you AT gun with artillery and MG fire. If you want bunkers hidden use terrain slopes and woods. These elements are almost synonomous with camoflage. When in doubt use foxholes. They conceal very well and protect from MG/atrillery fire. Moik
  6. First suppressive fire to get them buttoned, then flank them and get them in the rear/sides. However, a good opponent will always protect tanks with infantry and vice versa. Especially where tanks come close to tree lines, buildings, etc. Moik
  7. Thanks for the info. Much appreciated. It's a pity they won't patch it.
  8. Host computer CMBO crashes right before the 'movie' sequence. Data transfer progress bar reaches 100% but fails to disappear and a Windows 'error' sound is heard. Hitting escape causes game to immediately end at which point the other player's computer registers a loss of commuication. Appears to be caused by the capture of a vehicle crew from either side (host or client) in the previous 'movie' sequence. My system is running CMBO v1.12 (patched from v1.03) 800 MHz AMD 512 megs of ram ATI Ratheon 7500 video Assus A7V motherboard Sound blaster Audigy My opponent's system is similiar. Any help or insight much appreciated :cool: Moik
  9. I've also noticed this problem where the tcp/ip game hangs when one player captures another's crew. I'm running v1.03 patched to v1.12. Anyone have any idea? Moik
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